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  1. #1
    Road Tinnies
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    Tom Clany's: Rainbow 6: Siege (PC / PS4 / Xbone)



    http://blog.ubi.com/rainbow-six-sieg...ature-e3-2014/

    The Rainbow Six franchise is making its triumphant return with Rainbow Six Siege, a bold step into the new generation. Powered by Anvil-Next and the innovative Realblast Destruction technology, Siege delivers the counter-terrorist fantasy with a level of tension and realism never-before-seen in the series. But what, exactly, is Rainbow Six Siege? You saw an enticing glimpse of the gameplay during the Ubisoft E3 2014 press conference, and now (thanks to Game Designer Andrew Witts) we’ve got even more details to share with you. Details like what does Siege even mean, why destruction is so darn important, and why the team shifted gears to deliver this new take on Rainbow Six.



    Under Siege

    Siege isn’t just the title of the latest Rainbow Six; it’s the heart of the gameplay. The 5v5 asymmetrical close-quarters combat in indoor environments will require teamwork and loads of strategy – both of which have always been instrumental to the franchise.

    “We wanted to stay true to the pillars of Rainbow, which are: tactics, team play and tension,” Witts explains. “Rainbow Six has always offered players the experience of playing in a team of counter-terrorist units (CTU) in both single and multiplayer. We’re staying true to the Rainbow Six DNA of letting players control their very own CTU in a real-life situation, but in the roles of both attack and defense. This is the backbone of the new asymmetrical gameplay in Rainbow Six Siege.”

    Hostage Rescue is the fast-paced multiplayer mode we showed off onstage at the E3 press conference. Think of it like a super epic round of tug-of-war, except instead of a rope, each team is vying for control of a living, thinking hostage. Each round will take 3-4 minutes and each player has only one life, so you’re really forced to make every decision count. Of course, if you do die, you’ll never have to wait for more than a couple of minutes before you can play again, and the cameras in the game will allow you to assist your team from beyond the grave.

    In Hostage Rescue, one team is defending a hostage from the other team’s attack. The match begins with a preparatory phase, during which each side has a chance to devise a plan for the round. For the defenders, this means laying down fortifications and traps. For the attacking team, this means scouting out enemy locations, tracking down the hostage, and voting on a plan of attack.

    In the gameplay video shown during the press conference, the attacking team chose to drop in from above, employing the game’s rappelling tactics to travel down the side of the building and breach the fortified window. The voting system in that prep phase serves to better emphasize the game’s focus on tactics and teamwork. The attackers all agreed to enter from above. Lone wolves won’t get far in Siege. Witts tells us the advanced hostage AI means it also functions much like a character on its own, which both sides will need to keep in mind when planning.



    “The hostage reacts to what is going on in a multiplayer match by shielding himself/herself during gunfights and calling out to the attacking team to let them know where he or she is when a defender is not on guard. Because this is a living character, the hostage can in fact die, so players on both sides must be careful not to kill him because when he dies – the team that is responsible for his death will ultimately lose that round.”

    But the team has made sure the hostage won’t be too vulnerable; you will be able to revive them if they enter a downed state, similar to your teammates. Because the hostages and situations are unique, you’ll never be able to approach a map the same way twice.
    Destruction Is Key

    Nestled at the core of the siege concept is the realistic destruction granted by Ubisoft Montreal’s new Realblast technology. The attackers vs defenders idea can be boiled down to destruction vs fortification. While the defenders are reinforcing walls and floors and laying down traps, the attackers will be scouting ahead and using teamwork to blast these best-laid plans to hell.

    “Destruction is at the center of our experience and it certainly brings brand new tactical advantages to the franchise,” Witts explains. “No longer are players confined to breaching doors and windows to get the drop on enemies. Observe weak points in enemy defenses and breach through walls and floors to exploit them. The Realblast destruction engine is at the center of the Siege gameplay experience and enhances the tactical play that Rainbow fans know and love.”

    If we’re standing on one side of a wall and our drone tells us there’s someone directly on the other side, we can open up a new line of sight right next to them and catch them by surprise. As we saw in the demo, this also allows for a sniper outside of the building to have a clear line of sight into the interior.



    Of course, different weapons will have different effects on surroundings. Clearly pistols and shotguns can’t have the same impact, and a shot fired from a distance needs to produce a smaller hole than one fired at close-range. The tech takes all of this into account. When you shoot at the floor, you’ll be shooting at each individual floorboard, creating a more realistic line of sight. Need to open up a bigger hole or break through a reinforced wall or window? You’ll want to use breaching explosives for that. With this technology at your fingertips, Rainbow Six Siege allows you to dictate the layout of the maps and change the world on the fly.

