Item Search
     
BG-Wiki Search
+ Reply to Thread
Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 41 to 60 of 114
  1. #41
    CoP Dynamis
    Join Date
    Mar 2013
    Posts
    275
    BG Level
    4
    FFXI Server
    Odin

    Quote Originally Posted by Ophannus View Post
    I hate to sound like a douche but I totally proposed the /equipset concept to SE six years ago, and I'm sure others besides me proposed the same thing. I know nobody cares and stfu ophanus but it's annoying how slow SE is to add in GOOD ideas, but they'd rather spend it adding BS that nobody cares about like MMM and Pankration(sorry those contents were poorly implemented and have shitty rewards)

    http://ffxi.allakhazam.com/forum.htm...09187023602066
    MMM had plenty of applications when it came out, and it still remains one of the easier ways to reset SPs.

  2. #42
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Its not just you, SE has been implementing a couple things from Windower plugins/addons lately. They usually not as good but they are trying.

  3. #43
    CoP Dynamis
    Join Date
    Feb 2010
    Posts
    261
    BG Level
    4
    FFXI Server
    Carbuncle

    Quote Originally Posted by Ophannus View Post
    I dunno if those neckpieces will ever work outside Reives...anyone would be retarded to not pick the WSD+25% one, it'd be the new suppanomimi. Sure the regen/refresh one would benefit pure mages but with the +3 regain, even mages can Dagan/Mystic Boon/Myrkr for MP. Pretty much everyone benefits from the WSD/Regain neck. WHMs could get the auto-reraise one so none of that bullshit "it dispelled reraise/i forgot to apply reraise!" excuse.
    Reraise can not be dispelled...

  4. #44
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Reraise can not be dispelled...
    We know this, but do you know how many scrub WHMs I've invited to PUG AA and Delve fights that die without RR and say "IT DISPELLED MY RERAISE LOL". No it didn't, you just never casted it and you're trying to shift the blame and now we'll wipe because of you.

  5. #45
    Cerberus
    Join Date
    May 2009
    Posts
    437
    BG Level
    4
    FFXI Server
    Gilgamesh

    thats part of the reason why i dont shout/make shouts anymore, because people cause deaths somehow in pugs.

  6. #46
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Ophannus View Post
    I hate to sound like a douche but I totally proposed the /equipset concept to SE six years ago, and I'm sure others besides me proposed the same thing. I know nobody cares and stfu ophanus but it's annoying how slow SE is to add in GOOD ideas, but they'd rather spend it adding BS that nobody cares about like MMM and Pankration(sorry those contents were poorly implemented and have shitty rewards)

    http://ffxi.allakhazam.com/forum.htm...09187023602066
    Hey just cause they dropped the ball and failed doesn't mean they weren't good ideas... I mean monstrosity was a great idea and they've basically ignored it

  7. #47
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    It had potential with those torques...but not having good rewards is a bad design choice. Wasn't MMM gear mostly sidegrade shit? Even Koggelmander was the best offhand for blu but only if ever so slightly, no?

  8. #48
    New Odin
    Join Date
    Jul 2006
    Posts
    8,664
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    MMM was fun as hell figuring out the different drop combinations. Of course MMM items were sidegrades, the entire game at that point was a series of almost comical sidegrades for herculean efforts.

    See: MMM, Fay Augs, Yilbegan: Fuck you, no shadow again.

    Koggelmander, Ermine's Tail, Lycopodium Sash, Gnole Torque, Zaide come to mind as useful drops in MMM.

  9. #49
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    There was a nice mage body too iir

  10. #50
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Ummmm... Solace with Curaga gives cureskin now. Maybe intended, maybe spagetticode with new Jobpoints?

  11. #51
    S N K
    Join Date
    May 2006
    Posts
    2,661
    BG Level
    7
    FFXI Server
    Sylph

    Quote Originally Posted by Cleverness View Post

    Anyone find an Augural Conveyor or anything in Inner Court? Ran through all the way to the end with the inactive downward elevator, aside from the blocked paths we didn't find anything.
    Couldn't find one either.

  12. #52
    E. Body
    Join Date
    May 2008
    Posts
    2,082
    BG Level
    7
    FFXI Server
    Siren

    Quote Originally Posted by Ophannus View Post
    It had potential with those torques...but not having good rewards is a bad design choice. Wasn't MMM gear mostly sidegrade shit? Even Koggelmander was the best offhand for blu but only if ever so slightly, no?
    Koggelmander was pretty bitchin' at 75 cap. I think the lance and dagger were good, albeit sidegradey.

  13. #53
    New Merits
    Join Date
    Sep 2010
    Posts
    223
    BG Level
    4
    FFXI Server
    Ifrit

    Until gearswap came out the best fastcast waist piece was from MMM. I think literally only one person ever got 3% fastcast.

