Maybe or maybe not. Skillchaining goes like this:
* Opening WS
* 3 second delay where further WSs will not skillchain (it's at least 3 seconds, based on my log with my trust NPC)
* Skillchain window opens
* 7 seconds delay where further WSs will skillchain (I'm pretty sure it ends 10 seconds after the opening WS, but maybe it's 15)
* Skillchain window closes
I know that at capped delay on my DNC, my base TP time is about 7.5 seconds. Infinite skillchains for me, but you throw another melee in there and we have to coordinate pretty heavily and sit on TP a little to keep skillchaining. You throw a third melee in there and you're either sitting on TP a lot or abandoning skillchaining altogether because of that 3 second delay. Looking over my logs, I have seen skillchains happen 4-9 seconds after the opening WS, and fail to happen 3 or 12 seconds after the opening WS.
I find that when I'm doing something like Tenzen on DNC, watching tparty and holding TP when appropriate for skillchains helps my total damage and pulls me even with the other DDs even though everyone else is spamming everything. It's all a matter of timing, though, and I pretty much use reverse flourish so that I can get TP at the right time (a gap between WS spam) to skillchain. If I was on my Ukon WAR, for instance, I do not think it would help me because GA WSs don't scale very well with TP.
Here is an example from a week or two ago:
Code:
[09:41:25](Byrth) Dmg: LibDRK 90297(35.3%), ByrthDNC 74941(29.3%), MandauTHF 58412(22.8%), Skillchain(Byr.) 20456(8.0%)
[09:41:26](ByrthDNC) Skillchain(LibDRK) 6251(2.4%), Skillchain(MandauTHF) 5717(2.2%), WHM 72(0.0%), BRD 0(0.0%)
Total:
LibDRK - 96548 (37.54%)
ByrthDNC - 96397 (37.48%)
MandauTHF - 64129 (24.94%)
WHM - 72 (0.03%)
Tenzen's HP - 257k
I think the Liberator DRK was spamming Insurgency instead of sitting on it as he probably should have, so I do not really think I would have been as close if he had played differently, but skillchains were a substantial portion of my DPS.