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  1. #1
    Sandworm Swallows
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    League of Legends - PBE thread


  2. #2

  3. #3
    Sandworm Swallows
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    Last PBE is being pushed tonight. New PBE is up.

    Hazmat Heimerdinger:

    "Hazmat Heimerdinger is suited up and ready to take on any dangerous PBE substances!
    Armed with a Geiger counter and a flask of mysterious goo, Heimer's ready to wreak some havoc on the Fields of Justice! Check out what he's got!
    A new suit and gas mask!
    New ability models and particles (turrets, rockets and grenades!)
    A new recall (relaxing on his lawn chair with his mechanical arm buddy!)
    Note: A couple new sounds are not quite in just yet!
    As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on Hazmat Heimer's new skin! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]
    See you on the Rift!"
    http://4.bp.blogspot.com/-nYil7WuoHH...00/heim,er.jpg

    http://3.bp.blogspot.com/-ejFffc7TS9...00/heimer3.jpg



    Soulstealer Vladimir Skin.

    "Watch your back summoners, Soulstealer Vladimir is ready to claim some souls on the PBE!
    New purple robes with demon skull details!
    New sound effects! (Spooky scary!)
    New particle effects!(Spectral soul magic!)
    New recall animation!
    We would love to hear about any feedback you have or bugs you may have found! Let us know what you think about this new Vladimir skin! :3
    See you on the rift!
    Note: His new audio isn't in at the moment, we'll update you when it is!"
    http://2.bp.blogspot.com/-srCoX-tQ7E...1600/vlad1.jpg

    http://3.bp.blogspot.com/-4s2f9j6PX9...s1600/vlad.jpg



    Nightmare Bots in strings, but not added yet.

    Only one champ change:

    Yasuo
    Sweeping Blade ( E ) each cast's dash base damage increase cap lowered to 50% from 100% max.

    http://2.bp.blogspot.com/-N7RFQZiZfJ.../s1600/swe.jpg

    I stole all this shit from Surrender at 20.

  4. #4
    Sandworm Swallows
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    New Caitlyn skin on the PBE:

    http://3.bp.blogspot.com/-YRZZr4daAS...s1600/cait.jpg



    Balance Changes:

    Braum
    Base armor reduced to 18 from 20
    Stand Behind Me ( ! ) flat bonus Armor & Magic resist lowered to 10/12.5/15/17.5/20 from 15/17.5/20/22.5/25
    Stand Behind Me ( ! ) % bonus Armor & Magic resist increased to 10/12/14/16/18% from 10/11.5/13/14.5/16%

    All of this was stolen from Surrender at 20.

  5. #5

    The new map is really...really... nice.

  6. #6
    Sandworm Swallows
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    Braum
    Stand Behind Me ( W ) reverted back to live values.
    Flat armor magic resist returned to 15/17.5/20/22.5/25 from 10/12.5/15/17.5/20
    % of Braum's Bonus Armor and Magic resist returned to 10/11.5/13/14.5/16% from 10/12/14/16/18
    Jax
    HP per level reduced to 85 from 98
    Armor per level reduced to 3 from 3.5
    Base HP reduced to 450 from 463

    Kayle
    Attack speed per level reduced to 2.2 from 2.5
    Righteous Fury ( E ) both AP ratios ( hit and splash ) reduced to .2 from .4

    Maokai
    Arcane Smash ( Q ) mana cost lowered to 45 at all ranks from 55 at all ranks
    Arcane Smash ( Q ) slow reduced to 1.5 seconds from 2 seconds

    Twisted Advance ( W ) no longer has a cast time.
    Twisted Advance ( W )mana cost lowered to 75 at all ranks from 75/80/85/90/95
    Twisted Advance ( W ) cooldown lowered to 12/11/10/9/8 from 13 at all ranks
    Twisted Advance ( W ) now deals 9/10.5/12/13.5/15 ( +0.04 AP) % of targets maximum health as magic damage ( max of 300 to minions and monsters ) from 80/115/150/185/220 ( +.8 AP )
    Twisted Advance ( W ) [cast range reduced to 500 from 650 ]
    [ Context READ UP on SmashGizmo's explanation behind the W changes here! ]

    Sapling Toss ( E ) mana cost reduced to 60/70/80/90/100 from 70/80/90/100/110
    Sapling Toss ( E ) landing damage lowered to 40/60/80/100/120 from 40/75/110/145/180
    Sapling Toss ( E ) explosion damage lowered to 80/120/160/200/240 from 80/130/180/230/280
    Sapling Toss ( E ) explosion now also slows enemies hit by 50% for 1 second.
    Sapling Toss ( E ) [ saplings movement speed lowered to 450 from 475 but it now scales with Maokai's movement speed. ]

    Vengeful Maelstrom ( R ) is now attached to Maokai. Instead of being cast on an area and sticking there, it now follows him as he moves.

