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  1. #61
    Banned.

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    Well that seems rather unbalanced. Wonder if SE is just lazy and puts their accuracy at 99999 since they figure no one will bother trying to evade it anyway

  2. #62
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    Quote Originally Posted by vivbiibasjiu View Post
    Well that seems rather unbalanced. Wonder if SE is just lazy and puts their accuracy at 99999 since they figure no one will bother trying to evade it anyway
    It's been like that for years. Super NM's tend to have maximum accuracy regardless of what you do to them, it's SE's way of forcing you to deal with their NMs unbalanced moves. Of course I don't think they have realized yet what happens when you stack Vex and Attunement. Once they figure it out they will created NMs what ignore that and we'll have to figure out another way to deal with those same overpowered moves.

  3. #63
    Old Odin
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    Quote Originally Posted by Saevel View Post
    It's been like that for years. Super NM's tend to have maximum accuracy regardless of what you do to them, it's SE's way of forcing you to deal with their NMs unbalanced moves. Of course I don't think they have realized yet what happens when you stack Vex and Attunement. Once they figure it out they will created NMs what ignore that and we'll have to figure out another way to deal with those same overpowered moves.
    this is not true because otherwise foil wouldnt be usefull at all (and gets overwritten by evadown moves). and foil lets you evade alot of stuff from Nm physical moves.

  4. #64
    Sea Torques
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    Leviathan

    been getting weird results with carnage elegy vs magic/gear haste.

    with carnage elegy only and no haste gear/spell, reraise came out with the expected 90 seconds.
    with carnage elegy and haste spell (150/1024) was getting 81 seconds recast (expected).
    with carnage elegy and 15% haste gear (152/1024 to be exact) was getting 88 seconds recast (expected recast to be closer to 81 seconds).

    The 2/1024 difference between gear and magic haste should not make for 7 seconds recast difference (since gear haste is more, it would give a better result anyway).

    It was like gear haste had a diminished effect when applied against elegy. For instance, even with 12% in gear haste I was still getting 90 seconds recast.

  5. #65
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    Quote Originally Posted by Damane View Post
    this is not true because otherwise foil wouldnt be usefull at all (and gets overwritten by evadown moves). and foil lets you evade alot of stuff from Nm physical moves.
    Foil is in a separate category and has absolutely zero to do with physical evasion. It seems to be a flat percentage chance that the enemies special move, whether it's magic, physical or breath, will just flat out miss. Evasion on the other hand is subject to the same linear acc vs evade mechanic, it even has a level correction component in older area's. Mega boss's tend to have deliberately inflated acc values and has been that way since 75. Some older tanking strats involved using to do Ninja / Thief + double mambo + blind, before the utsusemi nerf and subsequent creation of ridiculously accurate targets.

  6. #66
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    Wrong, Foil is just evasion. Go check BG wiki's reference and keep reading for about a page.

  7. #67
    Old Odin
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    Quote Originally Posted by Saevel View Post
    Foil is in a separate category and has absolutely zero to do with physical evasion. It seems to be a flat percentage chance that the enemies special move, whether it's magic, physical or breath, will just flat out miss. Evasion on the other hand is subject to the same linear acc vs evade mechanic, it even has a level correction component in older area's. Mega boss's tend to have deliberately inflated acc values and has been that way since 75. Some older tanking strats involved using to do Ninja / Thief + double mambo + blind, before the utsusemi nerf and subsequent creation of ridiculously accurate targets.
    this is wrong info from your side, foil is evasion. it gets overwritten by evasion down moves and it will have no effect when you have a -evasion down debuff on, similar to how haste has no effect when cast on someone that was hit by slowga

  8. #68
    Sea Torques
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    The testing just went SUPERNOVA!

    They said that exact value Slow/2 testing would drive a man insane...but I did it I tell you! Sure, several kittens and other lower lifeforms were obliterated from existence just by observing the sheer awesomeness that was this testing.... but it was worth it!

    Enfeebling Skill did nothing, it was all about dMND. The "Slow Amount" is the number over 1024 (i.e.: 75 dMND for Slow gives 300/1024).

