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  1. #81
    Melee Summoner
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    Asura

    I'm trying to figure out regex so I can make a custom trigger for forked lightning/other debuffs (one that tells me via a variable who has it, some people in my group aren't paying enough attention), does anyone have a premade one they can post, or have a link to an ELI5-type FAQ on making your own?

  2. #82
    Melee Summoner
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    Quote Originally Posted by Sigmakan View Post
    Just recently started having an issue where ACT starts a new encounter ever 1-2 seconds even though I'm still engaged and fighting a target. Anyone else encounter this issue? Thoughts on fixing it?

    I'll probably just re-install and hope that fixes it.
    Finally found the cause of the 1-2 second encounter problem.

    It is likely due to local time being out of sync with the ffxiv server. Try updating your local time with a NTP server for now. I'm working on a fix and will release it tonight / tomorrow.

  3. #83
    Melee Summoner
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    Anyone have t12 triggers/timers handy? A bennu one would be nice.

  4. #84
    Chram
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    Skai Aetheris
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    What happened with the latest update? My numbers are off and I don't know why. Like did a couple expert dungeons and triple flare on 6+ mobs usually net me 1000+ DPS but I've been seeing 500+.

    Edit: Single target looks okay though. Maybe I'm just tripping, hah.

  5. #85
    Melee Summoner
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    Quote Originally Posted by Skai View Post
    What happened with the latest update? My numbers are off and I don't know why. Like did a couple expert dungeons and triple flare on 6+ mobs usually net me 1000+ DPS but I've been seeing 500+.

    Edit: Single target looks okay though. Maybe I'm just tripping, hah.
    Network or Memory parsing? It is not impossible that memory parsing could be missing some AOE hits, although when I compare the two modes it almost never happens for player spells, only incoming mob aoes. If that is the case, not much I can do, the code is already pretty tight but MS-Windows has a nasty habit of preempting the scanning threads for 100ms-500ms, presumably for C# garbage collection or if the CPU core is needed for other purposes.

  6. #86
    Sea Torques
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    Sukimin Yakumo
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    Siren

    http://i.gyazo.com/8094750d7be25a607c3cb3234609edb6.gif

    Is this something ACT can do? Or is this just some photoshop of something that somebody wanted?

  7. #87
    An exploitable mess of a card game
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  8. #88
    New Spam Forum
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    Hitome Naoki
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    Amazing!

  9. #89
    Puppetmaster
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    Renori Ironer
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    Kil'jaeden

    Quote Originally Posted by emmgee View Post
    Anyone have t12 triggers/timers handy? A bennu one would be nice.
    Bennu is one minute. Just look at the instance timer.

    Edit: Just glanced over the act_timeline plugin. This is actually a somewhat-decent framework for DBM for this game.

  10. #90
    D. Ring
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    Grey Jorildyn
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    Hyperion

    I use unchained on the first bennu (and third and fifth since our dps needs work). since that's 120s timer, I know when every bennu is gonna pop pretty easily.

  11. #91
    Hydra
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    Joyo Mojo
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    Cerberus
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    Ragnarok
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    Kul Tiras

    Theres some really nice plugins for ACT it seems. Never knew these existed.

    https://github.com/grindingcoil/act_timeline
    I would love to see some english translated scripts for this if anyone has any. Half the default ones dont even work and google translate sucks.

    https://github.com/RainbowMage/OverlayPlugin
    Really nice Miniparse window replacement. I got no clue what half the options mean but at least the window fits into the UI nicely now!

    https://github.com/anoyetta/ACT.SpecialSpellTimer
    Got some basic stuff to work with trial and error but i have no luck getting the recast timers to look like this:
    http://lavieenash.com/wp-content/upl...2.36.41001.jpg

    Would be really nice if anyone could translate the option menus to english.

  12. #92
    Black Belt
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    Arthars Menethil
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    Odin

    so that mini parse window my friend used is the one u linked!!!

    it looks really awesome, i'll try it when i get home tmr and translate

  13. #93

    I need that goddamn recast time on my icons.

    SE is never gonna fuckin do it (even though the function is already in game ffs).

  14. #94
    E. Body
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    Shanoa Varhara
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    Excalibur

    It's not too hard to get the overlay plugin and the MPTimer working. Even though all the options are in JP, some use of the camera function with Android's Google Translate got me going. If Arthars doesn't translate by the time I get home, I can post up my notes. I passed on act.timeline, too much like DBM for me and kinda cheesy.

