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  1. #101
    Cerberus
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    I've played every single canon KoF game since KoF 1994, and when I saw the first trailer for this game, I was very disappointed, and even mad at how they had "killed" this franchise lol. Idk if it was their strategy to put out shitty videos 1st to make the finishing product look good, but now i'm actually excited for this >.>

  2. #102
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    The graphics still aren't that great, but they're good enough at this point to not be a distraction.

    Everything else looks fucking great, from the huge cast to tons of modes (Party Battle and Online Training are both cool additions) and even the newbie stuff. Just need to pray the netcode doesn't suck, since that was a huge problem for 13.

  3. #103
    Let's go Red Sox!
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    Fuck, with no arcade release that I've heard of, I might actually have to buy a PS4 for this

  4. #104
    Yoshi P
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    Arthas

    Is there a deal with sony or something? If not, I can't imagine a PC release will be that far behind.

  5. #105
    Puppetmaster
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    Cerberus

    I like how they updated Kyo's ingame model but the cover model still the old one.

  6. #106
    Relic Shield
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    Bahamut

    Nakoruru is the only SS delegate? Hope next year's reboot is as polished as KoF14 looks now. Can't wait for this shit.

  7. #107
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  8. #108
    Ninja Ninja
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    The game looks like it's really coming together.

  9. #109
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  10. #110
    The Defense is ready, Your Honor
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    Lord Longhaft
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    Daimon opening his eyes... you know shit's about to go down.

  11. #111
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    Coming to EU on August 26th, published by Deep Silver
    http://gematsu.com/2016/05/king-figh...gust-26-europe

  12. #112
    A. Body
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    Minerva Kissaki
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    that eye liner... on team yagami lol..

  13. #113
    Old Odin
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    i dont know the game looks graphic wise still not good ._.. It just doesnt look fluid at all

  14. #114
    The Defense is ready, Your Honor
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    Its not, but they don't have the budget to blow for a new engine. Lower costs developing the game means lower amounts of sales are needed to turn a profit. If a profit is turned, it could lead to a decent engine in the future.

    I was against this at first, but now I'm fine with it. This game won't need 4 million sales to break even, yet it has a die-hard fanbase that's going to have bought it regardless of how it looked, so they can't lose.

  15. #115
    Mr. Bananagrabber
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    Graphics won't set the world on fire, but they're not eye cancer like in the initial reveals.

    I mean, let's not pretend like SFV is actually graphically impressive or anything. The only current fighting game that has legitimately impressive graphics is Revelator, with honorable mention to KI's particle effects orgasm.

  16. #116
    The Defense is ready, Your Honor
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    I actually like SFV's graphics, just not banana hair. Some of the facial models need work, but you tell me bearded Ryu isn't a thing of gaming beauty.

  17. #117
    THOU THOU THOU THOU THOU THOU THOU THOU
    Avatar of Fury.

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    By the way, if anyone wants footage of the current build that will be at CB (assuming), Frionel was streaming a bunch of stuff this weekend at Stunfest:

    https://www.twitch.tv/frionel26/profile

  18. #118
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  19. #119
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    Some gameplay footage from the 24-character build that I streamed over the weekend:


  20. #120
    Yoshi P
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    Is it just me, or is something really off when it comes to how the character models overlap? It's like the attacking player is always in the foreground, while the blocking/getting hit player is pushed into the backround, instead of being on the same plane.

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