    Slow1:
    Spoiler: show
    [/quote]
    dMND-----Slow Amount
    159------------300
    75-------------300
    74-------------298
    73-------------296
    72-------------294
    71-------------292
    70-------------290
    69-------------288
    68-------------286
    67-------------284
    66-------------282
    65-------------280
    64-------------278
    63-------------276
    62-------------274
    61-------------272
    60-------------270
    59-------------268
    58-------------266
    57-------------264
    56-------------262
    55-------------260
    54-------------258
    53-------------256
    52-------------254
    51-------------252
    50-------------250
    49-------------248
    48-------------246
    47-------------244
    46-------------242
    45-------------240
    44-------------238
    43-------------236
    42-------------234
    41-------------232
    40-------------230
    39-------------228
    38-------------226
    37-------------224
    36-------------222
    35-------------220
    34-------------218
    33-------------216
    32-------------214
    31-------------212
    30-------------210
    29-------------208
    28-------------206
    27-------------204
    26-------------202
    25-------------200
    24-------------198
    23-------------196
    22-------------194
    21-------------192
    20-------------190
    19-------------188
    18-------------186
    17-------------184
    16-------------182
    15-------------180
    14-------------178
    13-------------176
    12-------------174
    11-------------172
    10-------------170
    9--------------168
    8--------------166
    7--------------164
    6--------------162
    5--------------160
    4--------------158
    3--------------156
    2--------------154
    1--------------152
    0--------------150
    -1-------------149
    -2-------------148
    -3-------------147
    -4-------------146
    -5-------------145
    -6-------------144
    -7-------------143
    -8-------------142
    -9-------------141
    -10------------140
    -11------------139
    -12------------138
    -13------------137
    -14------------136
    -15------------135
    -16------------134
    -17------------133
    -18------------132
    -19------------131
    -20------------130
    -21------------129
    -22------------128
    -23------------127
    -24------------126
    -25------------125
    -26------------124
    -27------------123
    -28------------122
    -29------------121
    -30------------120
    -31------------119
    -32------------118
    -33------------117
    -34------------116
    -35------------115
    -36------------114
    -37------------113
    -38------------112
    -39------------111
    -40------------110
    -41------------109
    -42------------108
    -43------------107
    -44------------106
    -45------------105
    -46------------104
    -47------------103
    -48------------102
    -49------------101
    -50------------100
    -51------------99
    -52------------98
    -53------------97
    -54------------96
    -55------------95
    -56------------94
    -57------------93
    -58------------92
    -59------------91
    -60------------90
    -61------------89
    -62------------88
    -63------------87
    -64------------86
    -65------------85
    -66------------84
    -67------------83
    -68------------82
    -69------------81
    -70------------80
    -71------------79
    -72------------78
    -73------------77
    -74------------76
    -75------------75
    -150-----------75

    [/quote]


    From this data we see that the Slow Amount changes 2 every dMND above 0, then Slow Amount changes 1 every dMND below 0. Formula:

    Slow = (2)(dMND) +150 for dMND > 0; Slow = dMND + 150 for dMND < 0; Slow Amount caps at 75 and 300.

    Slow2 - 1 Merit:
    Spoiler: show
    [/quote]
    dMND-----Slow Amount
    171------------360
    75-------------360
    74-------------358
    73-------------356
    72-------------355
    71-------------353
    70-------------352
    69-------------350
    68-------------349
    67-------------347
    66-------------346
    65-------------344
    64-------------342
    63-------------341
    62-------------339
    61-------------338
    60-------------336
    59-------------335
    58-------------333
    57-------------332
    56-------------330
    55-------------329
    54-------------327
    53-------------325
    52-------------324
    51-------------322
    50-------------321
    49-------------319
    48-------------318
    47-------------316
    46-------------315
    45-------------313
    44-------------312
    43-------------310
    42-------------308
    41-------------307
    40-------------305
    39-------------304
    38-------------302
    37-------------301
    36-------------299
    35-------------298
    34-------------296
    33-------------295
    32-------------293
    31-------------292
    30-------------290
    29-------------288
    28-------------287
    27-------------285
    26-------------284
    25-------------282
    24-------------281
    23-------------279
    22-------------278
    21-------------276
    20-------------274
    19-------------273
    18-------------271
    17-------------270
    16-------------268
    15-------------267
    14-------------265
    13-------------264
    12-------------262
    11-------------261
    10-------------259
    9--------------257
    8--------------256
    7--------------254
    6--------------253
    5--------------251
    4--------------250
    3--------------248
    2--------------247
    1--------------245
    0--------------244
    -1-------------242
    -2-------------240
    -3-------------239
    -4-------------237
    -5-------------236
    -6-------------234
    -7-------------233
    -8-------------231
    -9-------------230
    -10------------228
    -11------------226
    -12------------225
    -13------------223
    -14------------222
    -15------------220
    -16------------219
    -17------------217
    -18------------216
    -19------------214
    -20------------213
    -21------------211
    -22------------209
    -23------------208
    -24------------206
    -25------------205
    -26------------203
    -27------------202
    -28------------200
    -29------------199
    -30------------197
    -31------------196
    -32------------194
    -33------------192
    -34------------191
    -35------------189
    -36------------188
    -37------------186
    -38------------185
    -39------------183
    -40------------182
    -41------------180
    -42------------179
    -43------------177
    -44------------175
    -45------------174
    -46------------172
    -47------------171
    -48------------169
    -49------------168
    -50------------166
    -51------------165
    -52------------163
    -53------------162
    -54------------160
    -55------------158
    -56------------157
    -57------------155
    -58------------154
    -59------------152
    -60------------151
    -61------------149
    -62------------148
    -63------------146
    -64------------145
    -65------------143
    -66------------141
    -67------------140
    -68------------138
    -69------------137
    -70------------135
    -71------------134
    -72------------132
    -73------------131
    -74------------130
    -75------------128
    -147-----------128

