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  1. #21
    Nidhogg
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    Quote Originally Posted by JSHidaka View Post
    indi/geo haste 10 don't really have too much hope for this... Probably will need an ergon geo to be worth)
    Hope its 18% with max skill so Ergon + bell can solo cap with Haste spell, since Brd can do the same with half of their songs going to March.

  2. #22
    Absolute Messenger of Promathia
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    Blaise Destin
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    Sargatanas
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    Quote Originally Posted by ccl View Post
    It's not 2 job for 1 it would be either brd for geo or whm+brd for geo+rdm if rdm haste II and 1 of the geo spell cap delay, we'll even keep def down or eva down/acc+.

    It's all about the potency of haste II and the geo spell.
    I have to agree with this, and even if it was "2 for 1" job placement, It'd still be a big improvement over the "1 or nothing".

    But I've stopped playing(for now) for a while now so I'm not head deep in crippling pessimism >_>;, its fun to look at update notes from the outside :d

  3. #23
    Sea Torques
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    WoW Realm
    The Scryers

    True, well it says early July, so in 2-3 week we will know...

  4. #24
    Relic Weapons
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    Haste 2 for RDMs seems good I hope it's something sexy for them. I wonder what other job adjustments they have planned.

  5. #25
    BG Content
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    Lakshmi
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    I hope Haste 2 has twice the base potency and duration of Haste 1 and stacks with it. Then maybe jobs other than Bard could get invited to fights where there is not significant enough AoE damage to warrant bringing a WHM. RDM and DNC can be reject support job bros.

  6. #26
    Impossiblu
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    Prothescar Centursa
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    Balmung
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    Valefor

    I want Zealous Snort with Haste II potency haste pls SE, ty.

  7. #27
    Ridill
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    My bet will be it will be barely enough to cap or at least almost cap magic haste with only 1 march (not counting SV) and SE will be like see rdm is useful because it gives brds song +1!

  8. #28
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    Haste II: self-target only

  9. #29
    Old Odin
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    Quote Originally Posted by JSHidaka View Post
    Empy gear revamp.... When?... Look like the gear would be so broken that they don't know how to do it...

    And I bet haste 2 will be 20% haste(or like embrava, depends on skills and cap higher), and indi/geo haste 10 don't really have too much hope for this... Probably will need an ergon geo to be worth)
    geo spells are/were actually quiet potent. geo-precision was % based and was omnipotent as fuck, SE had to nerf it and made it into a fixed number (gives now the same as madrigal), geo-focus (m.acc) is insanely strong. most buffs are potent (some not as potent as cor) but most are.

  10. #30
    Old Odin
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    Quote Originally Posted by NynJa View Post
    Haste II: self-target only
    why wouldnt this surprise me the least...

  11. #31
    Ridill
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    Quote Originally Posted by Damane View Post
    why wouldnt this surprise me the least...
    Probably because I think every rdm specific buff except phalanx II is self only. Well refresh but that's subjobable

  12. #32
    Can you spare some gil?
    Join Date
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    Here is top hoping they use the nocturne set and add more pieces to it for a more complete set :D

  13. #33
    Blue Magic is Best Magic
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    More 6 man bcnms... yay. Really excited for the new blu spells at least.

  14. #34
    Relic Shield
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    Siren

    Maybe the shadow lord BC will drop item lvl nocturnus mail/helm. I always liked the look of that set. I'm happy about new blu spells too but also ready to be disappointed if they end up sucking while also costing 6 set points.
    My guesses for some possible spells would be:
    Pentapeck or molting plumage
    Sweeping gouge, zelous snort would be cool but I don't see them adding this unless it doesn't have the counter rate attached and the haste isn't super potent. Because diffusion or some BS.
    Sensilla blades maybe. I know we already have a chapuli spell but it wouldn't be the first mob we have two spells from.
    Maybe something from Dullahan? Or one of the big butterflies. Can't remember all the Adoulin mobs off the top of my head.
    And possibly 3 UL spells from the 3 Delve/WKR we don't have yet.

  15. #35
    E. Body
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    Siren

    I'm sure there will be at least one or two that'll make me happy.

  16. #36
    Relic Horn
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    Sylph

    Quote Originally Posted by Lyramion View Post
    You are NOT thinking in SE ways:

    Haste II - Lowers delay like Blitzer's Roll for faster attack speed !
    With the new TP adjustments, that would often be better than just pure haste.

  17. #37
    Ridill
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    Quote Originally Posted by Fwahm View Post
    With the new TP adjustments, that would often be better than just pure haste.
    Might be in situations where you are capping magical haste anyways but not total delay.

  18. #38

    Quote Originally Posted by JSHidaka View Post
    Empy gear revamp.... When?... Look like the gear would be so broken that they don't know how to do it...
    They really aren't all that powerful... at least assuming they do the same thing as the relic sets, where they got virtually no new abilities and are powerful because of their merit augments...

    Basically: the empy sets are mostly just +skill and >75 JA augments... The draw to wearing 4~5/5 of them was the set bonuses...
    I think what may be happening is that the set bonuses conflict with Matsui's vision of mixing and matching all three AFs (ala 75era style) and supplementing that with other iLv gear.
    I bet they're deciding if they want to maintain the set bonuses (thereby making it less favorable to the vision) or if they want to make the former set bonuses simple straight buffs....

    And if they're straight buffs how will they work? Will they just be a fraction of the set proc that is always on? Will they have the full potency of the set proc but the chance is increased so that 1/5 will actually see the effect happening? (sort of like quick magic... where each piece has a small % to proc the former set bonus. ex: "Occ. absorbs damage taken +3%") Will they be the proc rate of a 5/5 but potency varies by # of pieces? (that one keeps the set bonus)

    Quote Originally Posted by NynJa View Post
    Haste II: self-target only
    lol I was just thinking that haste2 would be accessionable...

    because it would make sense for them to do something like that... only to have to nerf it later (ala geo spells) or adjust SMN's hastega to be haste2 level haste...
    Or like other people have joked: accessionable... but is -delay lol

  19. #39
    Salvage Bans
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    Quote Originally Posted by FaeQueenCory View Post
    They really aren't all that powerful... at least assuming they do the same thing as the relic sets, where they got virtually no new abilities and are powerful because of their merit augments...

    l
    Wut ? I don't know every job; but at least for sam rng and war a lot of piece would be VERY GOOD just adding the stat vomit;

  20. #40
    Cerberus
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    Gilgamesh

    whm, its already a permastaple.

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