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Thread: ACT question     submit to reddit submit to twitter

  1. #641
    D. Ring
    Join Date
    Oct 2004
    Posts
    4,897
    BG Level
    7
    FFXIV Character
    Shanoa Varhara
    FFXIV Server
    Excalibur

    If you're asking if ACT can move the spell on and off your hotbar, no, it can't do that. You can set it up to alert you when you have Impact but that's about it. ACT can't mess with the game directly, it just gives info.

  2. #642

    Quote Originally Posted by Lokus View Post
    If you're asking if ACT can move the spell on and off your hotbar, no, it can't do that. You can set it up to alert you when you have Impact but that's about it. ACT can't mess with the game directly, it just gives info.
    I'm wondering more if it can execute a macro that's set up to switch the two (think old defiance/deliverance) when there's a proc for it, unless the answer to that is also no.

  3. #643
    Relic Horn
    Join Date
    Dec 2007
    Posts
    3,411
    BG Level
    7
    FFXIV Character
    Purrrfect Lee
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    Quote Originally Posted by Crumpets View Post
    Anyone else here having problems with the new Specialspelltimer plugin? I'm hoping that I can avoid having to do a complete reinstall of ACT, since the timers were working fine before installing the new V1.18.6 update. However, I'm finding that whenever I activate any progress bars or try to display them, ACT will immediately crash when they're supposed to pop up. I've tried to install older versions of the plugin to no avail.
    SpecialSpellTimer has been crashing my act for a while. I think since the win10 creator's update. I never used it though so not much of a loss.

  4. #644

    I have the Creator update and SST still works.

  5. #645
    Cerberus
    Join Date
    Sep 2006
    Posts
    454
    BG Level
    4
    FFXIV Character
    Karina Silverstar
    FFXIV Server
    Excalibur
    FFXI Server
    Gilgamesh

    Quote Originally Posted by LinktheDeme View Post
    I'm wondering more if it can execute a macro that's set up to switch the two (think old defiance/deliverance) when there's a proc for it, unless the answer to that is also no.
    If you use the Triggernometry plugin, it can send keypresses to the game window based on a trigger. You could set it up to have it hit a macro that swapped the skill after Jolt was used, and then swap it back after Impact. I did something similar to this to make 3.x DRG more bearable with controller.

  6. #646

    Quote Originally Posted by Karinastar View Post
    If you use the Triggernometry plugin, it can send keypresses to the game window based on a trigger. You could set it up to have it hit a macro that swapped the skill after Jolt was used, and then swap it back after Impact. I did something similar to this to make 3.x DRG more bearable with controller.
    i'll give it a whirl. Thanks!

  7. #647
    Melee Summoner
    Join Date
    Dec 2013
    Posts
    39
    BG Level
    1

    I just missed my fifth Ixion cause I was alt-tabbed.

    Is there a way to make a trigger to look for "ixion" and also a comma or "Z:" text so I can at least get a notification trigger when someone says ixion and also links a loc in an LS? This may not be 100% but I figure it's better than nothing.

  8. #648
    CoP Dynamis
    Join Date
    Apr 2008
    Posts
    255
    BG Level
    4
    FFXIV Character
    Ikuni Kuni
    FFXIV Server
    Gilgamesh

    You could setup a regular expression to detect that. You can also setup notifications, in game, when someone types in a certain linkshell and also allow system sounds to be transmitted while alt-tabbed. However, this can get annoying if there is a significant amount of chatter within that linkshell.

  9. #649

    Quote Originally Posted by Karinastar View Post
    If you use the Triggernometry plugin, it can send keypresses to the game window based on a trigger. You could set it up to have it hit a macro that swapped the skill after Jolt was used, and then swap it back after Impact. I did something similar to this to make 3.x DRG more bearable with controller.
    enjoy your ban

  10. #650
    Ze NinjaSYXX
    Join Date
    Feb 2007
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    11,716
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    FFXIV Character
    Nitsuki Syxx
    FFXIV Server
    Gilgamesh
    FFXI Server
    Ragnarok

    So i was able to get DirectCritHitPct to work and show with rainbowmage with the 1.5.1.3 ACT plugin, but broke and when i got direct crit hit in my parse window, it comes out as 'ERROR', but it still parses in the ACT Window with the 1.5.1.4 of the plugin. Tried both 32 bit and 64 bit ACT, tried some dude's "fix" on reddit, and nothing works. Anyone able to have DirectCritHitPct to actually show up in the latest updates?

  11. #651

    I have the same error.

  12. #652
    Ho Mamthra
    Join Date
    Jun 2005
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    811
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    5
    FFXIV Character
    Michaera Khitell
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    I'm using a different syntax from you, Nits: CritDirectHitPct. This seems to be working for me right now, though it wasn't working prior to today's FFXIV plugin update (v 1.5.1.5). Maybe try the different syntax and also make sure ACT has updated.

  13. #653

    Actually today's ACT update fixed the error for me.

  14. #654
    Can you spare some gil?
    Join Date
    Feb 2009
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    8,577
    BG Level
    8

    Working fine for me


  15. #655
    Ze NinjaSYXX
    Join Date
    Feb 2007
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    11,716
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    Nitsuki Syxx
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    FFXI Server
    Ragnarok

    Turned on ACT today and saw the update, and it's fixed!

  16. #656
    Salvage Bans
    Join Date
    Apr 2006
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    755
    BG Level
    5
    FFXIV Character
    Rozaria Eleanor
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    anyone know a fix to act cuse stuttering on game if you use HP overlyay, mini parse window or um rainbowmage overlay

    its really annoying

    btw im on windows 10