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  1. #1041
    Pens win! Pens Win!!! PENS WIN!!!!!
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    A bit longer video with footage of Kitase-san coming out and saying a word:


  2. #1042
    Relic Shield
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    Odin

    Wonder how limit breaks are gonna look. Unless there was one (kinda looked like climhazzard)

    Sent from my SM-N915T using Tapatalk

  3. #1043
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Twitch Stream for PSX Experience - we might be getting more FF7 footage later

    http://www.twitch.tv/playstation

  4. #1044
    RNGesus
    Sweaty Dick Punching Enthusiast

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    I'll count on you guys to post new footage asap. Not sitting through that.

  5. #1045
    XI was, and will always be, better.
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    I need this in my life

  6. #1046
    Black Belt
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    For the first time in the history of doing things. something done right

  7. #1047
    BG Medical's Student of Medicine
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    And there goes my paycheck on a ps4.

  8. #1048
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Looking actually good

  9. #1049
    BG Staff
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    Yeah nah action style

  10. #1050
    EAST BAY JEDI DONT GIVE A FUCK
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    Trailer is just amazing kind of reminds me of kingdom hearts

  11. #1051
    Mr. Bananagrabber
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    That's look pretty fucking good, but I also don't believe for a single second that a current console can actually pull those graphics off with anything resembling a stable framerate

  12. #1052
    Brokage
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    FF7 mixed with KH style combat? All day erry day I'll take it

  13. #1053
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Quote Originally Posted by Sho View Post
    Since he said "..of the old days", one has to assume straight up ATB where you input commands directly into prompt.

    What I guess is going to happen will be a combination of ATB (Final Fantasy pre-X) and CSB (Final Fantasy XIII). The team can't deviate too far from ATB, because the fans will HATE if the battle is centered upon just Cloud alone. People love VII battle in part due to allowing the input commands of multiple party members. I'm guessing what the development team is fighting with is maintaining some sort of ATB gauge while having free flowing movement of the characters while in battle and having a well fixed camera position when selecting commands per character.
    Quote Originally Posted by Sho View Post
    What I would find interesting is how they deal with random encounters.

    I also can see why they want to move away from pure ATB and Turn Based Combat. Considering how much graphics have evolved and matured, there's simply no longer a purpose for having ATB from the old ways -- one can't justify watching a battle where the good guys and the bad guys are taking turns wailing on each other in tandem. It just looks silly in this day and age. Fights have to be somewhat seamless now, where it's actually like a melee happening between both sides. Usually SE tries to meet ATB halfway, and you get combat systems like in XIII, XI/XIV, or XII, all of which center around the "central" character, with the emphasis taken off the party members, if not completely.

    If Nomura can pull it off a perfect mash of turn based action, it will definitely be seen as a marvel in and of itself.
    Quote Originally Posted by Sho View Post
    This is exactly how I envisioned how the remake should look. To the T, even. The camera essentially could zoom in and pan over to each individual character when issuing commands as well. "Attack" essentially could initiate an endless stream of auto attacks, whilst filling up a gauge for a new, special attack. Essentially this would mean magic and abilities could have a cast time (varying lengths, depending on the materia). Taking damage would fill the Limit Bar. Issuing a Limit Break would start up a cinematic, while summoning a summon would either have the classic "fade away of party members" or the even more reasonable animation of the party running away to a safe distance (ala-FFX) before the summon starts to wreck shit.

    The concept of "Back Row" attacking would be changed, so where melee type characters would be unable to attack. Items would be instant and have no start up time.
    Quoting myself for max emphasis.

    ---

    Quote Originally Posted by ninjafox View Post
    Wonder how limit breaks are gonna look. Unless there was one (kinda looked like climhazzard)

    Sent from my SM-N915T using Tapatalk
    Pretty sure that was Climhazzard and Big Shot in the video.

  14. #1054
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    Quote Originally Posted by Lonely View Post
    The gameplay is like FFXV but with commands, also other party members are controllable, they showed off barret.
    first thing I thought of when I saw the trailer

  15. #1055
    Hyperion Cross
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    Did all the FF7 scenes look engine generated? No FMV? I was trying to divide the 2.

    In FFXIII it was obvious what was FMV and what wasn't, but this time given what we were given it was hard to tell.

    It was also nice to see it all really gritty. Here's to hoping it's not linear and/or that they replicated the maps.

  16. #1056
    Banned.

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  17. #1057
    Brokage
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    It's still waaaaay too early to say whether anything battle-wise is confirmed or not I'd think

  18. #1058
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    It looked more like FF12 style to me, tbh

  19. #1059
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    The HD port of FFVII was just release and it includes the remake background of Cloud and Midgar as well as having Aerith theme and FFVII sound effects.


  20. #1060
    Atheist Douchebag.
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    I don't know what any of that is or means but it looks terrific.

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