That's pretty fucking cool. I can do the concept to 3D pipeline for characters and environment, but rigging is definitely not my forte.
Kickstarter Update
Once again, the amount of transparency they're showing is astounding.Hello again everyone! Not to be outdone, our amazing production and development teams came through with confirmed updates to share with you regarding progress on bug fixing, DLC and improvements to the Switch, and even bonus info on platform wide improvements! So let’s dive right in:
Chest Bug
Xbox One (Status: Fix Incoming)
- Treasure chest issues have been fixed; after the patch, unique items will be obtainable even on existing playthroughs.
- The patch for this should be submitted today (Wednesday), and we anticipate public release on Friday or Saturday.
- The teams are also working on additional improvements and bug fixes.
Playstation 4 (Status—unchanged)
- The problems causing the bug have been identified, teams are working to identify and implement solutions.
- No new users affected by this bug, just like before all new games/playthroughs are safe to play.
Nintendo Switch (Status—fix being tested)
- The fix is currently in test, the submission date we were working toward has been delayed due to a graphical bug that has reemerged.
- We anticipate testing will be completed by next week, which would mean an ETA of public release during the week of July 15, 2019.
Improvements
Map Improvements
- Map close button has been remapped to standard exit/close button
- Marker button has been changed
- Trail display button has been changed
- Map scroll speed improved
- Zoom in and zoom out improved
- Zoom level retained when reopening the map
- Auto-center when opening the map
- Bug fix: No longer displaying enemies for completed quests
Fixed items getting stuck on walls/geometry
- The functionality of waiting until the item is collected automatically has been left in, in case the issue persists.
Switch-specific Improvements
- HD Rumble issues in certain areas of the game have been fixed
- Enabled Traditional Chinese language option
- Fixed instances where the game would crash while transitioning between rooms
- Work has been done on the technical "non-visible" side of things to improve input delay, stability, and various optimizations. The teams are continuing to work on these items and we'll have future updates and plans to share soon.
"Iga's Back Pack" DLC
Xbox One (Status—DLC being tested)
- Testing will happen next week, if completed successfully we will submit and have an updated ETA for release during the week of July 15, 2019.
Playstation 4 (Status—DLC submitted, pending approval and release)
- We're currently working through some submissions with Sony, and plan to have an update, hopefully for release, next week.
Nintendo Switch (Status—DLC approved, release imminent)
- The DLC has been approved by Nintendo, we're just taking the final steps to make it go live.
A quick clarification on Backer IDs: Please note that the Backer ID system will not work if you backed at the $28 or $60 tier, because those did not include the Credit Clan reward. The Backer ID/credits system only works if you backed at an eligible $100+ tier. If you do have your name in the credits and are having trouble finding your backer ID, you can find more information in the previous update.
That’s it for now, as always please keep your feedback coming, we’re all dedicated to Bloodstained for the (very) long term, and the teams at WayForward, ArtPlay and the production teams at 505 are making incredible progress. They’re literally working together like some sort of inspirational Star Trek crew, no joke, it’s pretty amazing.
For all our fans in the United States, we wish you all a happy July 4th holiday! ‘Murica! :D
Roberto Piraino “Angel-Corlux”
Global Brand Manager
505 Games
EDIT: Also a preview of the Alchemist Treasure for higher tier backers:
Spoiler: show
Anyone make Ridill yet? Curious what it's like seeing as how it has practically the same requirements as Blue Rose at a much lower damage rating.
It hits 3 times per swing
I have, but I never tested it. I assume with a low damage it's similar to other weapons that hit more than once per swing, but more than likely loses out to RV due to not having the ability to attack while moving.
Edit: And beaten due to reading info above.
Dumb question on techniques. Do the technique and command lists only show in the journal after you do a technique for the first time? I know I've run across at least ten books showing techniques, but the journal is only showing three.
Sent from my SM-G975U using Tapatalk
Yes, they show up only after you've done it once. Additionally, only certain weapons can do certain techniques until you master it. For instance, one of the first books you get is a boot tech which can only be done with kung fu shoes and some other pair of boots. When you master that tech you can do it with any pair of boots tho
The game doesnt tell you this unless you go through the guides.
I believe theres one sword tech that doesnt work with multiple weapons even if you master it, and theres one staff tech thats exclusive to that weapon. Not sure about others.
There are a couple weapon specific ones, yeah. Think Bandit Blade is exclusive. There's a staff/spear, as well. Unfortunately, techniques just tend not to seem worth it in the game unless you can figure out how to sequence break with Flashing Air Kick.
Yeah, my one gripe I've had with the game is having to look up the occasional guide to figure out that now that I'm done with Point E, I need to back track to point B and make sure I go the right way and go to point T instead of point Y. Other then that, the game has been great. Did have one crash, but it only cost me about 3 minutes, and I've learned to ignore the missing text during conversations.
Yeah, underwater access and where the aegis armor is isn't exactly what I'd call intuitive. Suppose train access could get a nod, too, as it's possible to not ever interact with the camera before needing to.
Still wondering how they intend to handle co-op as well as other unreleased things, but unfucking the Switch version seems to be taking priority.
Wishful thinking but I hope they can polish the graphics for the Switch version too. They're just so grainy and the Switch is far more powerful than that.
Wait
Interact with the camera?!?
I'm talking about getting your photo taken for the ID. If you go to the left of the shop and try to interact with it before getting the silver bromide, you'll get a short CS talking about it. Completely missable if you don't.
ohhhh, I thought you could move the camera angle lmao
Well, to that end, there's a piece of gear called Eye of Horus that'll zoom out the camera, but I'm not sure it works in all areas since I only ever equipped it in the tower when I was having trouble making the blood bugs spawn.
Finally got around to finishing this. Absolutely loved it. Ended up mostly using guns and than Bandit Blade. Welcome Company/Void Ray combo is dumb, strong, and fun when maxed out with guns. Rarely ever bothered to swing at bosses with any melee weapons towards the end. Just kept back and pew pew’d or ran around them with the portraits lol. I’m also at 99.8% so time to back-track like crazy lol. Still need to beat the 8-bit Nightmare portion along with completing the bestiary.
I did have a few gripes and one major disappointment.
Spoiler: show
Having said that, I heavily regret not splurging during the Kickstarter into having a portrait of myself in the game. Can’t wait for some DLC.
I'm at the end right now. Pissed I can't platinum the game on first play through as I missed 1 trophy. Just trying to finish off the item achievement, and I think then that just leaves the last 1% of the map, beat the hidden boss, beating the game, then doing a NG+ and rush to get the one missed trophy.
I also pretty much agree with your gripes
Spoiler: show