I am kinda confused tough, scherzo and EA work on light blade, if its indeed a multihit attack, shouldnt both spells fail on it since they only affect the 1.hit of monster abilitys? or am i mistakeing that with great wheel now
I've never personally seen a difference from Scherzo/EA in that fight, though many swear to its effectiveness.
I figured it might but wasn't sure if they would want to bring cor again given the problems they keep buffs up... maybe drk/cor for a dd!?!
Actually if you bought the jp that they never advertised to anyone else you could have an all jobs gun allowing anyone to dark shot.... if did that along with the roar taking -att from the projected -45% to -80% would be 63% reduction in ratio...
Light blade is not multihit, scherzo/EA do indeed work on it.
Then why does it take down multiple shadows (without being an AoE), vary so much in damage under identical conditions, and do much, much less damage on people with really low HP or are weakened?
Never experienced that before, but EA+scherzo absolutely reduces the damage. I've done very many fights with smn+brd and the only severe dmg taken is if those drop or from great wheel.
Damage from Nether Blast and merit pacts (NM versions) are greatly and systematically reduced when the target is far. I don't know much single target ranged attack TP moves but I think Light Blade could work in a similar way, which unfortunately does not help much considering it's almost instant.
single hit non aoes can take more than one shadow... was kinda mad when they changed that
if its a 1 hit move how could it possibly maybe (like discussed) have a magical dmg part in it? i would like to run more tests on it, but getting 10 merits everytime is very tedious when you have to use Merits up for other fights constantly.
Hybrids are weird. Well call them separate hits but really most of them are really just 1 "hit" with a part physical calculation and magical part. Mathemetically it's normally display as something like dmg = pdif*ws base dmg*ftp (normally 1 for players regardless of tp) +pdif*ws base dmg*ftp( for players ranges from .5-2.1)*mab/mdb.... Note not all player ones have been thoroughly tested to work exactly like that and flaming crush for example has something like that but with higher ftps and then on top of that 2 normal physical extra hits so there is nothing to stop a hybrid from doing weird things like that
Not sure if it's been tested to work exactly like it (I'm sure someone else can chime in on it but it's more conceptual way of thinking about it) but you can think of it as kinda working like skillchaining with a physical ws where the physical part is calculated like normal and then magic portion is based on that with magical multipliers like mab/mdb, mdt, day/weather bonus and resistance added in.
Fairly certain both the physical use the same pdif and pretty certain if your stoneskin can absorb the physical part you wont take any dmg similar to a skillchain. Basically what this means is if you miss you miss completely. Extreme amounts of physical protection will protect you from both... ie invincible on them but mdt only helps on the magical part (though that's where most the dmg is usually). And they are probably counted as 2 sources of dmg for things like scherzo or phalanx but is still 1 hit. So a single shadow can stop it though like any 1 hit ws it can still take more than one. Part of why their dmg potential is so high is because the magical portion uses pdif and MAB and on things with weakness mdt and pdt.
That sounds fairly likely, though this thread is getting super off topic. I'll try playing around on VE with aegis today to see if there is any difference. It absolutely has a distance modifier though, easily noticeable if you do full rng setups.
I remember back in the original fight you could sorta kite it... you'd definitely still take some hits because of the size but could avoid a bit and hate resets kinda helped
Some quick tests for ones I could easily do with /checkparam after the update:
Accuracy: 766 -> 862, +96 (was +75)
Attack: 818 -> 1303, +59.2% (was +25.5%)
Evasion: 579 -> 698, +119 (was +89)
Defense: 662 -> 1217, +83.8% (was +41.75%)
Speechless. Wow.
EDIT: Testing in Ballista
Accuracy: 775 -> 656 (-119)
Attack: 790 -> 237 (-70%)
Evasion: 588 -> 493 (-95)
Defense: 599 -> 353 (-41.1%)
Blaze of Glory Geo-Wilt dropped Attack from 790 to 1.
Ecliptic Attrition Geo-Frailty dropped Defense from 599 to 294 (-51%)
Under bolster:
Accuracy+: 721 -> 911 (+190)
Attack+: 798 -> 1745 (+118.6%)
Evasion+: 559 -> 797 (+238)
Defense+: 645 -> 1728 (+167.9%)
Acc-: 775 -> 537 (-238)
Attack-: 790 -> 1 (-99.9%?)
Evasion-: 588 -> 398 (-190)
Defense-: 599 -> 107 (-82.2%)
Derp, know you as Jadey, not Cubsfan lol.
Can't do ballista tests tonight, but can verify the above /checkparam numbers.
For what it's worth, someone who cares who only has access to Dunna may want to do tests too. I was told Indi-Fury with Dunna was +45% attack which isn't shabby at all.
Holy shit though.
holy fuck even one buff/debuff alone destryos 3 song bards let alone 2 buffs annihilate 4song bards. well everything us good powerfull buffs in exchange for less flexibility
And people were saying Idris was horrible and should be relic easy to make in the OF lol
Oh and that is -100% att but the game min caps you at 1 for att/def. But damn being able to possibly full time put mobs at 1 att...
Wonder how much the rest got boosted