+ Reply to Thread
Page 59 of 64 FirstFirst ... 9 49 57 58 59 60 61 ... LastLast
Results 1161 to 1180 of 1280
  1. #1161

    Ashes of Ariandel featuring magic that might not fucking suck? One can hope because miracle boomerang lol. Also did that one area at like 1:15 look like the Painted World?

  2. #1162
    New Merits
    Join Date
    Jan 2009
    Posts
    213
    BG Level
    4
    FFXIV Character
    Matthias Moraga
    FFXIV Server
    Goblin

    Quote Originally Posted by Elcura View Post
    that one area at like 1:15 look like the Painted World?
    It absolutely does! I'm so hyped for this DLC!

  3. #1163
    Ridill
    Join Date
    Jun 2006
    Posts
    12,779
    BG Level
    9

    Because S7 is stupid and won't let me resize photo:

    Spoiler: show


    In Atlanta for Dragon Con. My first cosplay that I'll be wearing this weekend.

  4. #1164
    Teamkiller of the House of Weave
    Join Date
    Dec 2006
    Posts
    871
    BG Level
    5
    FFXI Server
    Sylph
    WoW Realm
    Korgath

    Quote Originally Posted by Souj View Post
    Because S7 is stupid and won't let me resize photo:

    Spoiler: show


    In Atlanta for Dragon Con. My first cosplay that I'll be wearing this weekend.
    I hope you stay in character.


  5. #1165
    The Anti Miz
    The Anti Miz of the House of Weave

    Join Date
    Feb 2007
    Posts
    32,700
    BG Level
    10

    Quote Originally Posted by Souj View Post
    Because S7 is stupid and won't let me resize photo:

    Spoiler: show


    In Atlanta for Dragon Con. My first cosplay that I'll be wearing this weekend.
    BLESS YOU

  6. #1166
    Cerberus
    Join Date
    Oct 2009
    Posts
    451
    BG Level
    4
    FFXI Server
    Ramuh

    I'll be at Dragon*Con on Saturday. I'ma look for you.

  7. #1167
    Ridill
    Join Date
    Jun 2006
    Posts
    12,779
    BG Level
    9

    Pretty sure I'll be in the Hyatt around 1ish tomorrow. Sanderson and Butcher are in a panel with a few others at that time so I'm hoping to get into that.

  8. #1168
    Ridill
    Join Date
    Jun 2006
    Posts
    12,779
    BG Level
    9

    Huuuge picture again.



    Spoiler: show

  9. #1169
    BG Content
    Join Date
    Oct 2005
    Posts
    62,924
    BG Level
    10
    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9


  10. #1170
    BG Content
    Join Date
    Oct 2005
    Posts
    62,924
    BG Level
    10
    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9


  11. #1171
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2005
    Posts
    47,950
    BG Level
    10
    FFXI Server
    Asura

    With the DLC release around the corner there's an update coming on Friday, and as part of it From is FINALLY fixing Poise according to the patch notes.

    • Adjusted poise values across the board. Poise is now more effective for heavier weapons and armor.
    • Improved regular attack animations of hammer category weapons.
    • Improved regular attack animations of greatsword category weapons.
    • Improved regular attack animations of axe category weapons.
    • Improved regular attack animations of fist category weapons.
    • Improved the "Neck Swipe" weapon skill animation of scythe category weapons.
    • Fixed a bug where strong attacks performed using whips would not deal additional ・damage when fully charged.
    • Fixed a bug where strong attacks performed using the Pickaxe would consume stamina multiple times per attack.
    • Adjusted the "Onislayer" weapon skill hitbox timings for Onikiri and Ubadachi.
    • Adjusted the hitbox timings of the claw category weapon skill "Leaping Slash".
    • Fixed a bug where rolling attacks on Astora's Greatsword could not be parried.
    • Improved the "Wrath of the Gods" weapon skill animation for Wornir's Holy Sword.
    • Improved the "Blind Spot" weapon skill animation for Corvian Greatknife and Handmaiden's Dagger.
    • Improved the "Shield Splitter" weapon skill animation for Mail Breaker and Irithyll Rapier.
    • Improved the "Wolf Leap" weapon skill animation for Old Wolf Curved Sword.
    • The weapon skill of Old King's Great Hammer "Molten Perseverence" will now release lava on both hits.
    • Improved the "Darkdrift" weapon skill animation for Darkdrift.
    • Reduced effectiveness of rolling attack animations on Gotthard Twinswords while dual wielding.
    • Increased effectiveness of the sorcery "Pestilent Mercury".
    • Improved the cast animation of miracle "Lifehunt Scythe".
    • Increased poison and toxic buildup of the pyromancies "Poison Mist" and "Toxis Mist", respectively.
    • Increased durability damage buildup of the pyromancy "Acid Surge".
    • Increased duration of the "Warcry" weapon skill.
    • Fixed a bug where the player's lock-on target would automatically change even if "Toggle auto lock-on" was set to "OFF".
    • Fixed a bug where the leader board for Darkmoon Knights would display incorrect statistics.
    • Fixed a bug where the fog wall near Holy Knight Hodrick would sometimes not disappear during multiplayer even after defeating him.
    • Fixed a bug where Orbeck of Vinheim would sometimes die before the player purchased all his spells.
    • Fixed a bug where Patches and Greirat would never return if sent to steal after defeating all bosses.
    • Fixed a bug where female characters were subject to counter damage during certain movement animations.
    • Fixed a bug where equipping Vordt's Great Hammer or Irithyll Straight Sword in the left hand would cause enchantments to disappear from weapons in the right hand.
    • Fixed a bug where two-handing certain weapons would cause the stealth effect on Slumbering Dragoncrest Ring to not work correctly.
    • Fixed a bug where Hornet Ring was not working for claw category weapons.
    • Fixed a bug where dash attacks could not be performed using Farron Greatsword.
    • Fixed a bug where strong attacks using Lothric Knight Sword were not dealing thrust type damage.
    • Fixed a bug where dash attacks using Onikiri and Ubadachi were not dealing thrust type damage.
    • Addressed other game balance issues and fixed other flaws.

