Originally Posted by
Lucavi
I was hoping you wouldn't use XI (but there was nothing else to use, as XI is the only one that utilized a system like it save for things that existed in the 1990's...) because its not a good example. You can't use a game that had Adaberk, Scorp harness, and fucking P charm (best in slot from level 30-ish to end-game for years? Really?!) to reply to an inquiry into a game that had a horizontal gear system that had balanced gear across that system while still providing gear diversity. What was diverse about creating a single item that had that much acc in the neck slot, while having nothing else that came close for years? What's balanced about having Adaberk as the be-all-end-all for every class that could use it, to the exclusion of all other choices within that gear slot for years? Intelligent decisions regarding horizontal gear choices are only intelligent if there's an actual decision to be made! There was no decision if you had an Adaberk: wear it! There was no decision if you got a P charm until what, CoP? Love Torque? Relic weapons obviously get a pass because there was a long and involved process to claim them, and many, many MMOs with horizontal systems include Legendary weapons that generally tower above non-legendary weapons.
There's nothing more to say in regards to it.
First of all, that's your point, not mine. My initial request from you contained nothing in regards to this, so I'm not obligated to respond to it at all. Secondly, you're seriously going to say that introducing a Pcharm would be healthy to ARR? Introducing a neck piece in Brayflops Normal at level 32 would be healthy if said neck piece could realistically be used in Coil 1 and all other neck pieces along the way could be disregarded immediately? That's what you're proposing if you cite XI as your standard for balanced horizontal progression, which is why I was hoping you'd dig deep into perhaps some Korean MMORPG and find another system that wasn't as jankey as XI's.