Digital Entertainment
The Digital Entertainment segment cons
ists of planning, development, dist
ribution, and operation of digital
entertainment content primarily in the form of games.
Digital entertainment cont
ent is offered to meet
customer lifestyles across a variety of usage environ
ments such as consumer game consoles (including
handheld game machines), personal computers and smart devices.
In the consolidated fiscal year under review, repeat sales, primarily through download, of catalogue titles
released in the prior fiscal year were strong, while t
he Group released fewer full-length console game titles
compared with the prior fiscal year.
In the area of content for platforms such as smart devices and PC browser,
“SENGOKU IXA,
” a browser
game and “
DRAGON QUEST MONSTERS SUPER LIGH
T,” a game for smartphones continued to show
strong performance. “
SCHOOLGIRL STRIKERS
,” “
FINAL FANTASY RECORD KEEPER
,” and “
Kai-ri-Sei
Million Arthur
,” games for smartphones newly released duri
ng the fiscal year ended March 31, 2015 have
been showing strong performance as well.
Massively mulitiplayer online role playing games such as “
FINAL FANTASY XIV
” and “
DRAGON QUEST
X
” have been making favorable progress.
Net sales and operating income in the Digital Entertainment segment totaled ¥111,926 million (an increase
-
1
-
of 18.4% from the prior fiscal year) and ¥17,276 millio
n (an increase of 61.3% from the prior fiscal year),
respectively.