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  1. #1
    BG Content
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    FFXI Server
    Sylph

    .DAT Mining: 5/14/2014 Update - Findings and Discussion


  2. #2
    Relic Shield
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    Mar 2009
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    Shiva

    Check Version is UP!

    1671 files total

  3. #3
    A gigantic waste of space
    Join Date
    Apr 2009
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    719
    BG Level
    5
    FFXIV Character
    Maurauc Baelfyr
    FFXIV Server
    Hyperion
    FFXI Server
    Valefor

    Multiple stages for the Mythic weapons.. Interesting

  4. #4
    D. Ring
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    Jul 2008
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    Phoenix

    75% PDT RUN, I'd say that makes it functional for tanking pretty much anything that PLD can.

  5. #5
    Campaign
    Join Date
    Jul 2007
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    6,633
    BG Level
    8

    Damage on the final version of the RUN GSWD is a bit low, the description on Liement sounds strange, guess it means it makes Liement become an AoE? Cool stuff but Liement is not exactely the JA you spam.
    The PDTII-25% is quite awesome instead, now RUN can reach 75% PDT!
    And also both ergon weapons have a special thing it seems, that last word at the end of the description. (or is that the name of the special WS?)

    OA2-3 is nice but I'm afraid tanking RUN won't really make great use of it, I mean... you don't really get lot of time to swing your sword when spamming spells. It's still nice to have and it works on Resolution too, so nice


    Gearwise I noticed new DW head for NIN, debuff pants for BRD, healing pants for WHM, not much else? Disappointed the new set is +1 version of Weatherspoon/Gorney/Shneddick, but it was kinda to be expected (I would have loved a +2 version of Thurandaut/Orvail soooo much more!)
    Also kinda surprised Gessho doesn't drop a Katana, was expecting it, a tanking one. (in light of what they recently said concerning Shigi being a DD katana)

  6. #6
    D. Ring
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    Jul 2008
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    Phoenix

    Liement should also be awesome for spike enmity if it gets a bonus per target hit.

  7. #7
    Pro's Pet
    Join Date
    Jan 2013
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    1,781
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    Valefor

    It's the usual mythic AM, nothing suprising there. As for aoe Liement that should also work for enmity boost for what it's worth.

  8. #8
    Relic Shield
    Join Date
    Mar 2009
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    1,616
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    6
    FFXI Server
    Shiva

    Amazing WHM legs armor right here.

    Sifahir Slacks - DEF:106 HP+43 MP+69 STR+25 VIT+12 AGI+17 INT+34 MND+24 CHR+19 Evasion+27 Magic Evasion+107 "Magic Def. Bonus"+6 Haste+5% Enmity-8 "Cure" potency +10% "Cure" casting time -10% Converts 4% of "Cure" amount to MP

  9. #9
    Hydra
    Join Date
    May 2008
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    113
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    3
    FFXI Server
    Bahamut

    So do you need 30,000 high quality bayld for mythic? lol

  10. #10
    Cerberus
    Join Date
    Jul 2008
    Posts
    478
    BG Level
    4
    FFXIV Character
    John Blaze
    FFXIV Server
    Diabolos
    FFXI Server
    Asura

    While I like some of the new stuff, this is the biggest change i'm happy about so far:
    Plun. Armlets +1
    Description - "DEF:90 HP+25 STR+9 DEX+33 VIT+30 AGI+3 INT+10 MND+28 CHR+24 Accuracy+15 Evasion+39 Magic Evasion+37 "Magic Def. Bonus"+2 Haste+5% Enmity+6 "Treasure Hunter"+2" changed to "DEF:90 HP+25 STR+9 DEX+33 VIT+30 AGI+3 INT+10 MND+28 CHR+24 Accuracy+15 Evasion+39 Magic Evasion+37 "Magic Def. Bonus"+2 Haste+5% Enmity+6 "Treasure Hunter"+3"

  11. #11
    Relic Shield
    Join Date
    Mar 2009
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    Shiva

    Ok I just noticed something. Looks like Atinian Staff (117 BLM SCH GEO) has been made worthless. Why pay gil for an Atinian Staff when you can get a Homestead Staff for some Bayld?

    Atinian Staff stats - DMG:157 Delay:366 INT+12 MND+12 "Magic Atk. Bonus"+25 Magic Damage+195 Staff skill +215 Parrying skill +215 Magic Accuracy skill +203

    and here's Homestead Staff

    Homestead Staff - DMG:188 Delay:366 INT+12 MND+12 "Magic Atk. Bonus"+25 Magic Damage+195 Staff skill +215 Parrying skill +215 Magic Accuracy skill +203 Reives: Magic Accuracy+16 "Magic Atk. Bonus"+70

  12. #12
    Puppetmaster
    Join Date
    Dec 2013
    Posts
    53
    BG Level
    2
    FFXI Server
    Bahamut

    Quote Originally Posted by Johnblaze View Post
    While I like some of the new stuff, this is the biggest change i'm happy about so far:
    Plun. Armlets +1
    Description - "DEF:90 HP+25 STR+9 DEX+33 VIT+30 AGI+3 INT+10 MND+28 CHR+24 Accuracy+15 Evasion+39 Magic Evasion+37 "Magic Def. Bonus"+2 Haste+5% Enmity+6 "Treasure Hunter"+2" changed to "DEF:90 HP+25 STR+9 DEX+33 VIT+30 AGI+3 INT+10 MND+28 CHR+24 Accuracy+15 Evasion+39 Magic Evasion+37 "Magic Def. Bonus"+2 Haste+5% Enmity+6 "Treasure Hunter"+3"
    Wow didn't even notice that, thanks for pointing it out. That rocks!