    [/quote]


    From this data we see that the Slow Amount changes 1 to 2 every dMND. Formula:

    Slow = Floor (116/75)(dMND) +244; Slow Amount caps at 128 and 360.

    **caveat** dMND of -74 will give 129 Slow Amount instead of the actual 130 and dMND of 31 will give 291 Slow Amount instead of the actual 292. No matter how much I tried manipulating the equation, I could not get it to fit better.


    Slow2 - 2 Merits:
    Spoiler: show
    [/quote]
    dMND-----Slow Amount
    175------------370
    75-------------370
    74-------------368
    73-------------366
    72-------------365
    71-------------363
    70-------------362
    69-------------360
    68-------------359
    67-------------357
    66-------------356
    65-------------354
    64-------------352
    63-------------351
    62-------------349
    61-------------348
    60-------------346
    59-------------345
    58-------------343
    57-------------342
    56-------------340
    55-------------339
    54-------------337
    53-------------335
    52-------------334
    51-------------332
    50-------------331
    49-------------329
    48-------------328
    47-------------326
    46-------------325
    45-------------323
    44-------------322
    43-------------320
    42-------------318
    41-------------317
    40-------------315
    39-------------314
    38-------------312
    37-------------311
    36-------------309
    35-------------308
    34-------------306
    33-------------305
    32-------------303
    31-------------302
    30-------------300
    29-------------298
    28-------------297
    27-------------295
    26-------------294
    25-------------292
    24-------------291
    23-------------289
    22-------------288
    21-------------286
    20-------------284
    19-------------283
    18-------------281
    17-------------280
    16-------------278
    15-------------277
    14-------------275
    13-------------274
    12-------------272
    11-------------271
    10-------------269
    9--------------267
    8--------------266
    7--------------264
    6--------------263
    5--------------261
    4--------------260
    3--------------258
    2--------------257
    1--------------255
    0--------------254
    -1-------------252
    -2-------------250
    -3-------------249
    -4-------------247
    -5-------------246
    -6-------------244
    -7-------------243
    -8-------------241
    -9-------------240
    -10------------238
    -11------------236
    -12------------235
    -13------------233
    -14------------232
    -15------------230
    -16------------229
    -17------------227
    -18------------226
    -19------------224
    -20------------223
    -21------------221
    -22------------219
    -23------------218
    -24------------216
    -25------------215
    -26------------213
    -27------------212
    -28------------210
    -29------------209
    -30------------207
    -31------------206
    -32------------204
    -33------------202
    -34------------201
    -35------------199
    -36------------198
    -37------------196
    -38------------195
    -39------------193
    -40------------192
    -41------------190
    -42------------189
    -43------------187
    -44------------185
    -45------------184
    -46------------182
    -47------------181
    -48------------179
    -49------------178
    -50------------176
    -51------------175
    -52------------173
    -53------------172
    -54------------170
    -55------------168
    -56------------167
    -57------------165
    -58------------164
    -59------------162
    -60------------161
    -61------------159
    -62------------158
    -63------------156
    -64------------155
    -65------------153
    -66------------151
    -67------------150
    -68------------148
    -69------------147
    -70------------145
    -71------------144
    -72------------142
    -73------------141
    -74------------140
    -75------------138
    -147-----------138

    [/quote]


    From this data we see that the Slow Amount changes 1 to 2 every dMND just like 1 Merit, and has just been shifted by 10/1024. Formula:

    Slow = Floor (116/75)(dMND) +254; Slow Amount caps at 138 and 370.

