In SCH's case they lost 2 dots, aero and their most potent bio. That's already 2 fewer buttons to press, plus cleric's makes 3. Add to that the fact that shadowflare can't be kept up 100% of the time anymore and that's 4. I'm not too sure on the fairy micromanagement though but I imagine that got changed a bit too. You can't sustain anymore at least. SCH used to be a hella busy job, much moreso than AST or WHM, now they pretty much just 1 2 3 3 3 3 3 3 1 2 3 oh look shadowflare is up again.
It's quite a huge difference from before and yes it's not as fun anymore for that reason.
Two GCDs sooner. SCH lost Bio1 and Aero; Aero was more potency (200) than old Broil1 (170) or new Broil1 (190) and would have been better than Broil2 (230) unless at least 7 of your next 8 consecutive GCDs were stationary Broil2s.
And it's more like 12 333333 1 33 2
Broil II's lower mana efficiency and lack of spread doesn't help, but a lot of it's the lack of tactical depth. Having more options with varied benefits means you have to choose based on heuristics, and a lot of people picked SCH specifically for that decision.
We're not talking Impulse Drive City, but it's still damned boring to solo.
I think between the Aetherflow trait and more tools to effectively use Aetherstacks early, there's stuff to mitigate this, and maybe once we're more accustomed to it, it'll play stronger. But right now it seems vastly simplified, for people who wanted the complexity.
I'm only 63SCH now, but it seems like SCH has definitely lost some gameplay meat. Even at 70, isn't the fairy meter just basically a push-button-and-forget-it cooldown? I know healers aren't supposed to be super complex, but it would be nice to have some more depth to the job.
No thats not the problem. I am/was used to stance danceing and casting 4-5 dots & bane + heal and shielding etc. Atm for me it feels like i have so little to cast that i dont know what to do besides casting broil. In other words the job got kinda boring?
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I'll humor everyone on everything but stance dancing. Clerics as it was should have never been a thing, or should have AT LEAST comprised of two buttons
Having it be possible to accidentally get locked out of healing for several seconds is poor design
Yes, I think it was generally agreed that the cooldown timer on Cleric's Stance should have been to go back into it, not to get out of it.
I'm starting to play around with it to keep myself entertained and I think a better use of it is our replacement for stance dancing, ie. Turning it on and off. I rarely see an use for it during boss fights yet, but it definitely helps (or is even required) during big pulls. Helps you keep the tank alive and allows you to dps without stress. But you don't want to have it up for too long not to lose fairy abilities
Okay another quick question on LBs as I saw someone say use asap someone say use on mid bosses etc.
Say I'm doing some random msq dungeon with light party. Should I use the single bar LB on one of the early bosses or save it for final boss to get to two bars?
Also how many bars do I want to wait before using on something like Titan hard?
In the early dungeons you usually don't even get 2 bars on bosses, later on, you can usually use it on the first or even second and still build up again.
Titan hard will probably get facerolled anyway, in the past you would use the LB on the heart phase.
RE: LB
Just use it lol
Chances are, if you don't use it, the other guys and no one else would too especially in dungeons and the 8 man MSQ dungeons. People don't pay attention. There is nothing in any dungeon that requires a tactical use of LB currently pre Stormblood (except the new Stormblood ones that I've not touched yet so I don't know about them). Or you get the stragglers using it when the boss is at 3% and then by the time it goes off the boss is dead anyway.
It always baffles me you need to tell dps to use it. Whenever I play as dps I like to use the chance for huge damage pew pew as soon as possible. Even waiting to 10% is too long imho because often before you use it the boss loses even more hp
Agree. When I DPS I use it constantly.
I occasionally get told off in 24-mans though, i.e. Dun Scaithe
I am always first to use it usually when 3 bars are up. Some other DPS whines about not being able to use it. Well fuck you.
I use it during the the 3 small add phase on Ultima. Healers/DPS say to me "why man ... "; then moments later 3 bars are rebuilt and I use it again. Fuck you.
Diabolos, beginning of the post gate-phase, LB2 is usually available or about to be available. I use it there too to break the barrier slightly quicker. DPS/healers moan at me. Well fuck you too, we're probably gonna wipe so lets pretend we did and lost it, and carry on as if we just wiped.
PEOPLE CANNOT COMPREHEND.
Takes four Aetherflows to build it up, it diminishes quickly, and the tank will likely run out of range of your now-rooted pet because the tether range is god awful short. Such a shitty skill on its own (equivalent to just riding Physick every GCD) that it's almost mandatory to hit Rouse-Whispering Dawn before contemplating hitting it because of SCH's overall low healing throughput now, assuming the pet AI doesn't derp and flat out ignores the action, requiring you to hit the skill again once it's off CD.
Pet AI needs an overhaul more now than ever. I'm jumping aboard the AST train with this expansion, and after getting access to Crowns, I've been enjoying it a lot. Card mechanic keeps me busy between juggling heals and mashing Gravity.
The first bar you build up disappears after each boss fight in a dungeon? I don't think I've noticed that before.
In 8 man dungeons and 24 man dungeons the bar resets in most cases barring 1 or 2 encounters.
4 man dungeons are exempt from this.
(edit: what Stig said)
The fairy is rooted during the tether?!?
I thought it looked pretty good! It says base potency is 480 (Physick is 400), which with Rouse + Fey Illumination is 739pot (Cure2 is 700). The job action video shows it consuming 10 meter every 3 seconds, which should all combine to mean that with buffs, it's 30 seconds of nonstop back-to-back Cure2. Even without the buffs, it's a significant upgrade from old Embrace spam macros (both in potency and consistency).Such a shitty skill on its own (equivalent to just riding Physick every GCD) that it's almost mandatory to hit Rouse-Whispering Dawn before contemplating hitting it