    Rainbow Six Patriots

    And now the question we know a lot of you are asking: What happened to Rainbow Six Patriots, the game we showed off a few years ago at E3? The short answer: It just didn’t cut it for the new generation. When the new hardware was announced, the decision was made to reboot Rainbow Six with a new team at the helm and a new goal of taking full advantage of what the next generation had to offer. The focus on siege and destruction technology this group envisioned was incompatible with the direction Patriots had taken and the project was ultimately canceled, making way for something even bigger and better.
    Interesting PC Gamer Article - http://www.pcgamer.com/2014/06/10/wh...iege-moddable/
    __________________________________________________ ______

    Didn't see a thread on this. Not sure if there are many R6 fans left after Ubisoft butchered it with the last few releases but this actually looks somewhat decent. Its Ubisoft at the end of the day and they have done nothing but break my heart with this series / genre since Vegas but seeing as this appears to have been played through on the PC I hold out some hope. It is horribly scripted but im thinking with some host / server side options this could be come a good true tactical shooter. With that said it does remind me a bit more of the SWAT series than the traditional R6 series.

  2. #2
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    I need this.

    It looks like they're trying to go back to their old days with being tactical and all. Also reminds me of the SWAT games.

  3. #3
    Road Tinnies
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    Me and about 10 other old FPS gamers iv known since i was 14 (28 now) We have all been patiently waiting for the return of a true tactical FPS. I know there was a big community following Takedown and that bombed so hoping this revisits the Rainbow 6, Rogue Spear and Ravenshield of old. I understand they need to update the genre and add new features which i dont mind and they seem to be approaching that with this.

    Its interesting that Red Storm are involved in The Division. They are what made the R6 series so good. Hopefully this game is out a good few months before The Division. Both scheduled for 2015 release.

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    Today, Ubisoft announced the development of Tom Clancy’s Rainbow Six Siege, the latest in the best-selling Tom Clancy’s Rainbow Six franchise. Tom Clancy’s Rainbow Six Siege will be available in 2015 on PlayStation 4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft and Windows PC.

    Development of Tom Clancy’s Rainbow Six Siege is being led by Ubisoft Montreal. Inspired by real world counter-terrorist organizations, Tom Clancy’s Rainbow Six Siege puts players in the middle of lethal close-quarters confrontations. For the first time in a Tom Clancy’s Rainbow Six game, players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position. Tom Clancy’s Rainbow Six Siege gives players unprecedented control over their ability to fortify their position -- by reinforcing walls and floors, using barbed wire, deployable shields and mines, and more - or breach the enemies’ using observation drones, sheet charges, rappelling, and more. The fast pace, lethality and uniqueness of each siege sets a new bar for intense firefights, strategic gameplay and competitive gaming.

    Tom Clancy’s Rainbow Six Siege also features a technological breakthrough that redefines the way players interact with a game environment. Leveraging Ubisoft Montreal’s proprietary Realblast engine, Tom Clancy’s Rainbow Six Siege incorporates procedural destruction that is realistic and unscripted, meaning the environment reacts authentically, distinctively and dynamically, based on variables like the caliber of bullets or the amount of explosives used. This advance allows players to leverage destruction in meaningful ways. Walls can be shattered, opening new lines of fire. Ceilings and floors can be breached to create new access points. This ability to modify the level design in real time enables players to create new gameplay opportunities directly within the game level.

    “As fans of Tom Clancy’s Rainbow Six and tactical shooters in general, we set out to create the game we always wanted to play within the counter-terrorism universe. We asked ourselves ‘how could we capture the incredible tension and unique tactics of these confrontations?’ We found the answer in the Siege gameplay and procedural destruction.” said Xavier Marquis, creative director at Ubisoft. “Tom Clancy’s Rainbow Six Siege is the game that Tom Clancy’s Rainbow Six fans have been waiting for, and first-person shooter players will be drawn to its unique gameplay.“
    http://www.rainbowsix.com/

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    http://mp1st.com/2014/06/12/rainbow-.../#.U5o2hSga1-w
    “Maybe a PR will kill me if I say so, what I can say is that for sure, we’re no different from the other online shooters,” he said. “We want to be online – we’re providing a strong PVP game, and if we want that we need to create a community. So if we wait until the launch, I expect it will be too late.”

    Labbe when on to say that “There will certainly be things that will occur, but at the moment we can’t talk about that. It’s not clearly defined because it’s still a lot of work to do, but certainly there will be some announcements about that. So stay tuned.”

    The game’s multiplayer-focused set up appears ripe for a public beta at some point, so keep your eyes and ears open for more news.