    **caveat** dMND of -74 will give 139 Slow Amount instead of the actual 140 and dMND of 31 will give 301 Slow Amount instead of the actual 302. No matter how much I tried manipulating the equation, I could not get it to fit better.

    Slow2 - 3 Merits:
    Spoiler: show
    [/quote]
    dMND-----Slow Amount
    163------------380
    75-------------380
    74-------------378
    73-------------376
    72-------------375
    71-------------373
    70-------------372
    69-------------370
    68-------------369
    67-------------367
    66-------------366
    65-------------364
    64-------------362
    63-------------361
    62-------------359
    61-------------358
    60-------------356
    59-------------355
    58-------------353
    57-------------352
    56-------------350
    55-------------349
    54-------------347
    53-------------345
    52-------------344
    51-------------342
    50-------------341
    49-------------339
    48-------------338
    47-------------336
    46-------------335
    45-------------333
    44-------------332
    43-------------330
    42-------------328
    41-------------327
    40-------------325
    39-------------324
    38-------------322
    37-------------321
    36-------------319
    35-------------318
    34-------------316
    33-------------315
    32-------------313
    31-------------312
    30-------------310
    29-------------308
    28-------------307
    27-------------305
    26-------------304
    25-------------302
    24-------------301
    23-------------299
    22-------------298
    21-------------296
    20-------------294
    19-------------293
    18-------------291
    17-------------290
    16-------------288
    15-------------287
    14-------------285
    13-------------284
    12-------------282
    11-------------281
    10-------------279
    9--------------277
    8--------------276
    7--------------274
    6--------------273
    5--------------271
    4--------------270
    3--------------268
    2--------------267
    1--------------265
    0--------------264
    -1-------------262
    -2-------------260
    -3-------------259
    -4-------------257
    -5-------------256
    -6-------------254
    -7-------------253
    -8-------------251
    -9-------------250
    -10------------248
    -11------------246
    -12------------245
    -13------------243
    -14------------242
    -15------------240
    -16------------239
    -17------------237
    -18------------236
    -19------------234
    -20------------233
    -21------------231
    -22------------229
    -23------------228
    -24------------226
    -25------------225
    -26------------223
    -27------------222
    -28------------220
    -29------------219
    -30------------217
    -31------------216
    -32------------214
    -33------------212
    -34------------211
    -35------------209
    -36------------208
    -37------------206
    -38------------205
    -39------------203
    -40------------202
    -41------------200
    -42------------199
    -43------------197
    -44------------195
    -45------------194
    -46------------192
    -47------------191
    -48------------189
    -49------------188
    -50------------186
    -51------------185
    -52------------183
    -53------------182
    -54------------180
    -55------------178
    -56------------177
    -57------------175
    -58------------174
    -59------------172
    -60------------171
    -61------------169
    -62------------168
    -63------------166
    -64------------165
    -65------------163
    -66------------161
    -67------------160
    -68------------158
    -69------------157
    -70------------155
    -71------------154
    -72------------152
    -73------------151
    -74------------150
    -75------------148
    -141-----------148

    [/quote]


    From this data we see that the Slow Amount changes 1 to 2 every dMND just like 2 Merits, and has just been shifted by 10/1024. Formula:

    Slow = Floor (116/75)(dMND) +264; Slow Amount caps at 148 and 380.

    **caveat** dMND of -74 will give 149 Slow Amount instead of the actual 150 and dMND of 31 will give 311 Slow Amount instead of the actual 312. No matter how much I tried manipulating the equation, I could not get it to fit better.

