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  1. #81
    Old Odin
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    does temper multiattacks also apply on WS?

  2. #82
    Relic Horn
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    They do.

  3. #83

    They dropped a big chunk of enfeeblement magic data on the official forums.

    http://forum.square-enix.com/ffxi/th...820#post558820

    Spoiler: show
    Slow (Change in attack delay)
    Lowest effect value when MND is 75 less than your enemy: around 7.3%
    Highest effect value when MND is 75 more than your enemy: around 29.2%

    Slow II (Change in attack delay)
    Lowest effect value when MND is 75 less than your enemy: around 12.5%
    Highest effect value when MND is 75 more than your enemy: around 35.1%
    *With each merit point increase, the effect value grows by about 1%.

    Paralyze (Change in the rate of Paralysis)
    Lowest effect value when MND is 40 less than your enemy: around 5.0%
    Highest effect value when MND is 40 more than your enemy: around 25.0%

    Paralyze II (Change in the rate of Paralysis)
    Lowest effect value when MND is 40 less than your enemy: around 10.0%
    Highest effect value when MND is 40 more than your enemy: around 30.0%
    *With each merit point increase, the effect value grows by about 1%.

    Blind (Change in reduced physical accuracy effect)
    Lowest value when your MND is 40 under an enemy’s INT: 5
    Highest value when your MND is 60 over an enemy’s INT: 30

    Blind II (Change in reduced physical accuracy effect)
    Lowest value when your MND is 40 under an enemy’s INT: 15
    Highest value when your MND is 60 over an enemy’s INT: 40

    Distract (Change in reduced physical evasion effect)
    Lowest value when your MND and an enemy’s MND are the same: 0
    Highest value when your MND is 50 over an enemy’s MND: 10
    *When your enfeebling magic skill is 125, the maximum value for this effect is 25. MND is then factored into this after.

    Distract II (Change in reduced physical evasion effect)
    Lowest value when your MND and an enemy’s MND are the same: 0
    Highest value when your MND is 50 over an enemy’s MND: 10
    *When your enfeebling magic skill is 350, the maximum value for this effect is 40. MND is then factored into this after.

    Distract III (Change in reduced physical evasion effect)
    Lowest value when your MND and an enemy’s MND are the same: 0
    Highest value when your MND is 50 over an enemy’s MND: 10
    *When your enfeebling magic skill is 610, the maximum value for this effect is 80. MND is then factored into this after.

    Frazzle (Change in reduced magical evasion effect)
    Lowest value when your MND and an enemy’s MND are the same: 0
    Highest value when your MND is 100 over an enemy’s MND: 10
    *When your enfeebling magic skill is 135, the maximum value for this effect is 25. MND is then factored into this after.

    Frazzle II (Change in reduced magical evasion effect)
    Lowest value when your MND and an enemy’s MND are the same: 0
    Highest value when your MND is 100 over an enemy’s MND: 10
    *When your enfeebling magic skill is 365, the maximum value for this effect is 40. MND is then factored into this after.

    Frazzle III (Change in reduced magical evasion effect)
    Lowest value when your MND and an enemy’s MND are the same: 0
    Highest value when your MND is 100 over an enemy’s MND: 10
    *When your enfeebling magic skill is 625, the maximum value for this effect is 80. MND is then factored into this after.

    Addle (Change in reduced magical accuracy effect)
    Lowest value when your MND and an enemy’s MND are the same: 0
    Highest value when your MND is 100 over an enemy’s MND: 20
    *Regardless of enfeebling magic skill, the amount of reduced magical accuracy is -20.

    Addle II (Change in reduced magical accuracy effect)
    Lowest value when your MND and an enemy’s MND are the same: 0
    Highest value when your MND is 100 over an enemy’s MND: 50
    ※*Regardless of enfeebling magic skill, the amount of reduced magical accuracy is -50.

  4. #84
    Sea Torques
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    Quote Originally Posted by Byrthnoth View Post
    RDM Meree: Finally actually a thing?
    It's nice, I'm self SCing non stop with nothing but my own buffs.

  5. #85
    Sea Torques
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    Threnody testing:

    Tier 1:
    Naked - gives -50 elemental resistance
    99Ghorn - gives -70 elemental resistance

    Tier 2:
    Naked - gives -160 elemental resistance
    99Ghorn - gives -180 elemental resistance

    additional skill+ does nothing, only modifier is threnody or song+ gear.

  6. #86
    Ridill
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    T2 is rather strong. Might only be for a single element but that is a lot of resistance. Potency is increased by SV/Marcato too right?

  7. #87
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    -70 seems... much stronger than I always gave it credit for, honestly.

    Does skill ever do something for song debuffs? I'm afraid it only adds up to macc to stick the debuff but nothing for potency.
    Or if there's an effect on potency it gotta cap really low.

