Whelp... let the e-penis contest for highest ilevel clear begin.
Whelp... let the e-penis contest for highest ilevel clear begin.
Vanquisher Gramk-Droog looks like to be the final incursion mega boss (grants the title "Nilotican Decimator"?) but no official confirmation yet.
Source : http://wiki.ffo.jp/html/31752.html
Dispel can but it's almost as high as stun difficulty resist. Doable but unlikely on things you aren't higher level than without some really huge -macc or +meva or jas like asylum. If you highly out level the mobs it's fairly common even when stun still lands for short durations. Like going around doing stronghold invasion fights in full ilvl gear I can resist dispel most of the time but stun still lands like 90% of the time. But yeah good luck consistently resisting on nms that are 10 levels higher than you even with geo.
Encumbrance can be resisted as well but it seems even harder. Like only time I've seen it not land is when I was a good 30-40 levels higher than the mob and even then it still lands over half the time
I'd almost be willing to say that those effects have no minimum resist rate and a huge macc bonus making them stay at 100% land rate until you are so much stronger that it doesn't even matter
You could still wear Sandung, Plun. Armlets +1 and Chaac Belt too keep max th without completely murdering your dps
any consensus yet from the ~130 folk on chance at better augments from capes? our group is already mostly capped on the other drops at 126. wondering what the intended motivation to max out content level is since the drops are fairly easy to come by.
Who knows what else drops from there? Could be augmented skirmish gear with ridiculous stats or some other unexpected non-rare SoA gear with preposterous stats like exclusive ifrits rings with wsd+5% or something, who knows. Could also be high chance of capes/gear from coffers similar to how Vd bcnms dont drop anything special, just a title and higher chance of drops which can also drop on lower difficulties.
Is there a precedent for a consumable like this actually offering better/different drops depending on where it came from? Cause you keep saying that, and nothing comes to mind of ever having been that way. Just don't see them bothering to differ it in that way without adding a different item drop entirely. The .dats had NQ and HQ of each coffer, I'd lean to believe that higher content lvl simply keeps giving more coffers, making the RNG grind for JSE and CP capes that much more time efficient. Plus more CPs, and maybe a point where HQ chance overtakes NQ drop rate.
Gotta echo what someone earlier in the thread said, taking more than a party, even nearly a full ally isn't a bad thing here, but each and every person you add needs to be pulling their weight in some way. Going with a full ally just cause and filling it with dumb jobs/terrible players makes this all so much harder than it needs to be.
http://forum.square-enix.com/ffxi/th...l=1#post524272
guess this answers my question. so yeah, looks like increasing # of drops per kill is the only reward.
8 seems to be the best number for us, easy to do full 6 NM with warp
Should add the CLevel when you say things like that.
Tbh going higher n higher is possibly not efficient. There is some break point of clearning many NMs vs drop amount vs time it takes to gather people to kill them efficiently..dats had NQ and HQ of each coffer, I'd lean to believe that higher content lvl simply keeps giving more coffers, making the RNG grind for JSE and CP capes that much more time efficient. Plus more CPs, and maybe a point where HQ chance overtakes NQ drop rate.
Like last night it took considerable amount to get a GEO for 128 when we could have easily done 1-2 126s or something meanwhile. From an MACC standpoint you rly want a GEO for 127+
LS member for 5 DW on Canny Cape last night, I was wondering, what are the chances of DW going up to at least 6 DW? Is it possible to check int he DAT's or something?
I dont think its possible to check range for augments, you'd have to verify with Byrth. I'm assuming no, since he's never reported possible ranges (unless the dats have an unbelievable range)
The only thing that can be verified in the dats is that DW is capped at 33. It's not possible to check if there's a lower cap than that.