I think the hardest part of Mercy is praying you get people who fall back for heals instead of tanking bullets with their face. The silliest part is me and an enemy Mercy both in the same room with our tether-buddies (who are fighting each other and not either Mercy) and it comes down to which of us decides to shoot the other first.
Theres no backlog of Plays of the Game is there? I had a really good PoTG on Genji i wanted to save but I didn't do it last night so its lost forever...
Doesn't Hero Highlights save your last few PotGs?
If you quit the game its lost forever as far as I know.
Didn't know that. That does suck ass....
Lol hit a 31 streak tonight got my 20 finally
I read an article that they are working on PotG/highlight sharing etc... Really wish that came out with the initial release, they are missing a ton of "social media publicity" or whatever, not that they really need it at the moment.
Ready for competitive at this point. Not expecting to reach a high ELO/MMR/etc at all, but I could use a little extra competitive impetus to spice things up.
And Blizzard took a shit on your game because of it. D: It's a weird bug that doesn't seem all that uncommon. I've seen it fixed with a party leader change, disbanding the whole group and the person with the problem inviting everyone, restarting the game, or a full system restart. Their party system is definitely one of the worst on PS4.
I have a party join and a team voice failure issue occasionally. Typically occurs if I play Overwatch, then put the PS4 into rest mode for a long time with the application still running in the background, then try to play again in the still open application later. Restarting the game fully fixes them both for me.
Dev notes about competitive play:
New skins in the summer~
Also, theories about Mercy (the true villain!)
https://www.reddit.com/r/Overwatch/c...watch_villain/
I think my "Undying" 20 kill streak was on a game where we all played Torbjorn minus 1 Lucio... I mean, was epic fun. I played quite well honestly despite the enjoyable cheese.
I can't stand the competitive demographic, so I'll probably avoid it entirely unless i get dragged into it with my brother and his friends.
Not against it being there its just not my thing :\, especially in a game I play almost entirely for the fun.
Hot damn
no (interesting read but I think peoples imagination are a bit out there)Also, theories about Mercy (the true villain!)
https://www.reddit.com/r/Overwatch/c...watch_villain/
Two sides to the competitive demo I think. You've got the hard cores that'd berate anyone for the slightest mishap or hero choice, and you've got some that'd just like a bit more serious side to the game. Like you, I play it mostly for fun. I think I talked with Wulf or someone when it launched about how most games there is some sort of progression that you aim for each and every day. Maybe you're progressing on missions/quests, maybe you're farming mats to craft, grinding currency to buy that new upgrade, etc. It almost feels free to just have a fun game to play for 10 minutes or 5 hours and have fun with no concerns of wasting time not being efficient and earning progress.
With that in mind, I'm looking forward to the competitive addition to hopefully have 5 teammates that didn't eat paint growing up. My hopes are prolly misplaced though and I'll be back to spamming PS4ers with requests for invites to the group the second I log on.
As long as competitive isn't MOBA-tier rage inducing (AKA: "We lost because X is fucking useless shit!" type of bitching), I'm game. I don't want the game to be super serious, but at the same time I don't want a group of players that think stacking 6 of whatever character is funny/want to be cheap/etc.
That will definitely still happen in competitive... in fact i expect more cheese there lol.