And while I'm going to sound like a broken record, I've had a blast since being back. Forgot how much I love FFXI's music. $10 game and $12 a month isn't going to change anyone's quality of life so if you're on the fence....do it!
And while I'm going to sound like a broken record, I've had a blast since being back. Forgot how much I love FFXI's music. $10 game and $12 a month isn't going to change anyone's quality of life so if you're on the fence....do it!
Out of curiosity, what are the more popular servers?
Asura for NA, Odin for JP, everything else is fairly low pop. Like 200-300 people. Asura and Odin are like 2k+ each.
Right now, 7:20PM EST and Odin has 614 online.
I actually found my original play online box with codes. What else do I need? Didn't I see I just need to know the character names, etc? I know I don't have any of the cards I used, but I think I know the addresses at the time.
Wasn't sure if I should make a new thread for this or if this one would be appropriate, but Kotaku recently reported on people experiencing private servers: https://kotaku.com/final-fantasy-xis...Kotaku_twitter
I figured people play on private servers mostly cause its free...
If WOW Vanilla becomes a big success I could definitely see SE repurposing one or two of their low population servers and rolling it back to RoZ or CoP era. Maybe including some of the present day QOL updates like armor storage and warping using HP crystals.
I can see them not doing that and continuing to spend zero dollars on FFXI. They are still milking people. The playerbase is barely big enough to continue supporting it. Definitely not worth it for them to do any of that work.
Technically speaking they recently made some huge deal about getting somebody or another to develop a couple new musical scores. And also did some massive network hardware upgrades. Not a huge investment by any stretch and mostly just to keep things working good and something that is apart of another low depth content to farm ad nasuem for the next year or 2. I could see them doing say addons maybe but that would be pushing it especially with the whole ps2 dev kit fiasco
I imagine the game would have received more love if it still wasn't a hatch job of a PS2 port.
That said, having not played in many years it does surprise me how much they've done with the game.
It's kind of amazing how much they've done. A lot of quality of life stuff that has existed on 3rd party software has become official parts of the game... of course we've improved upon that but still.
Only took 15 years.
I look to it more as SE wanting a better return on their investment than pleasing a few hundred people who play on "classic" private servers. Meanwhile, I'd make an argument that private servers would be that much more popular if they weren't more or less only coded up to CoP.
Either way, let Wildstar be a lesson for those who pine for the good ol' days in today's MMO market. WoW will probably have an okay spike of curiosity at first, but it'll drop off fast depending on just where they set anchor and handle QoL things/UI support.