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  1. #101
    E. Body
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    How useful are elemental belts gorgets for elemental WS's? Would I be better off with a Wanion Belt? * STR, 8 DEX for Aeolian Edge? Or the corresponding belt?

  2. #102
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    Quote Originally Posted by Indalecia View Post
    Even if it does do that for ws's, I'm still not sure if I'll change it from my refresh earring. Damage is awesome but its usefulness on any job with mp is not to be overstated.
    Opposite was true before patch, even more so now. Get TP bonus if you ever play melee jobs in situations where you care about your output. 20mp/min pales in comparison to what tp bonus now offers.

  3. #103
    Bitchfist
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    I play a non-Ragnarok/Apoc-only DRK for non-important events, I have no delusions of it being overly useful for anything important.

    And I have a Nirvana SMN and understand my job. Guess what job I go everything too. I agree that a refresh earring is not significantly powerful comparatively to the tp bonus one but in my particular paradigm, it fits.

  4. #104
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    I was referring to
    its usefulness on any job with mp is not to be overstated.
    Unless I've misunderstood the point you were trying to make.

  5. #105
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    Does smn ever run out of mp? I don't know much about smn

  6. #106
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    Quote Originally Posted by ccl View Post
    Does smn ever run out of mp? I don't know much about smn
    So many ways to manage smn mp the refresh earring is pretty irrelevant in 99% of the cases even if it was full time...

  7. #107
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    Quote Originally Posted by ccl View Post
    Does smn ever run out of mp? I don't know much about smn
    Astral Flow, but thats what siphon is for, and elixers if you aren't using Alex/Odin.

  8. #108
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    Back in my day when perp gear was hard and we didn't have siphon and a ton of refresh gear options and bards that can add 3 ballads, rdm refresh 2, or sublimation, geo refresh and on and on...

    Even mule bards can buy ballad +2 horns its like free now a days its raining mp I tell u what...

  9. #109
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    Ok that's what I thought so thx for confirming.

    So I didn't play much with r,g, but if we assume this damage boost to most job is so SE can introduce harder content, doesn't that litterally kill all namas/coro rng strat ? I mean if the expected dps to clear content will be half of what Rag/GKT can do right now I doubt namas/coro will be able to pull it out anymore damage wise.

  10. #110
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    When has there ever been an event where overall output was a real issue for competent groups?

  11. #111
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    Quote Originally Posted by Fake View Post
    When has there ever been an event where overall output was a real issue for competent groups?
    hmmm delve I at start I guess, we timed out a couple time out at first if I recall, I mean I don't know, but this update sure as hell feels like relic rng and mages are in a less desirable spot than ever.

  12. #112
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    Hate free dps looking for work I can see the signs now....

  13. #113
    Bitchfist
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    Yes, I have good refresh with a full -perp set. No, I don't run out of mp often. Yes, I carry elixirs and viles.

    I was unaware that having more refresh was bad, in any situation. You're blowing it out of proportion and you know it.

  14. #114
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    Not every WS gets huge amounts of added damage like Rudra does.
    Yes, it's stupidly useful. *too* useful, unbalancedly useful.
    Before it was an arguably better option but others were viable too.
    Now it's the ONLY option, or rather feels like it.
    Me not like.
    Just like I don't like I'll have to do that bloody annoying fight again and wait multiple jp midnights and then update all my DD lua files with multiple WS sets for each WS option (3000TP without earring, and under 3000 with earring) and I would also have to update all my mage jobs lua to take that off... ungh, so much work sigh

  15. #115
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    Quote Originally Posted by Indalecia View Post
    Yes, I have good refresh with a full -perp set. No, I don't run out of mp often. Yes, I carry elixirs and viles.

    I was unaware that having more refresh was bad, in any situation. You're blowing it out of proportion and you know it.
    Like I already said, my point of contention was where you said
    Damage is awesome but its usefulness on any job with mp is not to be overstated.
    , which is wrong.

    If you play smn all the time use a refresh earring, if you are mythic blm or sch 99% of the time get regain, its all subjective. Your personal selection wasn't what I spoke to.

  16. #116

    Not sure why some seem to be assuming the TP Moonshade is working as intended here. Sure, it might be, but 1000 damage from one slot after a giant overhaul to the TP system and many WS? Heck, someone should check on Haguns and other old TP Bonus gear to see if they're misbehaving oddly, too. Probably the only reason it hasn't been mentioned is due to them being pre-ilvl.

  17. #117
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    I sure hope it's not working as intended and they're gonna nerf it so I won't be forced to work a week to get one! <3
    But on a more serious note, I don't really think we can consider "balanced" an accessory item that bumps your WS damage at 1000TP by ~700 damage. C'mon, seriously... that's not balanced, period.
    We're not even talking about a super cool ilevel over9000 main slot item, but a pre-99 accessory slot... I mean... it's not balanced.

  18. #118
    Bitchfist
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    Quote Originally Posted by Fake View Post
    Like I already said, my point of contention was where you said , which is wrong.

    If you play smn all the time use a refresh earring, if you are mythic blm or sch 99% of the time get regain, its all subjective. Your personal selection wasn't what I spoke to.
    My apologies, I assumed it was an attack on my personal gear/jobset. My bad.

    In other news, fuck rabbits.

  19. #119
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    Instead of complaining something is too strong, you should complain the other way around that the rest is too weak so we get buff instead of nerf

    And it doesn't make sense neither that ToAU weapon are still the best in game for a lot of job(even to 99 them we cleared lvl 75 content)

  20. #120
    Chram
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    Quote Originally Posted by FenMelphina View Post
    EDIT: It shouldn't be 1000 damage though. More along the lines of 500-700. Using 265 dex as a baseline for example
    You forgot to factor in the base weapon and fStr; it doesn't 'just' apply to WSC. That adds another 200-350 damage, putting the totals at 700-900.

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