Yah I run whole dungeons without doing a CD (I'm a bad paladin and a healer called me out on it this morning).
Yah I run whole dungeons without doing a CD (I'm a bad paladin and a healer called me out on it this morning).
What really pisses me off as a healer is tanks that don't clearly signal when they're going to stop pulling. Last night had a tank in Ala Mhigo grab the first packs, start going up the stairs...stop for a few seconds... okay, are we done? I pop largesse and then this motherfucker starts running again and I'm like shit, he's going to have 7 packs on him and half my CDs are already blown. Well, he died there, and several other points in the dungeon failed to tank properly too. I know it's hard to grab everything but maybe don't do it if you're not good at it. Got the vibe of someone who was just queueing as tank because it was fast.
You know DPS that start going bonkers on your pulls while you are still running don't help the process? You have to stop at certain point because McDRG McDumb or McBRD McPrick couldn't wait for you to be done and is about to steal aggro on 1 mob you just pulled with a single flash/Abyssal Drain. Its tiring.
I don't understand this mentality of not wanting DPS to do DPS right away, you aren't going to lose hate and if you do just do the (literally any) thing and get it right back. You don't get mad at your healer for healing you during a pull if necessary, why are you mad that DPS want to get in the best position to burn stuff down?
It's to your benefit as well. Unless you're 50 ilvls under your DPS a single overpower/flash/unleash is enough for any DPS to start attacking. Again, unless you're one of those shitters that never touch a mob until they get to their position.
I feel like you don't understand how enmity works. If you pull with ONCE flash/unleash(WARs need to be at an angle, or just hope the mobs bunch up while the WAR is in transit) you will lose aggro at some point, unless you tag them with a range, or just do the AOE threat twice to be safe. Just once is just asking for it, and ilvl doesn't really matter with 1 time. DPS is still hitting, while the tank is still running and not doing anything until they stop. We are talking about pulling multiple groups, not 1 into 2 and not in a short distance. All of that needs to be considered.
Come on man, I know you know better than that. You're just bored and want someone to challenge your opinion.
I understand how enmity works. You're making it 100x more complicated than it actually is.
Melee dps aren't going to be comboing consistently, casters are barely going to be able to cast, and while ranged hits are more consistent they aren't going to be pulling hate unless it's a long pull and you don't accidentally (or intentionally) hit that mob again with whatever while you grab the next group and even if they do a single ranged attack on that mob is going to bring it back.
Like I said if all you're doing is running past mobs without tagging them you shouldn't be doing big pulls. Let's not mention that Sprint is free now so it's even easier to run into position for WAR.
The problem I have most of time as tank is the dps run too slow. It makes long pulls suck because I have to either stop or doubleback just to get the lost mob in range after caster or ranged decided to go ham on the mob.
I will let healer know beforehand at what point I will stop with the pack on long pulls tho because I'm not a complete dick.
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Waiting a whole 2 seconds for the tank to do another Aoe move before unleashing. That doesn't seem like a difficult concept.
Should just play tank instead of dps if you're so eager to blow your load that quickly.
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Another tank chiming in to say attacking during the pull should be obvious. You're not losing your pack unless you're going too slow or missed something. Both are our fault
This is an issue I don't see often unless it specifically involves brd or mch. Another issue is tanks never using sprint, thus taking much longer to get to the next stop, thus allowing more time for said ranged dps to keep attacking. I don't run into these issues as a tank though, and I only flash once/scorn on first pack while sprinting to next pack.
And besides, the vast majority of dungeons have mobs running faster than a mercedes. Most things are literally on the tanks ass so its not hard to turn around and flash/overpower/whatever once more mid pull if you REALLY want to solidify hate.
Thank you, thats exactly my point.
I never said I am against it, I said DPS who go bonkers during initial pulls are tiring, Idk if your BRD McDouche put his dots on all mobs once, but the one seeing just one flash and going tunnel vision on one same monster is just asking for troubles, then your tank stop to ensure it does not happen again by AoEing a 2nd time and the healer whine.
Why is it so hard to wait 1 and a half second? The bad mentality is the DPS tunnel vision, not the opposite. When I RDM I use enmity decrease tools, cost nothing and it make things easy for the tank.
Way to latch on to the one person out of several agreeing with you. smh
Maybe just stop tanking then? We need more healers queueing anyways :D
..and as far as "you don't understand enmity" goes, that's irrelevant. If the dps pulls hate on a mob, you'll live. They'll live. And as long as they bring it to you, it's a faster run overall.
I did not lash out on anyone, was answering to you and the other saying its a bad mentality. I just quoted Twilight cause he said things alot more clearly and accurately.
This fucking day, trying to get my alt through the ropes, 3 rounds of "Pool of Tribute" (normal!) has seen repeated wipes ending with vote abandon, mostly due to terribad healers unable to grasp basic mechanics or dodgeing. I'm EU on NA datacentre, I usually can't dodge Titans plumes even when I know they're coming, but even I can avoid most of this stuff.