    Slow2 - 4 Merits:
    Spoiler: show
    [/quote]
    dMND-----Slow Amount
    189------------390
    75-------------390
    74-------------388
    73-------------386
    72-------------385
    71-------------383
    70-------------382
    69-------------380
    68-------------379
    67-------------377
    66-------------376
    65-------------374
    64-------------372
    63-------------371
    62-------------369
    61-------------368
    60-------------366
    59-------------365
    58-------------363
    57-------------362
    56-------------360
    55-------------359
    54-------------357
    53-------------355
    52-------------354
    51-------------352
    50-------------351
    49-------------349
    48-------------348
    47-------------346
    46-------------345
    45-------------343
    44-------------342
    43-------------340
    42-------------338
    41-------------337
    40-------------335
    39-------------334
    38-------------332
    37-------------331
    36-------------329
    35-------------328
    34-------------326
    33-------------325
    32-------------323
    31-------------322
    30-------------320
    29-------------318
    28-------------317
    27-------------315
    26-------------314
    25-------------312
    24-------------311
    23-------------309
    22-------------308
    21-------------306
    20-------------304
    19-------------303
    18-------------301
    17-------------300
    16-------------298
    15-------------297
    14-------------295
    13-------------294
    12-------------292
    11-------------291
    10-------------289
    9--------------287
    8--------------286
    7--------------284
    6--------------283
    5--------------281
    4--------------280
    3--------------278
    2--------------277
    1--------------275
    0--------------274
    -1-------------272
    -2-------------270
    -3-------------269
    -4-------------267
    -5-------------266
    -6-------------264
    -7-------------263
    -8-------------261
    -9-------------260
    -10------------258
    -11------------256
    -12------------255
    -13------------253
    -14------------252
    -15------------250
    -16------------249
    -17------------247
    -18------------246
    -19------------244
    -20------------243
    -21------------241
    -22------------239
    -23------------238
    -24------------236
    -25------------235
    -26------------233
    -27------------232
    -28------------230
    -29------------229
    -30------------227
    -31------------226
    -32------------224
    -33------------222
    -34------------221
    -35------------219
    -36------------218
    -37------------216
    -38------------215
    -39------------213
    -40------------212
    -41------------210
    -42------------209
    -43------------207
    -44------------205
    -45------------204
    -46------------202
    -47------------201
    -48------------199
    -49------------198
    -50------------196
    -51------------195
    -52------------193
    -53------------192
    -54------------190
    -55------------188
    -56------------187
    -57------------185
    -58------------184
    -59------------182
    -60------------181
    -61------------179
    -62------------178
    -63------------176
    -64------------175
    -65------------173
    -66------------171
    -67------------170
    -68------------168
    -69------------167
    -70------------165
    -71------------164
    -72------------162
    -73------------161
    -74------------160
    -75------------158
    -143-----------158
    [/quote]


    From this data we see that the Slow Amount changes 1 to 2 every dMND just like 3 Merits, and has just been shifted by 10/1024. Formula:

    Slow = Floor (116/75)(dMND) +274; Slow Amount caps at 158 and 390.

    **caveat** dMND of -74 will give 159 Slow Amount instead of the actual 160 and dMND of 31 will give 321 Slow Amount instead of the actual 322. No matter how much I tried manipulating the equation, I could not get it to fit better.

