1. FFXIV Reset Timers
    Last daily reset was 17 hours, 56 minutes ago / Next daily reset is in 6 hours, 3 minutes
    Last weekly reset was 2 days, 10 hours, 56 minutes ago / Next weekly reset is in 3 days, 23 hours, 3 minutes
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  1. #1
    The Syrup To Waffles's Waffle
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    Heavensward Preliminary Patch Notes Discussion


  2. #2
    Old Odin
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    Seravi Edalborez
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    /playtime is in. Let the dickwaving commence.

    I swear I called that they would add super version of hunt marks, but they probably aren't for gear that matters so only half-call.

    So uh... group contribution ventures is all the airship voyage is? Or is there more coming?

    I like the little PvP QoL stuff on the score screen.

  3. #3
    Running Hell
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    Critical Hit Rate now affects Critical Hit Damage < WAT?!

    Also that list of skills being changed because "Level cap has been increased" has me curious. What could they possibly change for things like Heavy Thrust or Phlebotomize or Featherfoot?

  4. #4
    Old Odin
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    Quote Originally Posted by Voyage1970 View Post
    Critical Hit Rate now affects Critical Hit Damage < WAT?!
    Yeah let's talk about this. All of the relevant general battle information:

    The limit break for ranged physical DPS has been changed to an attack to all targets in a straight line before the caster. Furthermore, level three limit breaks can now only be used by jobs.

    [2.0] Player attributes have been adjusted as follows:
    Skilspeed and spellspeed now affect damage over time and healing over time effects.
    The effect of determination on auto-attacks has been reduced.
    Critical hit rate now affects damage dealt with a critical strike.
    Certain attributes no longer affect parry or block.

    [2.0] Pets have been adjusted as follows.
    The base accuracy of pets has been raised. Furthermore, all pet attacks will now be treated as if attacking from the rear.
    Pets will now receive the attribute bonuses of food items.
    In order to receive the effects of the caster's spell speed attribute, all pet actions excluding auto-attacks have been changed to elemental damage.
    That wording so vague though. Speed affects DoT/HoT effects...in what way?

  5. #5
    Sandworm Swallows
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    Well. Those notes are long.

  6. #6
    Sandworm Swallows
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    Holy shit the level 50 crafting quests require the 2.55 MSQ to be done.

    Wow, gating those crafting mules fucking hard.

  7. #7
    BG Content
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    Looks like "Aspected Benefic" and "Aspected Helios" are the spells that receive the Sect stance effects, while the normal ones are just pure heals.

  8. #8
    Sandworm Swallows
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    12 Beastman dailies now. Will make catching up easier I suppose.

  9. #9
    The Syrup To Waffles's Waffle
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    http://img.finalfantasyxiv.com/t/e76...c9eca8_108.png

    This little pink atomos minion is my everything.

  10. #10
    filthy liars!
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    Quote Originally Posted by Buffy View Post
    Holy shit the level 50 crafting quests require the 2.55 MSQ to be done.

    Wow, gating those crafting mules fucking hard.
    Based off of the revealed information about specialist actions so far I'm not even sure if mules are going to be necessary.

  11. #11
    Sandworm Swallows
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    Airships can rank up? I don't remember seeing that before, but I haven't been super locked in on expansion info.

  12. #12
    Old Odin
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    Quote Originally Posted by Buffy View Post
    Holy shit the level 50 crafting quests require the 2.55 MSQ to be done.

    Wow, gating those crafting mules fucking hard.
    What, you didn't take 4 characters through the MSQ and max Ixali? What a casual!

  13. #13
    Sandworm Swallows
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    Triple triad from inside FC house is nice.

  14. #14
    Sandworm Swallows
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    Hey Rocl, more sightseeing log!

  15. #15
    Sandworm Swallows
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    [2.0] The armoury bonus when below level 50 has been increased to a 100% increase in experience points gained.
    From level 50 onward, the armoury bonus is a 50% increase in experience points gained.
    This one isn't bad either.

  16. #16
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
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    I honestly didn't see anything that really stuck out to me. I think the patch note reading (live stream) will take place here very soon.

  17. #17
    The Once and Future Wamoura
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    Quote Originally Posted by Buffy View Post
    Hey Rocl, more sightseeing log!
    Been waiting since Fanfest and Koji Fox said he had just got done translating way mroe logs >\

  18. #18
    Running Hell
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    Quote Originally Posted by Seravi Edalborez View Post
    Yeah let's talk about this. All of the relevant general battle information:



    That wording so vague though. Speed affects DoT/HoT effects...in what way?
    I assume it'll be similar to how Determination just gives a flat damage buff except slightly more potent?

  19. #19
    Sandworm Swallows
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    [3.0] New master recipe books have been added.
    FUCK YOU

  20. #20
    E. Body
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    [2.0] Player attributes have been adjusted as follows:

    Skill speed and spell speed now affect damage over time and healing over time effects.

    I can only assume one of two outcomes from this, either it will increase the damage each tick by them or.... more likely, will probably just make them tick a bit faster based your current skill speed/speed.

    The effect of determination on auto-attacks has been reduced.

    This just makes me sad. It's just straight up a nerf to determination.

    Critical hit rate now affects damage dealt with a critical strike.

    This is interesting. So sounds like Critical hit will also now add a damage boost to spells/abilities that critical along side the damage you get from the Critical. Making Critical Hit even more valuable than it was before.

    Certain attributes no longer affect parry or block.

    Only two statistics affect parry/block. STR affects parry/block damage and DEX affects parry/block rates. Since these stats are only used for tanking mobs with and STR is actually used by tank jobs, I'm going to assume this is pertaining to DEX. Since BRD and NIN technically aren't tanking jobs, SE feels the parry/block rate on DEX is not really viable.

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