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    http://www.gamepur.com/news/15148-to...s-ubisoft.html
    "It really came from the gameplay side. We felt that the only chance we had to come with something that would be impressive in the online FPS arena was to have 60 frames-per-second and no limits imposed by having single-player. That's what made us change direction."

  7. #7
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    The title of this thread is a travesty. Clany's. 6. Colon. Someone was trying to make my head explode.

    All the press they're putting out makes it seem like they know what people want and I hope they can deliver. So tired of deathmatch, deathmatch on a hill and deathmatch with a flag.

  8. #8
    Road Tinnies
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    From the R6 Twitter - https://twitter.com/Rainbow6Game/sta...33719390208000

    Watch live multiplayer gameplay on Twitch this Thur 7/17/2014 at 11am PST. #rainbowsixlive



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    stream is live right now

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  12. #12
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  14. #14
    Black Guy from Predator.
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    The Immortal Bill Duke

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    who the fuck is tom clany

  15. #15
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    tom cuh-lancy

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  17. #17
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    http://image.noelshack.com/fichiers/...llector-uk.jpg

    Ubisoft Reveals Tom Clancy's Rainbow Six Siege Operator System

    Today, Ubisoft announced that Tom Clancy’s Rainbow Six Siege will include a brand-new operator system. Operators are specialists from the world’s top Special Forces units and masters in their respective fields. Each has their own unique expertise which adds a new tactical layer to the Siege experience and pushes team play even further. Players will put together these operators to create their best CTU (counter-terrorism unit) composition in order to defeat the opposing team.

    Players can discover the operator system in the new Operator Gameplay Trailer and go deeper into details with episode 2 of Behind The Wall.

    Also, players who pre-order the game will get guaranteed access to the Closed Beta which will begin at a later date this year. Those pre-ordering the physical version of the game at the Uplay Shop will receive not only their guaranteed Closed Beta access, but also an exclusive numbered steel book when the game releases. http://rainbow6.ubi.com/siege/en-gb/buy/index.aspx

    A Collector’s Edition named the “Art of Siege Edition” will also be available for Tom Clancy’s Rainbow Six Siege. It includes the full game, a collector’s box, a Gold Skins Pack for all in-game weapons and an exclusive 120-page Tactical Guide. This high quality guide includes information on every Counter Terrorist Unit, Operator, weapon, and map with the highest level of detail and statistics. All this content has been created with developer team and core gamers’ advice, giving you the most effective results in the field.

    The Collector Edition can be pre-ordered at the Uplay Shop by visiting: rainbow6.ubi.com/buy

    For those wishing to discover the fast-paced action of Rainbow Six Siege, Ubisoft will be livestreaming new content including the Operator System on Twitch on March 30 at 7pm UK time: twitch.tv/ubisoft.

    For more information about the Rainbow Six Siege and to be part of our upcoming Closed Alpha, visit: rainbow6.ubi.com.

  18. #18
    Road Tinnies
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    Anyone still interested in this game? Been lots of activity in the last few weeks. There were Alpha and Beta sign ups. Alpha started today but didnt get selected myself. A few weeks back as well Ubisoft brought in a few of the more popular FPS youtube streamers for a closed session. Jack Frags video pretty much sums up my thoughts so far... There are some big changes they could make that he mentions that would make this game 100 times better imo.



    Ubi's whole premise this time around with R6 was to go back to its roots... Become way more tactical and unforgiving and get back to pleasing the R6 fans... Well from what iv seen so far they couldnt be further from the truth... Seems very little is tactical and a true representative of a hardcore style tactical FPS... Still want to try give it a go for myself. The maps look good but some of the fucking artifical crutches they have added to appease console gamers and new generation of FPS kiddies is beyond infuriating. Anyways thats enough of a rant for now.. Its popular on Twitch today as well so you can see some gameplay!

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    I was interested until the alpha/beta sign up required my Ubisoft password, at which point I said I'd do it later and forgot to do.

    I was interested in the idea of a game that was actually tactical (and Tom Clancy, c'mon), which is the only reason I was interested in the Division. I was hesitant to get hyped because Ubisoft and, based on what I've seen, that was the right decision.

    Sadly, they'll probably point to this and say that no one is interested in tactical games instead of recognizing that they failed at making a tactical game.

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    for what it's worth Ubi has already said ammo is way too high on purpose, to get an idea of how much people actually use it in testing and what an appropriate amount would be, they're reducing the range of the heartbeat sensor and changing the visual (although I'm still not a fan of the idea) and said a lot of the HUD stuff can be turned off in customs/may have more 'hardcore' playlists

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