    Slow2 - 5 Merits:
    Spoiler: show
    [/quote]
    dMND-----Slow Amount
    188------------400
    75-------------400
    74-------------398
    73-------------396
    72-------------395
    71-------------393
    70-------------392
    69-------------390
    68-------------389
    67-------------387
    66-------------386
    65-------------384
    64-------------382
    63-------------381
    62-------------379
    61-------------378
    60-------------376
    59-------------375
    58-------------373
    57-------------372
    56-------------370
    55-------------369
    54-------------367
    53-------------365
    52-------------364
    51-------------362
    50-------------361
    49-------------359
    48-------------358
    47-------------356
    46-------------355
    45-------------353
    44-------------352
    43-------------350
    42-------------348
    41-------------347
    40-------------345
    39-------------344
    38-------------342
    37-------------341
    36-------------339
    35-------------338
    34-------------336
    33-------------335
    32-------------333
    31-------------332
    30-------------330
    29-------------328
    28-------------327
    27-------------325
    26-------------324
    25-------------322
    24-------------321
    23-------------319
    22-------------318
    21-------------316
    20-------------314
    19-------------313
    18-------------311
    17-------------310
    16-------------308
    15-------------307
    14-------------305
    13-------------304
    12-------------302
    11-------------301
    10-------------299
    9--------------297
    8--------------296
    7--------------294
    6--------------293
    5--------------291
    4--------------290
    3--------------288
    2--------------287
    1--------------285
    0--------------284
    -1-------------282
    -2-------------280
    -3-------------279
    -4-------------277
    -5-------------276
    -6-------------274
    -7-------------273
    -8-------------271
    -9-------------270
    -10------------268
    -11------------266
    -12------------265
    -13------------263
    -14------------262
    -15------------260
    -16------------259
    -17------------257
    -18------------256
    -19------------254
    -20------------253
    -21------------251
    -22------------249
    -23------------248
    -24------------246
    -25------------245
    -26------------243
    -27------------242
    -28------------240
    -29------------239
    -30------------237
    -31------------236
    -32------------234
    -33------------232
    -34------------231
    -35------------229
    -36------------228
    -37------------226
    -38------------225
    -39------------223
    -40------------222
    -41------------220
    -42------------219
    -43------------217
    -44------------215
    -45------------214
    -46------------212
    -47------------211
    -48------------209
    -49------------208
    -50------------206
    -51------------205
    -52------------203
    -53------------202
    -54------------200
    -55------------198
    -56------------197
    -57------------195
    -58------------194
    -59------------192
    -60------------191
    -61------------189
    -62------------188
    -63------------186
    -64------------185
    -65------------183
    -66------------181
    -67------------180
    -68------------178
    -69------------177
    -70------------175
    -71------------174
    -72------------172
    -73------------171
    -74------------170
    -75------------168
    -150-----------168
    [/quote]


    From this data we see that the Slow Amount changes 1 to 2 every dMND just like 4 Merits, and has just been shifted by 10/1024. Formula:

    Slow = Floor (116/75)(dMND) +284; Slow Amount caps at 168 and 400.

    **caveat** dMND of -74 will give 169 Slow Amount instead of the actual 170 and dMND of 31 will give 331 Slow Amount instead of the actual 332. No matter how much I tried manipulating the equation, I could not get it to fit better.

    Conclusion: Slow 2 goes up 10/1024 (~1%) between each merit and is about 6-10% (depending on # of merits) stronger than Slow 1.

    And in case anyone was wondering: capped dMND, empy body and hands, saboteur Slow1 gave 725 Slow Amount. Same setup with 1 merit in Slow2 gave 869 Slow Amount. Same setup with 5 merits in Slow2 gave 909 Slow Amount.

    Also, I have heard people say before that there is a 100% slow cap, this is not true. 1 Merit in Slow2, empy body and hands, saboteur + Carnage Elegy had Reraise with 140 seconds recast.


    Well then, at ~3 minutes per data point I am kind of worn out and so will take a break from any lengthy testing for awhile.

  9. #69
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    Quote Originally Posted by Byrthnoth View Post
    Wrong, Foil is just evasion. Go check BG wiki's reference and keep reading for about a page.
    I did, there wasn't much due to limitations of Martel's evasion gear, and it was quickly swept away to another topic. It couldn't even conclude that it was actually just +physical evasion and I could of swore that it worked on magic based TP moves (resist states).

    it gets overwritten by evasion down moves and it will have no effect when you have a -evasion down debuff on
    This means absolutely squat. Phalanx is static -damage, Barrier Tusk is -15% DT II. Both take up the Phalanx slot yet reduce damage in different ways. Heck we could make an argument in regards to Flurry vs Slow seeing as ranged attacks aren't effected by slow to begin with. Dia and Bio share a similiar relationship, they do different things yet one can block another. This is just how SE coded certain status effect's to take up different slot IDs.

    Anyhow I'm open to being wrong if there is sufficient information available or a solid rational argument, I'm human like the rest of you. And my original statement was that many mega boss's, have ridiculously high accuracy. So high that attempting to combine buffs and debuffs to lower them is pretty futile. SE's develops seem to of overlooked doing that to their magic accuracy and thus we now abuse Vex + Attunement.

  10. #70
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    Barrier Tusk isn't DTII, as it stacks multiplicatively with DT instead of additively.

  11. #71
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    http://www.bluegartr.com/threads/115...=1#post5665305
    75% hit rate with just Foil. (-20~25% land rate or +40 evasion over the floor)

    http://www.bluegartr.com/threads/115...=1#post5665776
    +44 evasion and Swordplay (+3 to +60 Evasion) plus Foil (-20~25% land rate or +40 evasion over the floor) moved him to approximately floored ability hit rate (~20% * (1-0.34 parrying rate)).