  12. #1172
    Ze NinjaSYXX
    Join Date
    Feb 2007
    Posts
    11,717
    BG Level
    9
    FFXIV Character
    Nitsuki Syxx
    FFXIV Server
    Gilgamesh
    FFXI Server
    Ragnarok

    Poise isn't getting the fix you think. They explained and it was proven that poise is the extra hyper armor that you're provided when attacking with heavier set armors and heavy weapons. Ultra greatswords , greataxes, great hammers have built-in poise. So that's what they keep meaning poise was "working as intended", poise isn't like DS1/2 where you can tank through shit just by walking around. Also, i need a 3v3 team! I have 3 characters, 3 different builds on PC, and 1 character str/dex 40/40 on ps4, working currently on my faith/miracles character on PC as they're pretty bullshit in pvp.

    Some shit that concerns me tho.
    -Fixed a bug where rolling attacks on Astora's Greatsword could not be parried. - FML that was my go-to sword for my miracles character (lightning infused = S in faith stat), i thought the rolling attack not being able to be parried was intended. -_-
    - Adjusted the "Onislayer" weapon skill hitbox timings for Onikiri and Ubadachi. - That scares me as that weapon is awesome in pvp, but i'm not sure what could be the change.
    - Improved the "Wrath of the Gods" weapon skill animation for Wornir's Holy Sword. - Fuck yea, it's the only faith scaled greatsword and is good to surprise people.
    - Reduced effectiveness of rolling attack animations on Gotthard Twinswords while dual wielding. - Thank fucking god, i hope this is the needed nerf, darkmoon blade with that weapon is a nightmare to deal with.

  13. #1173
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2005
    Posts
    47,950
    BG Level
    10
    FFXI Server
    Asura

    That's fucking dumb. I have no idea why they broke poise so bad for this game.

  14. #1174
    Ze NinjaSYXX
    Join Date
    Feb 2007
    Posts
    11,717
    BG Level
    9
    FFXIV Character
    Nitsuki Syxx
    FFXIV Server
    Gilgamesh
    FFXI Server
    Ragnarok

    It's pretty much accepted by some of the community that it's not "broke", but now like "makes sense"

  15. #1175

    • Increased effectiveness of the sorcery "Pestilent Mercury".
    • Improved the cast animation of miracle "Lifehunt Scythe".
    • Increased poison and toxic buildup of the pyromancies "Poison Mist" and "Toxis Mist", respectively.
    • Increased durability damage buildup of the pyromancy "Acid Surge".
    • Increased duration of the "Warcry" weapon skill.
    Hah

    You aren't fooling anyone From, we know you don't give a shit about magic. And I bet Lifehunt Scythe still can't hit shit.

    Warcry buff is nice but unnecessary, it was already beast.

  16. #1176
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Well pyromancy at least is pretty good in DS3, the stat investment required (when you factor in attunement) as well as ring slots compared to a pure melee build is really dumb thou.

  17. #1177
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2005
    Posts
    47,950
    BG Level
    10
    FFXI Server
    Asura

    Quote Originally Posted by Nitsuki View Post
    It's pretty much accepted by some of the community that it's not "broke", but now like "makes sense"
    Completely changing the entire way the mechanic works and then never explaining it still feels "broken" to me, regardless of it being an intended choice.

    The fact thay you could turn poise on to its original design by flipping a 0 to a 1 in the files still irks me quite a bit as well.

  18. #1178
    Ridill
    Join Date
    Oct 2005
    Posts
    9,154
    BG Level
    8
    FFXI Server
    Quetzalcoatl

    i thought it didn't work at all without fixing the value. how do the mechanics work now?

  19. #1179
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2005
    Posts
    47,950
    BG Level
    10
    FFXI Server
    Asura

    It only triggers for moves with hyper armor, which is mostly exclusive to the heavier moves of 2 handed weapons.

    There's still lots of remnants of how the system was originally supposed to be, like how some weapons have the skill to increase poise, yet the actual skill increasing poise is the only move for that weapon with hyper armor. Which makes zero sense in the current implementation

  20. #1180
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Yeah like some h2h weapons have a poise increasing skill, but as far as I can tell that it does absolutely nothing for them.

    DS1 poise stabs were retarded thou, I'm not sure I want to see 'working' poise back.

Similar Threads

  1. Dark Souls: Prepare to Die (PS3/360/PC)
    By Riposte in forum Gaming Discussion
    Replies: 7031
    Last Post: 2021-02-04, 12:12
  2. Dark Souls 2 (PC/PS4/XB1/PS3/360)
    By 6souls in forum Gaming Discussion
    Replies: 1831
    Last Post: 2017-02-20, 21:32
  3. Which Game Series Do You Like More? MGS3 or Dark Souls
    By LinktheDeme in forum Gaming Discussion
    Replies: 19
    Last Post: 2013-06-24, 19:14