    EDIT: They really should have made Ankusa Gloves +1 have Call Beast+3 too :C

  13. #13
    Nidhogg
    Join Date
    Jul 2008
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    3,746
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    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Nothing really groundbreaking in terms of gear. SAM really made out like a bandit with their Job Points. Most other DD get +3-4 attack or +1% effect during the duration of a certain timed JA, SAM virtually gets +10 STR fulltime added to hasso. Not bad now, but when job point cap is increased to 30, it'll be fulltime +30 STR >.>

  14. #14
    Nidhogg
    Join Date
    Jul 2008
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    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Also this:

    Description - "DEF:90 HP+25 STR+9 DEX+33 VIT+30 AGI+3 INT+10 MND+28 CHR+24 Accuracy+15 Evasion+39 Magic Evasion+37 "Magic Def. Bonus"+2 Haste+5% Enmity+6 "Treasure Hunter"+2" changed to "DEF:90 HP+25 STR+9 DEX+33 VIT+30 AGI+3 INT+10 MND+28 CHR+24 Accuracy+15 Evasion+39 Magic Evasion+37 "Magic Def. Bonus"+2 Haste+5% Enmity+6 "Treasure Hunter"+3"

  15. #15
    Melee Summoner
    Join Date
    Jun 2008
    Posts
    27
    BG Level
    1

    Quote Originally Posted by Yeager View Post
    Amazing WHM legs armor right here.

    Sifahir Slacks - DEF:106 HP+43 MP+69 STR+25 VIT+12 AGI+17 INT+34 MND+24 CHR+19 Evasion+27 Magic Evasion+107 "Magic Def. Bonus"+6 Haste+5% Enmity-8 "Cure" potency +10% "Cure" casting time -10% Converts 4% of "Cure" amount to MP
    Meh. Would have been so much better if they would have made it Convert 5% rather than 4. As is, you can cap Cure potency while wearing Orison body & legs (for 5% convert), and precast in capped -casting time. I'll pass on these for the additional 1% convert rate of Orison pants.

  16. #16
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Sahip Helm Head DEF:108 HP+71 MP+58 STR+23 DEX+22 VIT+23 AGI+22 INT+23 MND+18 CHR+19 Accuracy+20 Evasion+44 Magic Evasion+53 "Magic Def. Bonus"+2 Haste+8% "Cover": Damage taken -12%

    Could have made situational shit like this be Damage Taken II now to have an actual use.




    Also:

    Acumen Ring: INT+2 "Magic Atk. Bonus"+4

  17. #17
    Old Odin
    Join Date
    Oct 2006
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    6,198
    BG Level
    8
    FFXI Server
    Asura

    the geo-mythic looks pathetic, only +10 Geomancy skill and luopan damage taken -25%, no ability or trait enhancing stuff? come on. yes luopan survivability is nice, especially with the additional -30% DT we got for free. but seriously for a mythic weapon this is underwhelming if its not boosting any kind of ability...

  18. #18
    Ridill
    Join Date
    Apr 2011
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    23,736
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    10
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    Bahamut

    Quote Originally Posted by Magnus7775 View Post
    Wow didn't even notice that, thanks for pointing it out. That rocks!

    EDIT: They really should have made Ankusa Gloves +1 have Call Beast+3 too :C
    Yeah but what would that do? +1 lowers the range by 1. +2 lower d the range by 2.... but there is no more range to lower. Jist make it spawn a lvl higher than ilvl/cap?

  19. #19
    CoP Dynamis
    Join Date
    Jul 2007
    Posts
    270
    BG Level
    4
    FFXI Server
    Asura

    I don't remember if theres a JA cap and a gear cap for enmity, but i thought it was just 1 general cap at +100 enmity, which sentinel gives, and the new job point for sentinel gives +1 enmity per level, maybe im misremembering enmity.

  20. #20
    Old Odin
    Join Date
    Oct 2006
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    Asura

    Quote Originally Posted by Fival View Post
    I don't remember if theres a JA cap and a gear cap for enmity, but i thought it was just 1 general cap at +100 enmity, which sentinel gives, and the new job point for sentinel gives +1 enmity per level, maybe im misremembering enmity.
    some equipment/abilitys bypass that cap in a seperate enmity term. For example Tupsimatis -20 Enmity is calculated AFTER the -50 enmity cap seperatly.

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