Is this going to be the exact same thread as the "Live Presentation Event: The Future of Final Fantasy XI (03/19/2015)" thread? Because if so just lock it now. The pointless arguing and transition into bitching about 14 is completely uninteresting and stupid.
The graphics would be the first thing I would say needs to be updated. Most idiots these days are only concerned with graphics, I know people who are bored to tears in certain games but still play them because they are pretty. It needed to have been advertised better after that point, they did send emails reminding people of version updates but that was to old players who are butthurt over the 75 days being gone no doubt. The events in this game are still the same as they always were, I don't miss those days at all anyway. Another big thing was the price, they really shouldn't have kept the sub fee 12.95 after all these years or they could have bundled it with 14 price. Some reason people freak out over 12.95 like its a lot of money.... its cheap as hell yet countless people I've asked as to why they don't play 11 (and 14) cite the fact it has a monthly fee. Yet I bet they blow a lot more than 12.95 on shit they don't need or that they waste. The combat system had nothing wrong with it outside of needing a better UI as this one has aged. Slow paced combat is fine, people still play games with turn based and its been a traditional thing in FF series anyway. They should have copied things from windower too and made gear swaps more efficient with their equip sets, the lockstyle was almost perfect to compliment that.
Graphic update would have meant dropping PS2 and re working the game into a PC base which we know wasn't feasible or they deemed not worth the cost. So that wouldnt be able to keep the game running longer.
He asked what they could have done to make the game better. The option was there, they just didn't want to invest the money.
And again, the best graphical update XI could've hoped for was higher resolution textures. Anything beyond that? New fucking game.
Biggest example I can think of is Alexandrite. Hopefully it's easier now, but back then, damn if they didn't make them insanely hard to obtain. 30,000 was an OK amount if you were seeing near 500 every run. If Salvage was then split into one run a week, it would have essentially taken about 2 months to finish that leg of the quest, which is pretty reasonable. However, Salvage back in the days was a hellish fest of doing runs that would net you at best 50 Alex. Before this, Dynamis was also a problem too with the same story. And then the HMP as you mentioned. I knew plenty of people who instead opted to bot fish, cheat, rob from LS banks, buy gil, or simply farm gil day and night to earn currency instead. I feel they could add similar content now (relics, salvage type upgradable gear) but lessen the crazy amount of currency that would be needed to obtain/upgrade. They could also do with a FATE type of content at this point as well, for people who are solo players or low party number teams for exping/obtaining gear.
I still think the graphics didn't need an overhaul, but I would have sooner wanted them to fully support their Windowed mode and then extended themselves into supporting 3rd party plugins as well. The team always had this disconnect from the players which was their biggest flaw. Speaking of now, I would do it still and instead would have broken down this one large expansion that's coming into patches similar in aspect to the 3 add-ons or Abyssea. I do feel for them, however -- they probably don't have the funding to even create all new, intricate, zones for the game.
Progression cost is something I'd most definitely lump into the accessibility umbrella. When some people see what is eventually needed, something they might've done turns into, "No way I'm going to waste time on that!" Unfortunately, you will get the hardcore base demanding such things be present because the game would die without them or whatever. SE had a chance to toss that aside when RMEs lacked ilvl updates, but we know the rest of the story there.
The most important ones:
- Home point crystal warp
- Level Sync
- Valor books
- Survival guides
- Map aquisition
Alot of people just got immensly frustrated because they had to sit tight in port jeuno/whitegate Looking for Party, or because of those ass long walks to areas they allready had visited multiple times.
Dont get me wrong ToAU was the peak time of FFXI and a really really excellent expansion, but they failed to adress major issues with it just because the devs didnt want to be "WoWish". Holy fuck at the amount of walking indeed.
I also agree with Damane in allowing the playerbase more QoL adjustments that would have made the game a less of a mundane task. I mean it took them almost 11 years just to increase the normal running speed only a little bit, which is pretty sad when you can't use a chocobo in a dungeon or in a city.
Seriously the 1. mythic wouldnt even have poped up so soon if it werent for alex dupes lol
I always saw the solution as attempting to please those who are left to play, something which they haven't done as well even under Matsui's command. They were always about trying to draw in new players, but it's just not happening because of FFXIV & DQX, two newer MMOs created by SE. If only they maintained their focus on older players and players who have recently played but quit it would have had a better outcome. Even then, there's just something about playing an older MMO, then jumping ship to the newer, shinier game made by the same company. This similar thing happened with Everquest and EQ2.
To that end, they are simply better off working with the fans who are still around and wouldn't abandon the game for anything -- could start with sooner than later server merges and add even more content that favors 1 or 2 party systems rather than alliance content. They should also completely marginalize the level up and raise systems in any way they can. Leveling up from 1 to 99 should be a relatively painless process if it's not already and they should remove the EXP loss from dying if they haven't already since.
It annoys me as well, because many, MANY solid ideas have been stifled because of their (Japan's) obsession with console-first (in the past) and now, mobile-first. These games could have been so much better had they started with a PC base and simply expanded off into consoles. XI could have easily continued, and many options (including single player) could have been realistically explored. SE is learning what everyone else already knew for years, even those without any experience in game development: centering your technology around a goddamn console is retarded (in general, really, but also) if you're ever going to plan on involving PC into the mix.
SE was (and in some areas still is) far too prideful for their own good in adopting a centralized approach instead of catering to themselves first and the world second. Had XI been designed with PC in mind first, it, like the game it was copied from (Everquest, duh), it could undoubtedly continue to churn out Xpac after Xpac and continue to adapt to a changing market.
How many times has Japan catered to themselves and been bitten in the ass over it? How many articles were we reading half a decade ago about how Japan's market was shrinking; about how the Japanese were abandoning console gaming; about how Japan would need to broaden their approach or lose relevance? Its just frustrating as a fan. You wish you could dictate or at least influence them a bit, because you want to see them thrive, but ugh.
Part of that is why I'm still in this thread. My frustration stems beyond XI; it stems to Japan in general. I see XI's inglorious end and hear all of the excuses surrounding the bullshit PS2 and look at the future, where the Breath of Fire series is reduced to a moeblob bullshit inkstain on smart phones. This is the Japan I grew up idolizing. Its... disheartening.
Are people still talking about whether or not the game is losing money right now? If you think the game is losing money then you might not be very smart. They would literally have no reason to keep a game alive that has such a low number of players if it wasn't at least making some form of money for them. Will the game ever make as much money as it did in the past, no. What we're seeing here is them maximizing their profit margin as the game sits now. This way when more people quit the game (which is inevitable) they will retain income on the game longer. In order to add to this whole equation they're taking FFXI into other avenues via smart phones and a whole other smart phone game entirely. Gotta milk that ffxi cow for all its worth until it becomes nothing but a worthless husk of a game. Don't underestimate a JP salesman. They will get their money.
I hope they change their mind about the first part of RoV being lvl 60ish X.X