Not sure where else to put this, but...
The last leg of the Heavensward quests after you get the mount, are any of the dungeons like the final mission in 2.0 at release where it's long as hell cutscene after long as hell cutscene?
the final dungeon has some cutscenes, but they aren't that long really.
Was wondering if it wouls be abotgwr CM instance where you get bitched out. Doesn't sound like it though. Thanks.
the final dungeon, Aetherochemical Research Facility, has two (? at least one) short in comparison cutscenes near the end during the final confrontation, but it's similar to Livia jumping out her busted magitek
I just wish they give out some rewards in the dungeon lol, I do lv60 roulette to try to get loot to desynth but when I get ARF I was always
Yeh getting ARF in roulette is a massive punch in the dick.
No extra Lores (besides roulette bonus lore)
No loot
Neutered to ilvl160
Somewhat long dungeon (25~ minutes)
15 lore
If it gave 30 lore I would accept it.
Consider a trial taking 10 minutes would give 10 lore and 60 eso... getting ARF is heavily punishing.
Enjoyable, yes, for the first few times but with the roulette seemingly lovingly giving it to me I've avoided doing it more than once or twice a week.
I'd enjoy it more if the ilevel cap was raised more.
Wait, they added that piece of shit to the LV60 roulette?
Yep, and it's why I leave daily 60 roulette for last so I can just eat 30min penalty and do something else if it ends up on there.
Can someone give me a quick run down about crafting? Is there a purpose? I'm still fairly new.
You will be able to meld your own gear, repair it up to 199% durability (will be cheaper than repairing at an npc constantly) also repair in dungeons. Make your own food/pots if you care to do so. Misc cash flow crafting materials that higher end / lazy / players with too much gil don't want to make them self.
You're going to have to level a lot of crafts for cross class skills if you want to actually seriously craft stuff. It makes crafting a pretty huge time/gil sink to get in to, even if you just want the handful of mandatory skills. It's pretty stupid easy to make money with crafting later on though, even if all you do is churn out consumables (food/pots) you'll have a steady flow of income.
Specalist classes. Stones now give +20 craft/control but limited 3 per character. 3 characters with crafts leveled if you want all of them though.
SE thinks omni crafters shouldn't be a thing. There are other skills you can use and some require a consumable but not once have I used one of them.