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  1. #481
    Sea Torques
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    FF20 confirmed for Brawl.

  2. #482
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    "Major Title's" release dates to be announced between April (EGX/GWD) & June (E3)
    Digital Downloads account for 50% sales, Going to Experiment with a Pokemon Go-like FF title

    http://www.hd.square-enix.com/eng/ne...8q2outline.pdf

  3. #483
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    Probably a Switch/Global release date for DQ XI and Octopath window + official name.

    Don't get hyped for KH3 Switch or anything FF7 related.

  4. #484
    Can you spare some gil?
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    I look forward to Octopath, I had a lot of fun with that demo and still actually play through it sometimes because its so fun.

  5. #485
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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  6. #486
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    Great, now hopefully they localize SaGa: Scarlet Grace.

    Sent from my Nexus 6P using Tapatalk

  7. #487
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    I already bought this on my iPad.

    ..But damn, on Switch? Sold.

  8. #488
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    Already have RS2 on my phone, but that won't stop me from double dipping! Technically it would be "triple dipping" since I have the original Super Famicom cart.

    Hopefully this paves the way for the 3rd one, which was incredible.

  9. #489
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  10. #490
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    Composer Takeharu Ishimoto to Leave SE
    https://twitter.com/ishimoto_music/s...18610464571392

    He is known for composing every Dissida along with Before Crisis: Final Fantasy VII, Last Order: Final Fantasy VII, Crisis Core: Final Fantasy VII, Final Fantasy Type-0, Final Fantasy Agito, The World Ends with You, and Kingdom Hearts 3D: Dream Drop Distance.

  11. #491
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    Yuji Naka, former head of Sonic Team, joining Square Enix as Game Developer
    https://twitter.com/nakayuji/status/955385616971247617

    One of the Lead Programmers of the original Sonic games.
    He is known for quitting Sega right before his team delivered the complete abomination that was Sonic 2006.

    He's even got the lingo down already:
    Quote Originally Posted by Naka Yuji
    Just a quick note to let you know, I joined SQUARE ENIX in January. I’m joining game development as before, and strive to develop games at SQUARE ENIX. I aim to develop an enjoyable game, please look forward to it.

  12. #492
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    He'll fit in nicely, then!

  13. #493
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    "Warrior of Despair" Trademarked in Europe
    https://euipo.europa.eu/eSearch/#det...arks/017724485

  14. #494
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    Xenogears 20th Anniversary
    Character Designer Kunihiko Tanaka and Mecha Designer Junya Ishigaki share Original Sketches and Figure mock-ups

    https://www.dualshockers.com/xenogea...igure-artwork/
    https://twitter.com/gakky1967 | https://twitter.com/NETONEVISIONS

  15. #495
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    Fear Effect: Sedna coming March 6th for PC/PS4/XB1/NSW
    Almost two decades after the franchise made its debut on PlayStation, Square Enix Collective and Sushee are excited to announce that their Fear Effect sequel - Fear Effect Sedna - will hit PS4, Xbox One, Nintendo Switch and PC on Tuesday March 6th, 2018.

    An entirely new chapter in the series, Fear Effect Sedna is co-written by the series’ original writer and takes Hana, Rain, Glas and Deke - along with new addition Axel - into the world of Inuit mythology. Built around a third-person isometric point of view, Fear Effect Sedna combines action, stealth, and puzzle solving with animated cutscenes - crucially including the classic death cutscenes from the original games.

    “Fear Effect Sedna generated an amazing response from fans of the series when we ran our Kickstarter, and with the support of Square Enix Collective and co-producer Forever Entertainment, we’re excited to see just what they make of it come release,” offers Benjamin Anseaume, founder of Sushee.

    “Developing Fear Effect Sedna has really brought the team here at Sushee together, and that’s exactly what the gameplay is about. Each character has different special weapons and the game includes a paused tactical mode to control different team members at the same time and give orders to work as a team. It’s an approach that taps into the core structure of the original games but, with the technology available to us today, feels very 2018.”

    Following on from Fear Effect Sedna, French studio Sushee is also working on the recently announced Fear Effect Reinvented - a remastered take on the original game released on PlayStation almost 18 years ago - also in development for PlayStation 4, Xbox One, Nintendo Switch and PC. The combination of the two Sushee games will bring the Fear Effect IP to an audience of existing fans looking to recapture the spirit of the original games and new players who missed them the first time around.

    “2018 is a big year for Fear Effect and a big year for Collective alike,” says Phil Elliott, Director of Indie Publishing at Square Enix West. “When Square Enix launched Collective, one of the goals was to see if opening up some of our established IP to benefit indie studios, and it’s great to see how Sushee have gone about the task. Fear Effect Sedna is going to be an important chapter in our story for that very reason, and we think 2018 is going to be the year when gamers finally reconnect with the world of Hana, Rain, Glas and Deke.”

    Fear Effect Sedna Features

    • The return of the original Fear Effect’s much loved cast of characters

    • Isometric viewpoint to enable players to interact with multiple characters at the same time

    • Gameplay that mixes real-time action, tactical play, stealth, and puzzles

    • The adrenaline-based “Fear Effect” gameplay mechanic that impacts on both attack and defence

    • Animated stylistic cutscenes, stunning environments, and classic death cutscenes

    • A mature and exciting story that follows mercenaries uncovering the mysteries of Inuit mythology

    Fear Effect Sedna will hit PS4, Xbox One, Nintendo Switch and PC on Tuesday March 6th, 2018 for $19.99/€19.99/£15.99.

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