Anyone know what triggers "Exact Kill"? I see the message a lot just by attacking shit normally. But Steam just game me an achievement for getting 10 Exact Kills. So I assume it's something special? <.<;
If you do the exact amount of damage to kill a monster, I.e you do 25 damage on a monster that has 25 health , it's an exact kill...thats what I would guess.
I'm not sure if you get any kind offer bonus for doing so, though.
On a side note, are people playing with voice overs? So glad they made it an option to turn it on/off.
Exact kill isn't exact though. It has a range around the monster's HP that still works. I don't know how close you have to be for it to count yet.
It seems to be total damage dealt being within 5% of the total hp of the mob triggers 'exact kill' (i.e. 200 hp mob being dealt 210 total damage triggers it.) I could be wrong though, since im just going by quick observation with enemy hp totals showing.
Supposedly exact kills, elemental kills, etc influence the drops, but I'm not sure exactly how that works.
Am I the only one annoyed with the fact that Setsuna can't equip Aura? D;
Even though levels just increase HP, i'll have to level everyone since they seem to get half EXP out of pt
"Kill" just affects drops. If you go into the snow chronicles > monsters and you go to the second page on mobs, you can see what drops under certain kills for em. It also tells you what is required to get their rare drop
and if you're an idiot like me and wondering what Time Kill was, it's just a magical element, like fire etc I thought you had to kill under a certain period of time derp
Some like exact and momentum seem to just give you an additional drop from the mob, while more specific ones like elemental kills unlock a unique kind of drop. There's multiple different types, debuff, combo, momentum, exact, elemental, time, etc. Not sure of the effects of them all.
Few things I'd like to know. Wtf silver chests? Been playing lots of Brave Exvius lately, I checked the PS store just to see if keys were up to buy for them. -.- Few hours in and still no keys found, no mention of the chests by NPCs or tutorial windows, etc.
When you sell drops for spritstones, is it retroactive? I'm at the next big town after the Frost Cave and gold is a legitimate problem. I could sell off all of my mats, but I don't want to have to grind them back should it not be retroactive for spritstone requirements.
Augmenting tech seems weird. Everything seems to be a bonus, yet when you unlock it at the end of a fight, you're given the option of not applying it. Any reason why? Can techs only hold so many? And are you able to swap your talismans around once a tech is capped, keep the tech bonuses, and unlock new ones?
Silver chests are just typical "end-game" type stuff. Where later on in the game you usually get a magic key to open them.
The purpose of augmenting abilities is to customize what bonus' you want attached to said ability. I imagine you can only have X number of augments per ability. You can change talismans and not lose the attached augment
You can sell everything except for cooking supplies.
90% sure they are like the chests in Ni No Kuni; you can't unlock them until much later in the game.
And it took me until LV 10 to realize you trigger Momentum mode by hitting square when there's a flash above a character's head right as they attack. I glossed through a tutorial on it, but figured there would be a prompt like FFVIII's summon boost. It's more like the gunblade. I still don't understand the difference between using Momentum at 1 star (per the orb thingy next to each name below) or at 2/3 stars.
All I know is that boosting the 'en' spells is awesome. I think the momentum system is my favorite part about the combat so far. I can't stand the fluxes. It's so random and seemingly pointless.
Waiting on maybe a sale later in the year because I'm cheap and already bought a ton of games this year so far, but verdict so far is okay? Pretty good?
Worth the 40 bucks to me so far, long as you know what you're getting. PS1 era like RPG.
Pretty decent RPG, I like that trinkets you equip can pass off their buffs to tech if you use them enough with momentum. Makes customizing certain skills how you want them to be very flexible.