Check Stig's link. Basically before you fight the 2nd boss if I remember location progression properly.
Check Stig's link. Basically before you fight the 2nd boss if I remember location progression properly.
Limited Run Games announced a physical version of Curse of the Moon 2 will be available: https://twitter.com/LimitedRunGames/...42397367746560
Wooo so I'm a bit further into the game and just spent about 20 attempts killing Bloodless (Vampire Woman with 2 umbrellas floating around her).
I felt like I really sucked haha (and I found Symphony of the Night no challenge at all, and I often make comparisons to it on stream), or maybe I was underleveled. I know I'm late to the train but I was wondering if anyone else struggled on her. When I port my VOD to youtube I'm going to trim the 30 mins or so I spent retrying on the boss
Things that made me struggle:
her random jump forwards and back (she would often collide into me or I jump on her and it hurts me)
the random umbrella attacks
After Zangetsu, she's probably the hardest boss you'll face for a while. But yeah, I banged my head on her for a bit. Poison weapons actually seem to do really well at that point in the game with her.
I'm at 86% map completion so I think I am nearing the end of the game. I picked up the millionaire's key in the area of extra large proportions and I distinctively remember where to use it, so I went for it because I was ending my stream anyway for the night.
Was my stream RNG/luck this good? I basically attempted it twice and 2/2 I rolled 777 before I got annihilated lol. Should I buy a lottery ticket tomorrow?
It's somewhat common. Good way to farm gold is if he doesn't pop a 777 just exit and go back in.
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On a slightly unrelated note: Curse of the Moon 2 is pretty dope. Highly recommend for only 15 bucks.
And it has coop...that thing we've been waiting for in RotN!
New update:
https://www.kickstarter.com/projects.../posts/3012169
https://playbloodstained.com/status/
New/Updated roadmap and they're adding Bloodless as a new playable character (in addition to the unknown being added later).
Did anybody play much of the rando? After I finished the regular game, I tried a couple seeds but got bored about an hour, hour and a half in on my tries. Things were just going on pretty vanilla and I didn't care. Then I thought about it and if I had things that would really open it up, the seeds might have been unbearable. The regular game was just so linear that I question how well this game did as a randomizer.
tbh them scrapping the roguelike mode was probably the deathknell of any robust variety. I know randomizer was their compromise, but just shifting loot pools around is nothing compared to the potential of the castle being different every game. Alt characters not having a story written around them kinda sucks, too.
I’m still hoping for some kind of remaster version where they add a proper final dungeon to the main story.
Patch dropped sometime yesterday, but been hearing some (major) bugs with it like saves being invalidated. May wanna hold off downloading a few days.
My kingdom for an updated SotN that would look like that.
I was just watching some SotN last night. Agreed. Game still holds up of course, but christ, seeing a modern version would be incredible.
Having played it earlier, you're honestly going to want a SotN more in the vein of OG Bloodstained. The inference of Classic is pretty literal here, as the controls are as janky as the original NES Castlevania with a slide and an (irksome) double-jump back flip added. Items also feel woefully underpowered. The tongue-in-cheek copypasta of the original CV castle with the stage layouts is also real.
The "collab" that accompanied this patch is also a joke, as it's literally one long stretch of screen with a couple mobs, a pixelated boss, and a crappy familiar shard.
That's an April Fool's thing right?