    Stolen from Surrender at 20.

  7. #7
    Sandworm Swallows
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    Those Maokai changes are interesting, but they require understanding what they want Maokai to do now (tank fighter, not to dive the back line). I don't really know if that kind of role is needed though.

  8. #8
    Sandworm Swallows
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    Maybe they are trying to encourage Nidalee to be a decent jungler. Her kit is starting to look good for it.

    Nidalee
    Base damage lowered to 44 from 49
    Damage per level lowered to 2.75 from 3.5
    Prowl ( Passive ) tool tip cleaned up, now includes large monsters can be hunted. Full text: "
    "Prowl: Moving through brush increases Nidalee's Movement Speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within 5500 range
    Hitting champions and large monsters with human abilities causes her to Hunt these targets for 4 seconds. Nidalee gains gets vision of Hunted targets and Prowl's increased Movement Speed toward them. Additionally, her next cougar abilities are all enhanced against them."

    Javelin Toss ( Q Human ) missile speed increased to 1450 from 1300
    Javelin Toss ( Q Human ) missile width increased to 40 from 30
    Takedown ( Q Cougar ) base AP ratio lowered to .2 from .24
    Takedown ( Q Cougar ) Maximum AP ratio lowered to .5 from .6
    Takedown ( Q Cougar ) additional damage % per 1% of target's missing HP increased to 2.5% from 1.5%

    Bushwack ( W Human ) cooldown changed to 13/12/11/10/9 from 17/15/13/11/9
    Bushwack ( W Human ) damage changed to 14/15/16/17/18% from 12/14/16/18/20% of current health over 4 seconds
    Pounce ( W Cougar ) Hunted bonus also includes [ in addition to double range ] "doing so reduces pounce's cooldown to 1 second.

    Swipe ( E Cougar ) Hunted bonus now reads "Swiping Hunted targets causes Nidalee to hunt all other nearby eligible units" instead of reducing pounces cooldown ( moved to pounce )

    Aspect of the Cougar ( R ) cooldown increased to 4 from 3 seconds.
    Aspect of the Cougar ( R ) now includes [ for Human form ] "Triggering the Hunt while in human form resets Aspect of the Cougar's Cooldown "
    Aspect of the Cougar ( R ) now includes "Nidalee's basic attacks deal 10/20/30/40( +.2 AP) bonus magic damage and she gains 3/6/9/12 armor and magic resist for each nearby "Hunted" enemy. "

  9. #9
    Sandworm Swallows
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    Jungle timers on the PBE (only brought up when you hit tab for scores and such).

    http://2.bp.blogspot.com/-4gy7bIEwQK...adfasdfasd.jpg

    http://1.bp.blogspot.com/-YGj4BcY_Wr...600/JUNHLR.jpg

  10. #10

    I'm wondering if it gives you timers of the other side once you see that it's not there or if it starts the clock from 6 or shows an NA or something.

  11. #11
    Electric Six groupie
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    FFXIV Character
    Jayne Barsala
    FFXIV Server
    Lamia

    I'm guessing it's similar to how the map icons work - if you see it die you'll see the icon appear when it respawns, else the icons are always up until you see it. So in essence it'll probably be 0:00 until you witness the death.

  12. #12
    Sandworm Swallows
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    Quote Originally Posted by Dantrag View Post
    I'm wondering if it gives you timers of the other side once you see that it's not there or if it starts the clock from 6 or shows an NA or something.
    Only if you see the mob die. If you see the empty camp, the pop is only indicated on your mini-map as normal.

