Updated to version 1.4.2.5:
Fixed a hard-to-find bug that was causing problems for FFLogs: debuffs (for example, DoTs) were not always getting refreshed properly in the log data. ACT parses were not affected, but parses on FFLogs were missing DoT ticks.
FC action buffs are now filtered from the log data, they were causing log inflation.
Removed logging of player stats and weapon damage from the log data, these frequently break on updates and have a very limited use. If people really want them back, contact me via email and we’ll talk.
Slightly modified buff text in ACT to include the duration that a buff lands for (i.e. “target gains the effect of Phlebotomize from player for 24.00 seconds.”).
Minor optimization to network data gathering – the code was storing a list of combat actions on each target that was never getting released.
Added some Zone ID’s – thanks to EQ2Flames user Xephero!
Forgot to include - the memory mode DoT simulation is fixed.