Well, I finally beat the game. Played on lame normal but also Iron Man'd it up. Ended up losing a few of my really good ladies and one guy I turned into a MEC. Story spoilers that might tie in with xcom 2:
Spoiler: show
Well, I finally beat the game. Played on lame normal but also Iron Man'd it up. Ended up losing a few of my really good ladies and one guy I turned into a MEC. Story spoilers that might tie in with xcom 2:
Spoiler: show
So, site that shall not be named has an interview with the game designer. Basically, we lost hard in XCOM 1. We didn't even get past our normal kinetic weapons is what he said. XCOM got completely overwhelmed and the aliens took over pretty quick.
I don't like that none of our accomplishments and all the shit we went through in the first one means nothing. :/ I will still buy and play the hell out of this though. Just wish it would have happened based off us winning then it being like, yeah... those were just scouts... sorry :D
So for shits and giggles I've been trying out Imp-Iron... yeah fuck that shit. No wonder he said it was considered "cannon" and why we got our asses wooped so hard lol
I downloaded the Long War off of Nexus. Holy fuck. It's basically like a massive expansion for the game. And it's absolutely brutal.
I went to google and typed in Xcom Long War. First list was from a site called nexusmods. Hmmmm.
way back i had to use mods from there to unlock the special options, which was eventually unlocked anyway officially. do you have to pay for access now or something?
It doesn't cost anything. There's an option to sign up for nexus without donating.
Long War is an amazing mod though, it completely changes the game. The air game is much more challenging and you really experience loss because no matter what you do...you will lose members of the council. The difference is you can get them back in LW by doing base assault missions. There is a lot more to the game, but know also that it is brutal. Not a lot of hand holding.
Add on top of that the fact that after each mission your squad members take 5 days off regardless of health/damage. You basically need to have a rotation of 30+ troops. One of the additions is also to double squad size up to 12. Classes are altered. Instead of support it's now medic or grenadier. Heavies are either machine gunners or rocketeers etc. It forces you to think a lot more.
wow that sounds like a ton of fun. wish i coulda tried it before ff expansion came out
Hnnnggg, I want it now
Seriously.
Using Overwatch before moving your whole team? Tsk, tsk.
That video kind of gave me a tutorial vibe. Still, I liked the mobile evac site. Gives a bit more flexibility if things go bad.
And that overwatch before everyone moved seemed like a viable tactic. If you knew shooting one would cause the others to run behind cover, better to get a free shot while they were still in the open.
It might be pretty smart to do. If you make everyone overwatch they'd have the potential to all shoot at and overkill the living fuck of the same target. Putting two in overwatch, then killing one instantly and aggroing the rest to move to cover > get murdered by overwatch and then have more soldiers to act all on the same turn is pretty sweet.
Between this and star wars, I might have to see about getting november off...