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  1. #21
    Relic Weapons
    Join Date
    Aug 2010
    Posts
    335
    BG Level
    4
    FFXI Server
    Asura

    Runje Desaali in Eastern Adoulin (J-10) now accepts the following items.

    4,000 Bayld

    Tlalpoloani / Macoquetza / Camatlatia / Icoyoca / Tlamini / Suijingiri / Zoquittihuitz / Quauhpilli Helm / Chocaliztli Mask / Xux Hat / Quauhpilli Gloves / Xux Trousers / Chocaliztli Boots
    This made me happy that's more inventory space and every time I do WKR if these 106 items drop that's 4k bayld a pop.

  2. #22
    New Merits
    Join Date
    Sep 2010
    Posts
    223
    BG Level
    4
    FFXI Server
    Ifrit

    I want Valkyrie's Trews leg model back. Literally the best looking pants NA. To bad dressup won't work with lockstyle to always get your fashion on for the paupers of Vanadiel.

  3. #23

    About fucking time they gave goldsmithers something new.

  4. #24
    CoP Dynamis
    Join Date
    Sep 2005
    Posts
    263
    BG Level
    4

    Running around the areas trying to figure out where they might have put the Geomantic Reservoir for Geo-Haste. Trying Drifts on a hunch but I really have no clue.

  5. #25
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    No Delve version for the new WKR Katana... /disappointment
    Altough there is a new 119 Katana, probably a drop from one of the 2 new BCs.
    Nice FC body for light jobs (/emo: after all the effort it took me to defeat my bad luck and finally get a Vanir Cotehardie!)

    New DW belt All Jobs, goodbye Patientia? (was pretty silly paying >9mils gil for that anyway)
    The new Synergy Rings are pretty hot and the fact it's Synergy means that HQ should be (???) slightly more common compared to normal professions? Not sure how Synergy works tbh but I always assumed the HQ rates were higher than a T1 on normal professions.
    Considering for some rings the HQ are the good ones (because they get the additional stats) I wonder how insanely expensive these rings will be.
    Oh and also, no new earrings. Odd...

    Anybody found out where the new crafting torques come from?

  6. #26
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    RDM/WHM casting RR with no gear on only haste II, 34 sec recast

    9 sec is due to fastcast traits, makes it 51 sec

    so haste II is shaving off 17 sec recast

    28.3333% haste??????


    Indi haste:
    Reraise casting geo/whm with no gear on ecxept for +5 geomancy bell (only one i have left ._.), and full merits in handbell/geomancy

    40 sec recast on reraise with indi- haste

    30% haste?? wtf, probably 25% without the +5 from the bell

    geo/rdm can auto cap magic haste now

  7. #27
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,386
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Erratic Flutter is 30% Haste, 302/1024 or so.

    2:06 Klimaform Recast

    2:06 = 126 = 7560

    10800 * 0.705078125 = 7615
    7615/60 = 126

    i'll check for the exact /1024 later

  8. #28
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    seems like a good enough place...

    Indi haste.

    Firstly, haste spell and indi haste stack. two separate buffs as expected.

    Cast with no gear on indi haste. 778 combined skill.

    GEO/WHM
    reraise recast 0:51

    15% haste?

    Then I recast indi-Haste with 816 combined skill, and Geomancy +5(Dunna)

    Reraise recast 0:40.

    Ummm. that's a looot of haste, right?

    Like, 33% or so? Someone with a better grasp of haste math please confirm.

  9. #29
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Prothescar View Post
    Erratic Flutter is 30% Haste, 302/1024 or so.

    2:06 Klimaform Recast

    2:06 = 126 = 7560

    10800 * 0.705078125 = 7615
    7615/60 = 126

    i'll check for the exact /1024 later
    whats the duration?

