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  1. #141
    Prime Minister of Salt

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    Quote Originally Posted by 6souls View Post

    God. Damnit.

  2. #142
    Cerberus
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    Doubre Reppuken never sounded so sexy!

  3. #143
    Let's go Red Sox!
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    Damn, Nightmare Geese really missed a prime opportunity with KoF11. Dude should have been cancelling all the dreams.

  4. #144
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  5. #145
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    NA & EU Demo on July 19th, 7 fighters, no online play
    http://gematsu.com/2016/07/king-figh...unches-july-19

    Full game will have cooperative online multiplayer, where two teams of three players can fight against each other.

  6. #146
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  7. #147
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    Quote Originally Posted by 6souls View Post
    NA & EU Demo on July 19th, 7 fighters, no online play
    http://gematsu.com/2016/07/king-figh...unches-july-19

    Full game will have cooperative online multiplayer, where two teams of three players can fight against each other.
    Demo Details
    Like a burning knuckle to the face, The King of Fighters XIV caps off its successful showing at EVO 2016 with a special surprise: the game’s demo will launch this Tuesday July 19!

    With seven playable characters, the demo is just a taste of what awaits with the full 50-character roster when the game arrives on August 23. The King of Fighters XIV marks the first time the series (which has been around since 1994, by the way) has been rendered in 3D. Since seeing is believing, the demo will show you the latest evolution for the franchise.

    But for long-time fans and newcomers alike, SNK has been taking extra special care to ensure the game is balanced and refined. It’s the best enhancement of the series since KOF ’98, with a complete overhaul to Combos and MAX Mode to make it more approachable for beginners, while remaining the most competitive entry in the history of the series.

    At its core is the three-on-three team mechanic where players will have to pick their strongest three players from a roster of 50 characters and duke it out until there’s only one team left standing.

    And to get you ready for the demo on Tuesday, we’ve gone ahead and compiled some tips from our ace play testers for each of the seven characters available in the demo to help you get a head start!

    Kyo Kusanagi

    Style: Standard fighter
    Strengths: Good attack normals, good special attacks, armor properties on some moves, easy combos
    Weaknesses: no glaring weaknesses
    Difficulty: 2/5
    Notes: For veteran players and newcomers alike, Kyo is a great character to choose. In addition to his old moves returning, he has even more follow-up attacks for his special moves, giving him a lot of threatening new options for offense. Try using the two hits of his command move, 88 Shiki, to react and activate into MAX mode for high damage combos. Standing HP into down-forward HK is a good combo starter.

    Mai Shiranui

    Style: Zoner, keep opponents at a distance
    Strengths: Really good normal attacks, excellent EX special attacks in Max Mode
    Weaknesses: no big combos, low damage
    Difficulty: 2/5
    Notes: Her fan projectile can be used to harass opponents, especially the EX version which will have a follow-up that hits on the way down. To deal with her projectiles, players will eventually have to jump. This easily sets them up to be countered by Mai’s flame-pillar super, Kagerou no Mai. EX Kachousen in Max Mode are excellent tools for pressuring opponents into making mistakes. Her standing HP is a useful tool in most circumstances.

    Iori Yagami

    Style: Standard fighter
    Strengths: Fast attack normals, decent special attacks, easy combos
    Weaknesses: no glaring weaknesses
    Difficulty: 2/5
    Notes: Similar to Kyo, players who used Iori previously will feel right at home with his new version — he is an offensive monster when played properly. Try making use of short hops combined with his jumping HP to mount an assault on enemies. Use Max Mode in combos for extreme damage. Forward LP and its follow-up are useful as a combo starter.

    Sylvie Paula Paula (Series newcomer)

    Style: Battery, builds meter for team
    Strengths: Builds power gauge really well, has great EX special attacks in Max Mode
    Weaknesses: short range attack normals, no big combos outside of cornering opponents
    Difficulty: 1/5
    Notes: Her command list is simple but effective. Use Denki Kaijin, her electricity attack, to poke at enemies and annoy them. Kaiten Coil, her uppercut kick, also makes for a solid anti-air. Her level 3 super, Mechahaya Reboot, is unique in that you can continue your combo after hitting the opponent with it. Use Max Mode outside of combos for access to EX Dischar-Jing (auto-guard properties) and EX Denki Kaijin (crumples opponent for a combo).

    King of Dinosaurs (Series newcomer)

    Style: Grappler, goes for big throws
    Strengths: Good damage on special attacks, good throw mixups
    Weaknesses: very slow, gets pressured easily, no real combos
    Difficulty: 3/5
    Notes: Like most grapple characters, he is slow at moving around but becomes much more effective at close-range. Having strong patience will pay off the most when using King of Dinosaurs. The HP and EX versions of his Zetsumetsu Hurricane have armor frames, allowing him to absorb attacks up-close and plow through with a powerful command grab. Apply pressure with Ankylo Hammer and use Break to go for Zetsumetsu for the mixup. If backward LP (Yucatan Punch) is landed, he can go into Ankylo Hammer or Climax move for serious damage.

    Shun’ei (Series newcomer)

    Style: A mix of Zoner and Combo-heavy
    Strengths: High damage, excellent EX special attacks in Max Mode, great mobility
    Weaknesses: Short range attack normals, most special attacks are unsafe
    Difficulty: 4/5
    Notes: This character has powerful EX special moves and is most effective with MAX mode activated. Because of his dependency on meter, however, it may be a good idea to place him on the back of the team so that other characters can build meter for him to use. His air dash grants him unique mobility options never before seen in a KOF game. Primarily uses Max Mode outside of combos for access to big damaging tools. Scarlet Phantom and EX Scarlet Phantom are primary starters and approach tools. Use Thruster Vision to maneuver and throw the opponent off.

    Nelson (Series newcomer)

    Style: Command normal chains, chain-heavy
    Strengths: lots of mixup potential, can pressure the opponent very well
    Weaknesses: no use for Max Mode, no real combos (uses a chain system)
    Difficulty: 5/5
    Notes: His chain of attacks have a lot of branching pathways, so he’s great for players who like to mix up their offense with unpredictable patterns. When playing as Nelson, try to stick to your opponents and don’t give them a chance to breathe. Nelson should not prioritize meter and is best played as a “battery character” on point position. He can open up the opponent with a lot of high/low mixups. Very difficult character for beginning players to use.
    http://blog.us.playstation.com/2016/...fighter-guide/

  8. #148
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  9. #149
    D. Ring
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    lolwat

  10. #150
    Ridill
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    Damnit Zangief.

  11. #151
    Cerberus
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    This is not new, it has been going on for years. Dan Hibiki was created as a parody for SNK's Ryo Sakazaki/Robert Garcia (Robert's look-like head/Ryo's Body and attire) then SNK made Yuri Sakazaki mock Sakura's moves, both companies have gone back and fort with the playful mocking if it could be called that.

  12. #152
    Ridill
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    Anyone know when the demo drops? Still not showing up.

  13. #153
    Yoshi P
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    It should be up on NA already.

  14. #154
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    Very much enjoying the demo. No complaints graphically and feels comfortable to play with a pad, although I really need to get a ps4 stick.



  15. #155
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  16. #156
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  17. #157
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