Originally Posted by
Spider-Dan
WAR could have been fixed in ways that didn't just copy PLD -% damage taken CDs. SE chose to go the easier route because a certain portion of the playerbase is willing to accept (and even actively promote!) boring cookie-cutter design, out of a mortal fear that one job might not be as popular as another one for a few weeks.
Out of all the MMOs in the world where perfect-balance-at-all-times is a necessary requirement, XIV is the one that needs such a paradigm the least. It's trivial to level new jobs, roles share most of the same gear, and you can switch jobs in an instant. XIV is positioned perfectly to be MORE innovative with LESS negative impact on the game, yet instead SE chooses to be as conservative as possible.
For 2.0, I grudgingly understood the logic. But again, for 3.0 we were promised more. And it looks like instead, we are just getting more of the same.