  13. #13
    Sandworm Swallows
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    http://2.bp.blogspot.com/-mwJKG0NqNg...t_Splash_0.jpg

    Nidalee


    [ See Riot Repertoir's forum thread for more information on these changes, as well as a complete changelist relative to what was pushed to live in 4.10 ]
    Base Health increased to 390 from 370
    Base Armor increased to 17 from 15
    Prowl ( Passive ) Nidalee now receives 10% Movement Speed in all directions while Hunting, increased to 30% toward Hunted targets. (Note: at any one time, Nidalee can never receive more than a total of 30% Movement Speed from the Hunt and Brush Movement Speed sources)
    Pounce ( W cougar ) Hunted Pounce activation range increased to 750 from 700
    Pounce ( W cougar ) Hunted Pounce will now jump 75 units in front of where the target is facing at the time of jump rather than 150 units to the side of the target opposite Nidalee
    Primal Surge ( E human ) Mana Cost reduced to 50/65/80/95/110 from 60/80/100/120/140

    Quill Coat


    Total Cost : 700g
    Recipe: Hunter's Machete ( 325 ) + Cloth Armor ( 300 ) + 75g
    Build Path : Builds into the updated Spirit of the Ancient Golem
    +20 Armor
    UNIQUE Passive - Sapping Barbs: +40 Health Regen per 5 and +30 Mana Regen per 5 upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 150).
    UNIQUE Active - Hunter's Wardlaces a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown) (Unique Passives or Actives with the same name don't stack )

    Bloodthirster
    New Unique Passive: +10% bonus attack damage (Bonus Attack Damage is any Attack Damagefrom buffs,items and masteries)
    Unique Passive's Shield value reduced to 50-350 from 50-440
    Unique Passive's Shield decay time increased to 25 from 15

    Hunter's Machete
    Price increased to 325 from 300.
    Now grants +10 attack damage vs Monsters
    Now Grants +5 damage reduction vs Monsters.
    Unique Passive: Maim REMOVED.
    Unique Passive: Butcher REMOVED.

    Essence Reaver
    Attack damage increased to 60 from 50.

    Madred's Razors
    Price increased to 775 from 750.

    Spirit of the Ancient Golem


    [ Redesigned to include the new Quill Coat Item! ]

    Total Cost: 2000 gold
    Recipe: Quill Coat ( 700g ) + Kindle Gem ( 850g ) + 450g
    +25% Bonus Health
    +200 Health ( down from 350 HP )
    +10% Cooldown Reduction
    +20 Armor
    UNIQUE Passive - Sapping Barbs: +60 Health Regen per 5 and +45 Mana Regen per 5 upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 195).
    UNIQUE Passive - Conservation: Store 1 stack of Gold per 1.5 seconds (Max 80 stacks). Kill a large or epic monster to cash in up to 40 stacks.
    UNIQUE Active - Hunter's Ward: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown).
    Both unique passive Tenacity and Butcher HAVE BEEN REMOVED.

    Youmuu's Ghostblade
    Unique Active cooldown increased to 60 seconds from 45 seconds.

  14. #14
    Sandworm Swallows
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    Fucking BG board just ate my huge post...

    Trying again.

    Mecha Aatrox



    Mecha Malphite



    Mecha Wards



    Headhunter Caitlyn back on the PBE



    Previous round of balance changes

    Champions
    Ahri
    Orb of Deception ( Q ) mana cost reduced to 55/60/65/70/75 from 70/75/80/85/90
    Orb of Deception ( Q ) AP ratio ( on hit and return ) increased to .35 from .325

    Items

    Bloodthirster
    [ These are changes we originally saw in the 4.11 PBE cycle. ]
    New Unique Passive: 10% bonus attack damage
    Shield lowered to 50-350 from 50-440
    Shield now decays slowly if you haven't dealt or taken damage in last 25 seconds, up from 15

    Hunter's Machete
    Tooltip updated to "Passive: Auto attacks deal +10 physical damage vs. monsters." from +10 AD vs Monsters.

    Youmuu's Ghostblade
    Unique active cooldown increased to 60 from 45 seconds.

    Doom bots added to the PBE

    "Heya everyone!
    Our next featured game mode, the Doom Bots of Doom is now live and loose on PBE! Try them out and let us know what you think! We’re keen to get feedback from you guys.
    There are three different levels (of doom) for you to challenge. When facing 2 & 5 bomb difficulties, the bots have additional ‘Bonus Doom’ buffs, inspired by the doomed abilities of other champions:
    1 Bomb – Our Doom Bots have been doomed with powerful mutations to their abilities.
    2 Bombs – Congratulations! You’ve unlocked Bonus Doom! On each death, the bots will randomise a new Bonus Doom.
    5 Bombs – Good luck. ^_^
    As an aside, the Doom Bots (much like all our other bots) do not cheat with vision. They can only see what a normal player can given their ward coverage, minion waves, abilities (doomed or otherwise), etc.
    Known issues:
    -Some sounds and VO surrounding doomed abilities might not be playing. We’re working on these.
    Let us know if you guys run into any issues (particularly with the 2 & 5 Bomb difficulties) and tell us about your games! There are 15 Doom Bots in total, so we wanna know, which team compositions are the hardest? Which Bonus Doom combos the best on which bots? Who is the hardest champion you’ve beaten them with? Let us hear your magical feedback!"