    If Foil was a separate proc:
    We know that he was getting 104 evasion for the last 90 seconds and less than that for the first 30 seconds. If Foil is a separate proc, we don't know what the monster's accuracy is. Worst case is that it's perfectly capped, in which case +104 evasion would bring the hit rate down to 43%. 0.43*0.75*0.66 = 21% land rate after a separate 25% Foil proc and Parrying. 13.6%+/-1.7% observed, so we can exclude that possibility.

    If Foil was purely evasion:
    It should have taken at least 100 additional evasion to reach the confidence interval (.15/.66=.23; 200*(.75-.23) = 104). So he would have been been capped 3/4 of the time. It's still not perfect, but it's definitely closer.



    If anyone was going to repeat it they probably wouldn't use Swordplay or Parrying and I can't rule out Foil being an evasion multiplier (which would be most consistent with the results), but I think it's obvious that it isn't a static separate chance to evade.

  12. #72
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    @saevel i dont get your argument. foil is strait evasion up for physicsl moves. it will not allow to evade pure magical moves. you can go test that on AA mithra, you will evade most Physical WS with foil but you will allways take dmg from cloudsplittet even if its 0. Foil does nothing for pure magical moves (hybrid is something different) you will never evade but you can resist them which Run can do alot due to gear/traits/runes

  13. #73
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    Quote Originally Posted by Fwahm View Post
    Barrier Tusk isn't DTII, as it stacks multiplicatively with DT instead of additively.
    Yeah it's just a completely separate term from DT most likely some form of sdt

  14. #74
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    Quote Originally Posted by Byrthnoth View Post
    http://www.bluegartr.com/threads/115...=1#post5665305
    75% hit rate with just Foil. (-20~25% land rate or +40 evasion over the floor)

    http://www.bluegartr.com/threads/115...=1#post5665776
    +44 evasion and Swordplay (+3 to +60 Evasion) plus Foil (-20~25% land rate or +40 evasion over the floor) moved him to approximately floored ability hit rate (~20% * (1-0.34 parrying rate)).


    If Foil was a separate proc:
    We know that he was getting 104 evasion for the last 90 seconds and less than that for the first 30 seconds. If Foil is a separate proc, we don't know what the monster's accuracy is. Worst case is that it's perfectly capped, in which case +104 evasion would bring the hit rate down to 43%. 0.43*0.75*0.66 = 21% land rate after a separate 25% Foil proc and Parrying. 13.6%+/-1.7% observed, so we can exclude that possibility.

    If Foil was purely evasion:
    It should have taken at least 100 additional evasion to reach the confidence interval (.15/.66=.23; 200*(.75-.23) = 104). So he would have been been capped 3/4 of the time. It's still not perfect, but it's definitely closer.



    If anyone was going to repeat it they probably wouldn't use Swordplay or Parrying and I can't rule out Foil being an evasion multiplier (which would be most consistent with the results), but I think it's obvious that it isn't a static separate chance to evade.

    I can get with it being a multiplier or somehow factored differently then straight acc vs evade. It really doesn't seem to be a static evasion boost because it seems to allow dodging of TP moves on things where no amount of -accuracy or +evasion help. It's also possible that it ignores or reduces the accuracy bonus some TP moves get.

    you will evade most Physical WS with foil but you will allways take dmg from cloudsplittet even if its 0
    You most certainly do "evade" magic moves, that's exactly how resistance rates work. Monsters magic accuracy is compared to your magic evasion the same way physical acc is compared to physical defense. A dice roll is made (RNG go), and if it fails (a miss). If there are multiple stages then it gets multiple rolls with each being lower damage, lower duration or some other reduced effect until it's final check is made and there results being a critical failure for damage or you just resisting the effect for status enfeebles. Player base magic evasion is a hidden C rank skill for every job, then you add on +magic evasion gear, after that you add on any +resist for that specific element for the final number that's checked against it's accuracy.

    So when I say raise's evasion against magical TP moves, I don't mean producing a message of "miss" but rather some increase to magic evasion or flat ignore rate. I say this because with Foil up I've resisted / taken noticeably less damage from magic based special moves not aligned with the runes I've used. It made me scratch my head but whatever and continued playing.

