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  1. #101
    Yoshi P
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    Any info on input lag with vsync on vs off yet? Getting pretty bad tearing with it off.

    EDIT: It's not as bad after changing it from borderless to fullscreen.

  2. #102
    Mr. Bananagrabber
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    Since it's UE you might be able to kill triple buffering in a config file

  3. #103
    D. Ring
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    No word on testing yet on the PC version but it has about 6.2~ frames on XBox1 which is probably the closest counterpart with vysnc on.

  4. #104
    Shimmy shimmy ya shimmy yam shimmy ya
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    Where da fook is Lei Wulong!?

  5. #105
    Mr. Bananagrabber
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    No Anna, Armor King, Lei, Marduk, Julia, or Wang

    Still an insane variety of characters, and zero clones

  6. #106
    Ze NinjaSYXX
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    Fuck, may end up picking this up, because i'd like to play a 3D fighter eventually. I haven't played a tekken since 3, and i wasn't even good, i just ate shit and didn't know anything about how combos worked, etc. I played Hwoarang, and Bryan in T3, how much different are they in this game? I'd like to pick up Xiaoyu, King, and possibly Asuka as well.

  7. #107
    Mr. Bananagrabber
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    System changes aside, Hwoarang and Bryan are the same characters they've always been and are both S tier characters in this version. They are both pretty technical characters however, and maybe not the best choice if you're jumping back into things after a decade+ away from the series.

    Among the characters you mentioned, Asuka is the easiest to play but also the weakest I believe. Not that tier lists really matter (outside of the fact that Gigas and Chloe fucking suck ass) since Jack is considered on the low end, yet Saint fucking tears shit up with him every tournament.

    The latter half of this article has a decent breakdown of which characters to play depending on your playstyles- http://www.avoidingthepuddle.com/new...-tier-lis.html I don't know how seriously I take the tierlists tho since it's from Japanese players and not our Korean overlords. I do fucking love that Paul is 100% viable in this version. 20 years of optimal spacing for Deathfist punishes paying off yeah boy.

    EDIT: HOLY SHIT. Modders digging thru the files found that they're gonna be adding in Tekken Bowl. So. Fucking. Hype.

  8. #108
    Strider/Doom/Cyclops
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    Quote Originally Posted by Krandor View Post
    Still an insane variety of characters, and zero clones
    ...eh.

    I mean, if we are using "clones" in the same sense of SF shotos and MK ninjas, aren't Mishimas, Law/Lee, Jack/Kuma/Panda each part of a clone branch just like Nina/Anna, King/Armor King, Hwoarang/Baek, Yoshi/Kuni, Eddy/Christie?

    You can say that they have more differences than commonalities now, but that also applies to Ryu/Ken/Akuma at this point.

  9. #109
    Yoshi P
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    Half of those characters aren't in this game. Lee has almost nothing in common with law since tekken 4. Jack isn't very similar to kuma/panda either.

  10. #110
    Strider/Doom/Cyclops
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    Yes, all of the characters after "just like" are examples of previous Tekken clone sets that are not currently in TK7.

    I was specifically referring to "Mishimas, Law/Lee, Jack/Kuma/Panda." If we're still going to call shotos "clones" (when they don't even have the same normals anymore) then wouldn't the same apply to those characters? And if we aren't, if shotos no longer qualify as "clones" then what does that term even mean today?

    What I'm ultimately getting at is that "clones" is not a very useful metric, both because 1) it's pretty fuzzy when originally cloned characters become different enough to stop being "clones" and 2) it doesn't really mean anything anyway.

  11. #111
    Mr. Bananagrabber
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    I'm using it in the sense of palette/model swaps, which has been a long standing tradition of the series.

    And lumping the entire Mishima clan into clones, come on man. Those characters haven't played anything alike for over a decade outside of the technical requirement to perform EWGF.

    Also Nina/Anna have been distinct characters for years, as have King/Armor King.

  12. #112
    Strider/Doom/Cyclops
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    Quote Originally Posted by Krandor View Post
    And lumping the entire Mishima clan into clones, come on man. Those characters haven't played anything alike for over a decade outside of the technical requirement to perform EWGF.
    I'm referring to Dragon Uppercut/WGF/hellsweep, which are basically what identify characters as a "Mishima."

    When was the last time Ryu and Ken played alike?

  13. #113
    Mr. Bananagrabber
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    They did just release another version of SF2, so like 2 weeks ago?

  14. #114
    Strider/Doom/Cyclops
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    Ryu and Ken don't even play the same in ST, so they definitely don't in USF2.

    But yeah, this was my point: the definition of a "clone" is completely arbitrary. I think even you agree that the characters I listed above all started as clones, so the question is when they became different enough to be considered unique. Even in ST, Ken is about throw loop shenanigans and short-short-super while Ryu is about hardcore zoning.

  15. #115
    Yoshi P
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    So the matchmaking seems fucked right now, but the netcode itself seems pretty damn solid. Had a number of games vs koreans from NY without noticable lag.

  16. #116
    Leader of the Brain Eating Space Monkeys
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    Never played a Tekken game using an Xbox controller, how does it feel compared to a PS controller?

  17. #117
    Mr. Bananagrabber
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    Xbox one dpad is actually quite good.

  18. #118
    Leader of the Brain Eating Space Monkeys
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    Tried it last night and i was dropping combos left, right and center. Might see if I can get my PS3 controller working on my PC. Otherwise ill have to undo 15+years of muscle memory

  19. #119
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  20. #120
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