spent 2 hours on Mog HM set party farming light last night, only one person (not me) got a king mog card during that span.
spent 2 hours on Mog HM set party farming light last night, only one person (not me) got a king mog card during that span.
Random is the worst. NPCs only have 8 cards and of course they are all 3-5 stars. Meanwhile us lowly plebs have 15 1 stars a few 2 and 3 stars and a bahamut card. I had my best luck by putting shit cards right in the middle and sides and just trying to take them back and hopefully snag one of hers along the way. It still sucks.
Chaos is also annoying as they always seem to have the perfect counter . . .
Is there a list of the cards out there yet? I want to collect most of the 1/2 stars but I don't even know what they are.
People keep linking http://ffxivtriad.com/ and the list is pretty good, but I'm not sold on the acquisition conditions yet for all of them
EDIT: It's undergone a lot of changes since last I looked, the info is pretty solid now
Also it's pretty fucking bullshit that NPCs clearly play based on what cards you have even when Open isn't in effect.
I can't beat anyone but Jonas reliably, lol. My pea brain can't understand rules like Plus. All I read is if two cards touch and shit equals something then everything flips on its ass. TT is a game for math nuts, and I'm a words guy.
I gave it a good go, though, but unless I'm playing the basic version with no rules I can't keep up.
http://www.reddit.com/r/ffxiv/commen...explained_for/
Did you read this?
I am awful at math and I do pretty well at Triple Triad, believe in yourself. Getting the GC Leader cards is gonna be awful.
Anyone have a good ascension deck against Indolent Imperial? My trio of beastmen get destroyed.
I'd like to farm this guy for a bit since he has quite a few cards, but my win rate is quite low.
I don't think this is true. You can manipulate them into making the same moves repeatedly even if you change your deck specifically to counter them (super obvious if you play anyone with Order rules)
It's also really obvious in Sudden Death matches as their AI drastically improves once they know all cards available. They don't fall for the same shit in Sudden Death that they do in first round.
Remember it's a perfectly valid strategy to throw down a card with 2 (or sometimes 3) weak sides showing. As you can flip the 2nd weak side back and the AI will often expose a weak side of a good card to get the flip.
Ah you must have more than 30 cards. Im stuck with playing Ixal Amalj'aa Sylph Bahamut and something else.
I probably need to put some more thought into deck composition
I don't remember the match exactly but against the king there was a match that went such that if my last, unused card had been a different card I'd have won.
I altered my deck to swap that last card for another, eventually the same match played out and he made a different move on the 2nd to last turn, preventing the new card from winning the match.
I could be wrong or just remembering it wrong, but it feels like under certain rule conditions the NPC behavior is either somewhat randomized or they know more than they "should".
edit: eh, the more I think about the more I'm inclined to believe I'm probably just remembering it wrong, one of his cards in the deck was probably different and I didn't notice or something
Nah, I'm done with it. I've got a headache from frustration and I can feel my blood pressure rising. TT is not a good game for me and my personality type. I wish you all luck, though.
I'm not a math guy. I can't do it. I couldn't do it in FFVIII, and I can't do it now. When they have a Card game for English majors, I'll be right there. A spelling bee or something, lol, as absurd as it'd be.
Just an example of how easily manipulated the NPCs are. The Coerthas order dude is virtually always a win or draw when you get first turn.
[5:5] Place Ixal bottom right corner
[4:6] He counters Shiva to the right (leaving the top 1 exposed)
[5:5] Place Couerl above Shiva to flip it
[4:6] He counters either above or left of Couerl
[6:4] Place Bahamut to the right of Couerl / middle right slot (flipping Ixal and Couerl)
[5:5] He counters either above Couerl or left of Couerl
Depending on what his cards and the order of your remaining Chocobo and Moogle cards (I forget which is left 7 and which is right 7) will determine whether you win or draw from here (Basically if your 7 can flip something and remain unflippable from being boxed in)
Sometimes, very infrequently, he will counter the initial Ixal by going above it instead. Just throw Couerl above that to flip it and go from there. Usually ends in a draw though.
He may be 100% winnable with the right order of cards. I just rotated my deck after the first time against him and couldn't be assed trying to be more efficient
Has anyone bought the booster packs from the Triple Triad NPC? Wondering if the packs are weighted towards lower * cards, or if it's equal chance, just expensive to buy the packs.