    Lets just say the Doom bots can do crazy shit. Side note: The summoner's rift for Doom bots is darker, more purple and has the sunlight positioning much lower to cast more shadows. It looks awesome. Seriously, at the harder levels there are random ass things like Hecarim ults even when Hecarim isn't on the team and Garen popping out of bushes.

    There are 15 Bots total, each with DOOM versions of their abilities.

    Amumu, Annie, Blitz, Cho 'Gath, Ezreal, Fiddlesticks, Galio, Karthus, Lux, Malzahar, Morgana,Wukong, Veigar, Ziggs, Zyra

    On 2 star and up, each bot can also get one or multiple "Bonus Dooms". These are extra abilities ( typically passive ) from another pool of champions, including having Swain's R's Raven drain permanently on, gaining Anivia's rebirth, having Garen's randomly pop out of any brush, leaving a constant Shyvana W trail, stealthing from Eve, laying down froze zones, limiting vision a la Nocturne, and so many more!

    Sona Rework

    "Hey all!
    Sona is getting an update to help her player satisfaction and drastically improve the clarity of what she does. This update is also going to be an experiment for development, where Sona is going to be getting to PBE much earlier in her development, meaning that we have a longer time to get your feedback and react to it. This means that feedback is going to be even more valuable for us than usual. Everything you all have is welcome, but there are a few points where we really want to hear from you:
    Are the effects of Sona’s spells more clear?
    Did you have difficulty using your auras to give allies your buffs?
    Did this become easier late game/during team fighting?
    Did you feel more able to support or save your allies?
    Did you feel more able to survive all-ins during laning?
    Did your spell casts feel more impactful?
    Did you notice any bugs?
    What items did you build?
    What items felt very powerful?
    What items felt less effective?
    Were Sona’s spell effects more enjoyable?
    Were Sona’s spell effects easier to understand?
    Really looking forward to hearing from everyone!
    Full Changelist below:
    Passive - Power Chord:
    Q Powerchord amplification down from +100% damage to +50% damage
    Q - Hymn of Valor
    Creates a 300 unit aura that lasts for 3 seconds.
    Sona and allies touched by the aura get 40/50/60/70/80 (+0.25 AP) bonus magic damage on their next auto attack. Buff lasts 3 seconds
    Each ally Sona tags with the aura increases the duration of the aura by 0.5 seconds
    Cooldown increased to 10 seconds from 7 seconds
    No longer grants persistent AP and AD aura
    Mana cost increased by 5 at all ranks (50/55/60/65/70)
    W - Aria of Perseverance
    Initial cast heals Sona plus the lowest health nearby ally for 25/50/75/100/125 (+ 0.25 AP) heath. This heal is increased by 1% for each 1% missing health of the target.
    Creates a 300 unit aura that lasts for 3 seconds.
    Sona and her allies touched by the aura get a shield that blocks 40/60/80/100/120 (+0.2 AP) damage.
    Each ally Sona tags with the aura increases the duration of the aura by 0.5 seconds
    Cooldown increased to 10 seconds from 7 seconds
    No longer grants persistent MR and Armor aura
    Mana cost increased by 5 at all ranks (65/70/75/80/85)
    E - Song of Celerity
    Initial cast grants Sona a boost of 13%/14%/15%/16%/17% + (7.5% for every 100 AP) move speed. This decays down to the amount Sona grants to her allies.
    Creates a 300 unit aura that lasts for 3 seconds
    Grants allies touched by the aura 10%/11%/12%/13%/14% move speed for 1.5 seconds.
    Each ally Sona tags with the aura increases the duration of the aura by 0.5 seconds
    Cooldown increased to 10 seconds from 7 seconds
    No longer grants persistent move speed aura
    No longer grants allies % move speed on cast
    R - Crescendo
    Ranking up Crescendo increases the strength of Sona’s auras
    +10/20/30 magic damage for Hymn of Valor
    +10/20/30 extra shield for Aria of Perseverance
    +2%/4%/6% move speed for Song of Celerity
    Crescendo has new VFX that more accurately show the affected area of the spell
    Known Issues
    Due to Sona being an an earlier stage of development, it is highly recommended to use her base skin. Other skins may not have all their audio and visual effects playing correctly.
    Sona’s Q aura bonus trail particles do not apply to certain enhanced auto attacks (Draven’s axes, Caitlyn Headshots, etc.)
    Sona’s updated Audio and Visual Effects are still works in progress. These will be getting more polish over the days and weeks to come.
    Sona's information in the client is not up to date with these changes
    Sona bot is going to be really dumb until we can tell her about her new tricks"