  10. #30
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,386
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    60 * 60 = 3600
    3600 * 0.677734375 = 2440
    2440/60 = 40

    this is in line with 33%

  11. #31
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Prothescar View Post
    60 * 60 = 3600
    3600 * 0.677734375 = 2440
    2440/60 = 40

    this is in line with 33%
    looks like they made the spells on par with 2 march spells from +5 instruments

    I'd wagger to say a geo/rdm will offer more to a pt now with the rdm debuffs it gets to stack on top, this is assuming they can stand near melees.

    EDIT: anyone found the geomagnetic foundaint for geo-haste yet?

    EDIT: nvm found it Geo-Haste is in Marjami Ravine J-6, south of ergon locus

  12. #32
    Hydra
    Join Date
    Nov 2009
    Posts
    116
    BG Level
    3
    FFXI Server
    Shiva

    Erratic Flutter
    HP+15 MP+15 Agi+5 Chr+5
    Job Trait: Fast Cast (8)
    92 MP, 6 blue magic points

    Thrashing Assault
    HP+20 Dex+8
    Job Trait: Double Attack (8)
    119 MP, 7 Blue Magic Points

    Did batallia downs adjunct #1 for meebles

    Subduction
    MP+25 Vit+6 Int+6
    Job Trait Magic Attack Bonus (8)
    27 MP, 6 Blue Magic Points

    F-5 in Cirdas Cavern to find 2 maroliths

  13. #33
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Someone ran around shouting that Subduction is doing like 4k damage, is a 27MP spell and is a 5s recast. Dunno if trolling. If so, could be a badass retinal glare type spell if geared for it I guess.

    http://i5.photobucket.com/albums/y15...pse64a8b73.png

  14. #34
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,213
    BG Level
    8

    The gravity effect is insanely potent too.


  15. #35
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,386
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    It seems to have a potent WSC and fTP. I need to wait for ice day to end before I can pinpoint, but so far this thing looks pretty ridiculous

  16. #36
    BG's #1 Hatsune Miku fan!
    Join Date
    Dec 2009
    Posts
    7,508
    BG Level
    8

    I wonder if the gravity nerf applies to non spell effects like Rudra's Storm. Unlocking that was the next thing on my to-do list. ><;

  17. #37
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Damn was hoping for some crazy -100 eva shennanigans stacking Distract and Grav2. Come to think of it, it would be hilarious if Distract I/II was -20/-40 the same as Gravity I and Gravity II. Although the benefit could be that now enfeebling gear like emp body and saboteur will properly enhance it(as well as sticking on evasive wind based mob where gravity typically failed).

    Grav spells are virtually worthless now, nobody ever uses weight outside of Ballista or kited jailer fights.

  18. #38
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Ophannus View Post
    Damn was hoping for some crazy -100 eva shennanigans stacking Distract and Grav2. Come to think of it, it would be hilarious if Distract I/II was -20/-40 the same as Gravity I and Gravity II. Although the benefit could be that now enfeebling gear like emp body and saboteur will properly enhance it(as well as sticking on evasive wind based mob where gravity typically failed).

    Grav spells are virtually worthless now, nobody ever uses weight outside of Ballista or kited jailer fights.
    -40 evasion equals 1 madrigal song, thats not bad for a job with now 30% haste II and various ways to cripple the enemy, assuming it is -40 eva and not more

  19. #39
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,614
    BG Level
    7
    FFXI Server
    Bahamut

    Quote Originally Posted by Ophannus View Post
    Grav spells are virtually worthless now, nobody ever uses weight outside of Ballista or kited jailer fights.
    Kept it up 100% pre update, prolly still keep it up towards the end of fights with Rngs, just incase hate gets pulled.

    Geo Haste numbers are very nice, almost too nice. Wonder if we'll be seeing a rise in full dispel spamming mobs, making it's undispellable nature worth a damn. Can't wait to finish Ergon and see if it hits magic cap or not.

  20. #40
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    Absolutely no math, but flurry2 seems quite potent based on eyeballing <.< I'm hoping it mirrors haste2 values.

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