  8. #88
    Sea Torques
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    Quote Originally Posted by dasva View Post
    T2 is rather strong. Might only be for a single element but that is a lot of resistance. Potency is increased by SV/Marcato too right?
    Marcato gave T2 with Ghorn -270 elemental resistance.

    Soul Voice gave T2 with Ghorn -360 elemental resistance.

  9. #89
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    How do you measure elemental resistance btw? Ballista?

  10. #90
    Smells like Onions
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    Quote Originally Posted by Sechs View Post
    -160 seems... much stronger than I always gave it credit for, honestly.

    Does skill ever do something for song debuffs? I'm afraid it only adds up to macc to stick the debuff but nothing for potency.
    Or if there's an effect on potency it gotta cap really low.
    I think skill affects Nocturne duration. It might have been on the test server when I tested that though, a long time ago.

    Quote Originally Posted by Sechs View Post
    How do you measure elemental resistance btw? Ballista?
    When I tested it I used a gnat's pandemic nip to transfer it from the gnat to myself. The elemental resist counter didn't display past -99 so I had to get a WHM to barspell me. I don't know if Protey tested the same way.

  11. #91
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    Yeah, need something that transfers debuffs. IIRC, I used Light Limules the time that I tested it.

  12. #92
    Ridill
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    Absorbing Shield works too iirc

  13. #93
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    Quote Originally Posted by Sechs View Post
    How do you measure elemental resistance btw? Ballista?
    brenner and look at your equipment menu.

  14. #94
    Puppetmaster
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    not sure if anyone posted it yet, but HelixII spells don`t work with Immanence. So we still have to use helix I spells for skillchains and MB with a helix II ( which will need alacrity due to extra long cast, but it works)

  15. #95
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    Reading again the values of Threnodies, they seem pretty big, larger than they ever seemed to be "eyeballing" the difference.
    How can you convert elemental resistance into meva to get an idea of how much they compare to stuff like Frazzle or Languor?
    Clearly it can't be 1:1

  16. #96
    Relic Horn
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    It is 1:1. If you ever get a T2 threnody on a mob, it makes a massive difference.

  17. #97
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    I'm not getting it.
    Dunna languor is ~75 MEVA reduction (all elements, of course).
    From that test T1 Threnody is -70. Should be a similar value, yet I've hardly ever seen a big enough difference, was barely noticeable in the majority of situations. The same doesn't apply to Languor, it's a HUGE difference.
    Now T2 are a different story, without knowing the numbers I could immediately see they did make a noticeable difference in the resist rate of nukes and stick-rate of debuffs.


    tl;dr
    It doesn't seem to me it's 1:1 because Languor makes a clearly noticeable difference, T1 Threnody never did make such a noticeable difference from my experience. There has to be something more than just an 1:1 conversion rate.

  18. #98
    Relic Horn
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    I've always noticed a similar result for T1 threnodies and languor, myself, actually, and would have eyeballed them to be of roughly the same strength before SE posted about Languor's potency.

  19. #99
    HABS SUCK!!!!!
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    Quote Originally Posted by Sechs View Post
    I'm not getting it.
    Dunna languor is ~75 MEVA reduction (all elements, of course).
    From that test T1 Threnody is -70. Should be a similar value, yet I've hardly ever seen a big enough difference, was barely noticeable in the majority of situations. The same doesn't apply to Languor, it's a HUGE difference.
    Now T2 are a different story, without knowing the numbers I could immediately see they did make a noticeable difference in the resist rate of nukes and stick-rate of debuffs.


    tl;dr
    It doesn't seem to me it's 1:1 because Languor makes a clearly noticeable difference, T1 Threnody never did make such a noticeable difference from my experience. There has to be something more than just an 1:1 conversion rate.
    Are you eyeballing Languor alone vs Threnody, or Languor and Focus vs Threnody?

  20. #100
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    Languor alone vs Threnody alone.
    I'm talking eyebelled stuff from years of playing bard since level 75, or being a mage in pt with a brd using threnodies. (languor didn't even exist at the time)
    I've always been one of the few BRDs who always tried to stick the right threnody just because I'm OCD about that, but in the BRD community (and even more) it's been considered a "meh" debuff for like... forever. I remembre how many times I got laughed up by LS mates or leaders because of how little difference it made.
    I gotta admit, I've always got the impression it made a very little difference myself.

    Then Languor came up, many years later, and on whatever job I was I could notice quite an impressive difference. From never being able to stick a debuff, to being able to always stick it within max 3 casts.



    Now this could all be the fruit of a massive bias of course, but I'm still somehow a bit skeptic given how long it lasted and how it was shared by many other people.

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