  14. #54
    New Merits
    Join Date
    Mar 2007
    Posts
    235
    BG Level
    4
    FFXI Server
    Asura

    Quote Originally Posted by Lyramion View Post
    Ummmm... Solace with Curaga gives cureskin now. Maybe intended, maybe spagetticode with new Jobpoints?
    !
    It feels so wrong but so right

  15. #55
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,213
    BG Level
    8

    Yeah its pretty nice lol, but I doubt that was intended at all.

  16. #56
    Melee Summoner
    Join Date
    Aug 2006
    Posts
    36
    BG Level
    1




    I did a run through of the new zone and marked what I saw. There may be a few details I missed on earlier sections of the map which I was not about to backtrack to. Not sure how to .dat the map unfortunately.

    A -> D -> H -> I -> J seems to be the quickest path to what will likely be the next zone (requires two Colonization Reives). I get 'There is no map for this area' right in front of the door. Mobs I saw were Dullahans, Vampyrs, Narakas, Dvergrs, Ironclads, Ironclad Heads, Corses, Acuex, Obdellas, Skeletons, Ghosts, Umbrils, Corpselights, Byrgens, Hounds, Fomors, Gargoyles, and maybe more than I'm not remembering. Everything I checked was VT or IT (119-125). The zone looks dramatically different with drawdistance on.

    There was nothing targetable that wasn't a mob or reive. I get the feeling SE pushed this zone in ahead of time as update filler. It seems useless for now unless you're a RoE completionist or enjoy doing reives that take a half hour to get to.


    Zoneline?

  17. #57
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    Specifically, normal mobs go from 117-123, Ironclad Heads are 124, and Dvergrs, Vampyrs, Ironclads, Corses, and Narakas are 125.

  18. #58
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,384
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Quote Originally Posted by KuKuKaChoo View Post
    There was nothing targetable that wasn't a mob or reive. I get the feeling SE pushed this zone in ahead of time as update filler. It seems useless for now unless you're a RoE completionist or enjoy doing reives that take a half hour to get to.
    Outer is still pretty useless too. Least it's a decent new xp zone if you don't mind running all the way there

  19. #59
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,384
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    has anyone got a ripped version of

    Spoiler: show
    Xol's theme music


    ? Spira usually puts up new tracks, but didn't see any this time.

  20. #60
    Fake Numbers
    Join Date
    Oct 2012
    Posts
    79
    BG Level
    2
    FFXI Server
    Lakshmi

    Quote Originally Posted by KuKuKaChoo View Post



    I did a run through of the new zone and marked what I saw. There may be a few details I missed on earlier sections of the map which I was not about to backtrack to. Not sure how to .dat the map unfortunately.

    A -> D -> H -> I -> J seems to be the quickest path to what will likely be the next zone (requires two Colonization Reives). I get 'There is no map for this area' right in front of the door. Mobs I saw were Dullahans, Vampyrs, Narakas, Dvergrs, Ironclads, Ironclad Heads, Corses, Acuex, Obdellas, Skeletons, Ghosts, Umbrils, Corpselights, Byrgens, Hounds, Fomors, Gargoyles, and maybe more than I'm not remembering. Everything I checked was VT or IT (119-125). The zone looks dramatically different with drawdistance on.

    There was nothing targetable that wasn't a mob or reive. I get the feeling SE pushed this zone in ahead of time as update filler. It seems useless for now unless you're a RoE completionist or enjoy doing reives that take a half hour to get to.


    Zoneline?

    Turris might be the lone pyramid to the east of the entrance on map 1. If you clip over there it has the same no map for area message that the center of map 2 has. Which might be the zone line to that twisted crystal concept art area we have yet to see.

+ Reply to Thread
Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast

Similar Threads

  1. .DAT Mining: 6/17/2014 Update - Findings and Discussion
    By Cairthenn in forum FFXI: Everything
    Replies: 427
    Last Post: 2014-07-22, 14:49
  2. .DAT Mining: 7/7/2014 Update - Findings and Discussion
    By Funkworkz in forum FFXI: Everything
    Replies: 144
    Last Post: 2014-07-21, 17:50
  3. .DAT Mining: 5/14/2014 Update - Findings and Discussion
    By Funkworkz in forum FFXI: Everything
    Replies: 414
    Last Post: 2014-05-30, 18:28
  4. .DAT Mining: 4/7/2014 Update - Findings and Discussion
    By Yugl in forum FFXI: Everything
    Replies: 312
    Last Post: 2014-04-22, 06:18
  5. .DAT Mining: 3/17/2014 Update - Findings and Discussion
    By Cairthenn in forum FFXI: Everything
    Replies: 171
    Last Post: 2014-03-25, 20:29
  6. DISCUSSION: 2/17/2014 Version Update
    By Cairthenn in forum FFXI: Everything
    Replies: 198
    Last Post: 2014-03-10, 16:55
  7. FINDINGS: 2/17/2014 Version Update
    By Cairthenn in forum FFXI: Everything
    Replies: 6
    Last Post: 2014-02-19, 10:00
  8. Version Update Hopes and Dreams (Dengeki) [Spoilers pg4+]
    By Elmer the Pointy in forum FFXI: Everything
    Replies: 134
    Last Post: 2008-01-28, 20:15