    http://1.bp.blogspot.com/-LK9ZnRNKT1...1o/s1600/q.jpg

    http://1.bp.blogspot.com/-QaOz1G8o15...600/sonaq2.jpg

    http://4.bp.blogspot.com/-3fttckVE5z...OQ/s1600/w.jpg

    http://1.bp.blogspot.com/-YykRsZT5dQ...1600/sonae.jpg

    http://2.bp.blogspot.com/-_5qLTkCqFq...7k/s1600/e.jpg

    http://3.bp.blogspot.com/-cDG3-Kc-Dr...00/eeeeeee.jpg



    http://2.bp.blogspot.com/-038Wyx7UoU...s1600/rrrr.jpg



    Exhaust updated to look more like the old exhaust

    http://3.bp.blogspot.com/-SoZQuOWnLn...1600/heimm.jpg

    More balance changes

    Champions
    Sona
    Sona has received significant kit changes in today's update, including her aura's turning into short duration buff zones! See above or this thread by Fearless for more info.

    Items
    Bloodthirster
    Unique Passive: +10% bonus attack damage has been REMOVED.
    [ Context: None of the other changes introduced in the 7/1 update were removed ]

    And this fucktarded change to Muramana isn't on the PBE yet, but it is coming

    http://4.bp.blogspot.com/-8jcX528DJP...7VCYAEcTbe.png

    All stolen from Surrender at 20, but I should just get it off of the PBE because I have access.

  15. #15
    wotg torrent kitty :3
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    The new Doom Bots seem like so much fun. Can't wait to try it on live.

  16. #16
    Sandworm Swallows
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    Quote Originally Posted by Aevis View Post
    The new Doom Bots seem like so much fun. Can't wait to try it on live.
    Apparently, you can't beat them by fighting at the higher levels, so you just split push to win. It's actually not well designed.

  17. #17
    Sandworm Swallows
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    Balance Changes
    * Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.

    [ Click here to check out the 4.12 Live Gameplay Patch Forecast, featuring context on many of the changes we can expect to hit the PBE in the 4.11 cycle! ]

    Champions

    Kassadin
    Null Sphere ( Q ) damage changed to 60/90/120/150/180 from 80/105/130/155/180
    Force Pulse ( E ) slow duration lowered to 1 second from 3 seconds.
    Force Pulse ( E ) slow strength increased to 40/45/50/55/60% from 30/35/40/45/50%

    Lucian [[ still looking into these ]]
    Base Attack range lowered to 500 from 550
    Piercing Light ( Q ) mana cost now 50/55/60/65/70 from 60/65/70/75/80
    Piercing Light ( Q ) range reduced to 500 from 550
    Relentless Pursuit ( E ) now reads: "Whenever Lightslinger hits an enemy, Relentless Pursuit's Cooldown is reduced by 1 second ( doubles to 2 seconds against champions " instead of "If Lucian kills an enemy while The Culling is active, the cooldown of Relentless Pursuit is reset."
    Relentless Pursuit ( E ) mana cost 40/30/20/10/1 ( uh ) from 60/45/30/15/0
    Relentless Pursuit ( E ) cooldown changed to 16/15/14/13/12 from 18/16/14/12/10

  18. #18

    jesus christ that lucian attack range nerf

  19. #19
    Sandworm Swallows
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    Quote Originally Posted by chazzyphizzle View Post
    jesus christ that lucian attack range nerf
    Yeah, attack range nerfs are never a good idea on ADCs. I especially don't like this change because we haven't seen the full effects of the itemization changes yet (which are already starting to marginalize Lucian).

  20. #20

    make them all 500!

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