Merirovso Ring is 10k sparks
Eniment Arrow/Bolt/Bullet 5000 sparks? Can't tell if it's for 99 or 1
Merirovso Ring is 10k sparks
Eniment Arrow/Bolt/Bullet 5000 sparks? Can't tell if it's for 99 or 1
Matriarch:
Weapon - Eva+15, STP+5 (Hell yeah!), Racc+15
Armor - Eva+10, AGI+8, FC+3 (This one is possibly intriguing)
Ligeneous:
Weapon - DT-2%, Regen +3 (!), Cure Pot Recieved +5%
Armor - PDT-2%, VIT+8, HP+30 (ew...)
Booming:
Weapon -Acc+15, Crit rate+4%, Crit dmg+2%
Armor - Counter+2, Dex+8, SC Dmg +2. Ew.
it looks like capping storable merit points is going to be fairly expensive. I'm at 5/15 and i used 25 merits. next upgrade is 12 merits.
Confirmed! Nepote Bell can be obtained by trading in the 6 Naakual Paragon Key Items. This also confirms it's a new drop off one of the Naakuals, though there isn't an indication which.
I just got 70 tp/hit on mnk....................
edit: since it's 1000 to ws now.
Fucking fuck, WS points are back with a vengeance. Dimidation quest gives me Trial Blade, and they send me off to test its durability by using WS.
What gear are you checking these on? This might be important because they made it a point of saying that each paragon item gives 3 static augments and 3 unique augments, however each you're listing only has 3. Maybe we have to aug once, then aug again or something to gain access to the unique augs? Or terribad translation, and they simply meant there's 3 augs for weapons, and 3 augs for armor?
ahh yes!! Time to start meritting... I wanna cap all these categories bit by bit
Not checking via gear. Literally talking to her, and that's it. I haven't actually tried trading them. It's possible that you trade them, get one set aug, and a random aug they don't list. I might go add Regen to something to test, idk. xD
There should also be a list of three SHARED augments for each Naakual.
Can you post it here or in the specific thread I created here? Thanks!
Flashfrost:
Weapon - Magic Attack Bonus +10, Magic Damage+15, Enmity-10
Armor - Magic Damage+4, INT+8, MP+30
Firebrand:
Weapon - Attack+20, Ranged Attack+20, Weapon skill damage+2%
Armor - Attack+10, STR+8, Ranged Attack+10 (Otomi helm just got sexier)
SHARED Augments:
Melee Weapon - Accuracy+30, Magic Accuracy+30, Occassionally attacks twice (!!)
Ranged Weapon - Ranged Accuracy+30, Magic Accuracy +30, Occassionally attacks twice (??)
Armor - HP+30 MP+30, Physical/Magical Damage Taken-2%, Haste+2% Snapshot+2%
No way it's OAT+40-50% like Magian Weapons were, not with base damage that 115 weapons have, it would be absurdly strong for a lot of weapons.
Bah was hoping for DA/STP for Otomi and Ejkakemel Boots :/
People gonna be spamming Achuka pretty much for STR augments on Otomi.
Also the whole "TP gain is increased" didn't seem noticable to me, maybe gaining like 1-2% TP more than usual if at all. Also TParty is on the fritz and every hit changes the number to green making me think I have TP to WS, it'll say 275% in green numbers then I look at the top left bar and I see 275/3,0000, so the equivalent of 27 TP -_-
Just got a Lik in my rank7 mog garden pond
indi-haste and haste 2 (rdm) next update!?
spells in the resources, only has names in german (lol)
Oh lord what have they done? Haste II is a nice present, not that BRDs werent capping people's haste with Marches+Haste1 but now I guess parties without BRD can close the gap.
Increased merit costs 1 > 3 > 5 > 7 > 9 > 12 for the first 5.
Actually if RDM get's Haste II, there's almost no way WHM can't NOT get it also...since WHM gets Haste I at 40 and RDM gets Haste I at 48. RDM really needs it more than WHM but pretty sure there aren't any examples of 2 jobs that learn a spell at different levels, where the job which learns the spell later will get a new tier and the job that learned it earlier doesn't learn it at alll.
Looks like Merirosvo ring adds static +3/tic to evoker's roll.
Chaos Roll, it increases the fraction by +96/1024, or 9.4% bonus attack without job bonus.
Hunter's Roll, it increases +5acc/+1roll, so +15 accuracy added.