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  1. #601
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    It doesn't show or record anything, but I'll tool around with it once I get home. I'm probably overlooking something very dumb.

    Edit:
    What I'm seeing, spoilered for huge.
    Spoiler: show




    Running as admin. Test Connection on the ODBC tab under Output spits up

    [4:02:07 PM] ERROR [IM002] [Microsoft][ODBC Driver Manager] Data source name not found and no default driver specified
    and I do not know how to correct that.

  2. #602
    Sea Torques
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    I dunno if it's still an issue, but I remember a point where ACT would just shit itself if you started it mid-combat.

  3. #603
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    I would log in, start it, clear logs, and then engage the dummy. Nada. It's not that big of a deal since I am mega casual, but I don't like being blind to output.

  4. #604
    Relic Horn
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    Quote Originally Posted by Lyall View Post
    It doesn't show or record anything, but I'll tool around with it once I get home. I'm probably overlooking something very dumb.

    Edit:
    What I'm seeing, spoilered for huge.
    Spoiler: show




    Running as admin. Test Connection on the ODBC tab under Output spits up



    and I do not know how to correct that.
    I meant the test connection button under the ffxivplugin's options. Plugins tab, ffxivplugin.dll (I think)

  5. #605
    The Real Cookiemonster
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    Do you run it as Admin or normal user? it seems to not enjoy normal user priviledges on my system.

  6. #606
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    Quote Originally Posted by Purrrfect View Post
    I meant the test connection button under the ffxivplugin's options. Plugins tab, ffxivplugin.dll (I think)
    So, I went to do this and it told me to add an exception because of the firewall. Opened my firewall and it told me ACT already was added as an exception. Tried connection again, now it works.

    I didn't change anything in the process. It's working now, though, so... Woo?

  7. #607
    Melee Summoner
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    Does anyone know if there is a way to get ACT to differentiate between two sets of numbers on damage taken (or any range of numbers in the log) and then base a trigger on if a spell did between a range of defined sets of damage (ie if penis takes between 10,500 damage through 20,500 damage due to clitoral hysteria) for a trigger callout?

  8. #608

    Should be possible with regular expression with the raw network log line.

    Edit: nvm the raw line uses hexidecimal may be trickier

  9. #609
    Relic Horn
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    Is there a way to take an encounter evaluate it only partially through? I was wanting to be able to have it not include anything after someone has died since that screws numbers up. Been messing with the timeline thing, that is pretty neat. Would be great if you could highlight a section by clicking and dragging to get calculations on just that section.

  10. #610
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    Quote Originally Posted by Purrrfect View Post
    Is there a way to take an encounter evaluate it only partially through? I was wanting to be able to have it not include anything after someone has died since that screws numbers up. Been messing with the timeline thing, that is pretty neat. Would be great if you could highlight a section by clicking and dragging to get calculations on just that section.
    Pretty sure you can do that on FFlogs if that helps

  11. #611
    Resident Moogle
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    So how are triggers involving buffs/debuffs supposed to be handled now given they're all linked in the game log, which I presume means you need a special formatting/ID to handle it?

  12. #612
    Relic Horn
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    I'm no regex wizard and I'm sure there's a better way to do it, but I just put two quantifiers ("?") before every buff/debuff name and it was enough to make all my triggers work again (the clickable ingame icon is two characters).

    <Trigger R="You suffer the effect of ??High Arithmeticks" SD="Go Low. Go low" ST="3" CR="F" C="A6S" T="F" TN="" Ta="F" />

  13. #613
    Pay No Attention to the Man Behind the Curtain
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    Quote Originally Posted by solracht View Post
    I'm no regex wizard and I'm sure there's a better way to do it, but I just put two quantifiers ("?") before every buff/debuff name and it was enough to make all my triggers work again (the clickable ingame icon is two characters).

    <Trigger R="You suffer the effect of ??High Arithmeticks" SD="Go Low. Go low" ST="3" CR="F" C="A6S" T="F" TN="" Ta="F" />
    Actual regex thingie would be to do

    Code:
    <Trigger R="You suffer the effect of .*High Arithmeticks" SD="Go Low. Go low" ST="3" CR="F" C="A6S" T="F" TN="" Ta="F" />
    .* meaning ignore whatever that could possibly be there.

  14. #614

    doesn't matter, the author of the FFXIV plugin already filtered out the special characters.

  15. #615
    Pay No Attention to the Man Behind the Curtain
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    Quote Originally Posted by octopus View Post
    doesn't matter, the author of the FFXIV plugin already filtered out the special characters.
    Or that.

    I guess I should read the changelogs sometime.

  16. #616
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    Quote Originally Posted by octopus View Post
    doesn't matter, the author of the FFXIV plugin already filtered out the special characters.
    I needed to use Ragns example none the less for the trigger to start working.

    Anyways, another Q: Is there a way to make a trigger only go off if it's just on yourself, without hardcoding your name in? Doing something for a number callout in A11S because lazy, and repurposing another alert I had handy which currently looks for any name.
    Code:
    <Trigger R="1B:[0-9A-F]{8}:(?<char>[a-zA-Z]*) [a-zA-Z]{1,}:[0-9A-F]{4}:[0-9A-F]{4}:004F:[0-9A-F]{4}:[0-9A-F]{4}:[0-9A-F]{4}:" SD="one ${char}" ST="3" CR="F" C="A11S" T="F" TN="" Ta="F" />
    IDs are 004F through 0056 for #1-8 at any rate.

  17. #617
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    nvm plugin got update

  18. #618
    D. Ring
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    So yesterday my ACT completely broke when I booted it up. All of the plugins were unloaded and I had to reload them one by one and redo some of the settings. My problem now is that SpecialSpellTimer doesn't work anymore, I keep getting "Configuration system failed to initialize". The only thing I can think that changed was that my computer crashed the night before and I can't remember if I used ACT after that or no. The ingame cooldown timers suck complete shit so losing this plugin is very annoying.

  19. #619
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    Maybe try redownloading the plugin files and put them in your folder. Possible something got lost in the crash I suppose.

  20. #620
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    I uninstalled ACT completely and redownloaded the plugins, SpecialSpellTimer still borked