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    Quote Originally Posted by dasva View Post
    Yeah it's just a completely separate term from DT most likely some form of sdt
    I just call it DTII because there hasn't been a term created for it yet, though seeing as the tier II terms are now standardized for above the cap additives it might be wise to create a standard term for it. It takes the place of phalanx yet instead of being static reduce it's a percentage one.

  16. #76
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    more magic testing

    which magical moves in particular did you resist with only foil up? i havent noticed foil increase resistance much at all. runes combined with barspells and gear did the trick for me. cloudsplitter will never get fully resisted. i have never witnessed a full magical movebeing annihilated just by foil. i have seen tough wonky stuff on hybrid moves, but noone knows exactly which moves are hybridmoves or puremagical moves. i still believe and stand by the fact that foil only works for physical moves (to anextent maybe hybrid moves)unless proven otherwise by you.

    i know how magic resistance works but foil does shit for that in terms of magic evasion agianst tp moves. there is just too many instances where vex or attunement do the trick and foil does shit. (example balladonna charm in delve 2)

  17. #77
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    which magical moves in particular did you resist with only foil up?
    cloudsplitter will never get fully resisted. i have never witnessed a full magical movebeing annihilated just by foil.
    i know how magic resistance works but foil does shit for that in terms of magic evasion agianst tp moves.
    The above quotes demonstrates you don't.

    You still think "miss" = "fully resist" = "does nothing", which isn't how resistance works. It's multiple stages, not a 1 one or 0.

    Magic damage demonstrates this the easiest.

    Take a nuke that would have 1000 damage, here is the resist stages

    Check 1
    If "hit" then it deals 100% damage / effect, 1000 Damage
    If "miss" then roll check again

    Check 2
    If "hit" then it deals 50% damage / effect, 500 Damage
    If "miss" then roll check again

    Check 3
    If "hit" then it deals 25% damage / effect, 250 Damage
    If "miss" then critical resist and deals 12.5% damage / resisted effect, 125 Damage

    That is a four state spell, which is most damage spells. Enfeebles tend to have two or three states instead with the duration being the reduced value though the jury is out on paralyze.

    Because of this, Foil will never have you "resist" something like cloud splitter, instead you'll just get more 50, 25 and 12.5% values then you'd have otherwise. Also because its the same Mag Acc vs Mag Evade in each step, once your go over / under 50% it has a dramatic result in either direction. Also enfeebles that are "additional effect", like virtually all of the TP moves in existence, do a separate magic acc check then the move itself.

    So what I've noticed is that with foil up, while I do tend to take lower damage from moves not aligned with my Runes + Barspell + valliance, its' mostly the enfeebles that stand out. Your buffed against Thunder. Earth or Fire but the NM also has a stun / paralyze effect, which seems to last less time or just not take effect whenever Foil is up. I really noticed it fighting D and VD Titan, buffing against Earth does jack sh!t for Geocrush's stun additional effect, but with Foil up that effect seems to either not proc or only last a very short duration even when the move hits me. If I had let foil fall and he hit with my Geocrush, it was very noticeable as I stood around waiting for it to wear off. Anyhow that's just an observation, what's likely happening is Foil is doing something weird to the acc / magic acc of the TP moves instead of being a straight +Evasion / +Magic Evasion.

  18. #78
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    Quote Originally Posted by Saevel View Post
    I just call it DTII because there hasn't been a term created for it yet, though seeing as the tier II terms are now standardized for above the cap additives it might be wise to create a standard term for it. It takes the place of phalanx yet instead of being static reduce it's a percentage one.
    I just call it sdt since it is multiplicative with dts and this is the only form of multiplicative percentage dmg reduction we have

  19. #79
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    Small test of Temper II:

    500 rounds of 500 enhancing magic gave 92 triple attacks or 18.4% Triple Attack rate.

    500 rounds of 569 enhancing magic gave 129 triple attacks or 25.8% Triple Attack rate.

    Assuming increase in potency is fairly linear, we have the approximate equation:

    Triple Attack Rate = floor(Enhancing Skill - 328.43)(37/345)

    or about 1% TA rate per 10 enhancing skill.

    Which means a RDM can get up to about 48% triple attack rate with high enhancing skill + TA gear.

  20. #80
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    RDM Meree: Finally actually a thing?

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