  15. #95
    Cerberus
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    Bik Pik
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    Hyperion
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    Cerberus

    Anyone know how to change the text to speech voice in ACT? On my PC it's a female voice, but on my laptop it's male, and I can't find how to change it

    edit: nevermind found out it uses windows text to speech voice

  16. #96
    Relic Horn
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    Xenor Vernix
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    Ragnarok

    Was looking at the MP timer one but I don't see the .dll files it mentions.

  17. #97
    Ara Ara...
    I used to have shit taste in anime until I took and Uryuu to the knee.

    Join Date
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    Sean Kipling
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    Midgardsormr

    Re-posting here. Made this for my FC if anyone would like to use it.

    ACT based cooldown timer bars

    It looks like this:



    However, it has some limitations:
    • You can't stop it from repeating itself. Here is what I mean by this. Say you have a timer set up for Huton, and you recast it at 20 seconds? That old Huton timer is going to continue to stay on the screen and count down. I played with it last night and cannot figure out how to get rid of it. If anyone finds a way, let me know, but I assume it would include using programming/language knowledge that I do not have since my only real experience doing anything like that is with Spellcast XML in FFXI.

      This same problem also happens when you use Kassatsu. It will show Mudras as showing up twice. I just choose to ignore it..

    How to install:
    1. Go here: https://github.com/RainbowMage/OverlayPlugin/releases - Get the most recent release labeled "full".
    2. Unzip everything (or copy paste like I did) everything in to your ACT folder.
    3. Open ACT, and go to the plugins tab. You should see this:

    4. Hit browse, and find OverlayPlugin.dll - select it.
    5. Hit enable.
    6. Go to "plugins" and find the newly added OverlayPlugin.dll tab
    7. You should see this, do what the image says:

    8. That's it for the plugin, now you need to set up timers.
    9. Click this:
    10. When you see this, right click it:
    11. You should see a menu like this:
    12. You need to make a timer for each ability you want to display. I'll use my Battle Voice timer as an example. Make it look exactly like this:

      The visual settings on the far right don't matter, but you want to make sure you set the "Time period in seconds" to whatever the cooldown timer for the ability is. You also need to make sure you set both "Custom Timer Start Sound" and "Customer Warning Sound" to none from the drop down. If you change the color of the "Custom Tooltip", it will change the color of the actual recast bar when you are all done setting it up.
    13. Also make sure to add your character(s) name in to the white list at the far right, like you see in my above shot.
    14. When you're done setting an ability, hit this:
    15. If you're just setting an ability like Battle Voice or invigorate, you should be done. Just check the box and make sure you saved all your changes. It should look like this:
    16. However, should you see nothing, you need to add a custom trigger to act for the spell timer (sometimes it works for me without a spell timer, sometimes it does not). If you were to add one for battle voice, it would look like this:

      The important part is to make sure you check the "Trigger Timer" box and that the tab name is THE EXACT SAME THING you spell timer tab is named for that ability.
      That should make it show up for sure. I don't know the reason why sometimes it displays and sometimes it does not. When it doesn't, I click the triggers on for each ability. If it ever appears twice, I know I can click the triggers off. Maybe someone else knows.
    17. If you want to add a trigger for something like an X-pot, I just make an ACT trigger that looks like this. This one will need a trigger in addition to the spell timer no matter what:
    18. That's it.

  18. #98

    Can't get spelltimer working, any ideas?

    I get this error

    http://puu.sh/dqUpt/5a2d0ea718.png

  19. #99
    Black Belt
    Join Date
    Oct 2006
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    FFXIV Character
    Arthars Menethil
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    Chocobo
    FFXI Server
    Odin

    http://mectradegroup.org/FFXIV/act1.jpg

    overlayplugin.dll's mini parser window

    looks neat but cant get it on stream.... im using xsplit, and be it screen region or watever, its transparent on stream

    anyone know how to add plugin overlays on xsplit?

  20. #100
    E. Body
    Join Date
    Oct 2004
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    FFXIV Character
    Shanoa Varhara
    FFXIV Server
    Excalibur

    Never used Xsplit but normally I do Window Capture to get the mini-parse to stream.

    I can't for the life of me get SpecialSpellTimer to overlay the cooldowns. Not enough weab to decipher the moonspeak.

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