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  1. #21
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    Quote Originally Posted by Ratatapa View Post
    Anyway game looks really fun and i kinda want it now, but

    1) 69.99 (lolcanada) is pricey
    2) I have 0 imagination to make levels, so i would only be able to play others levels which brings back to point 1 a bit
    Haha, well do what a lot of us did back in the day - Load up LunarMagic, edit some super mario world levels get a feel for rearranging pre-made levels, it helps a lot surprisingly.

  2. #22
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    Quote Originally Posted by Tokitoki View Post
    My thoughts exactly. "No not that way you dumb fuck! You can't get through those blocks yet! No, you cant damage boost through all those piranha plants... god dammit go the other way!"
    I actually yelled at my computer at work those very same words. Fortunately people around me are used to me doing that. Damn I thought my memory was bad lol

    I will pick this up but yeah, I have 0 interest in creating levels

  3. #23
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    Finally i think i want this game :O looks real fun


  4. #24
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    Bought the game, hate you all

  5. #25
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    I doubt it but still saying in case.

    If anyone is near Montreal this weekend, at the Montreal Vieux-Port (old port) in the Science Center, there is an event to celebrate the 30 years of Mario in Imax. I heard there will also be Super Mario Maker station to play

    it starts at 11AM on September 5, I will probably be there, and feel free to PM me if anyone else plans to be there

  6. #26
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    So I've been having a blast with the game but there's 1 issue.

    It seems like they wanna go the splatoon way, aka most of the stuff to create levels will be unlocked after a certain number of days

    But reviews seems that if you manually change your wiiu clock you can unlock then faster

  7. #27
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    Quote Originally Posted by Ratatapa View Post
    So I've been having a blast with the game but there's 1 issue.

    It seems like they wanna go the splatoon way, aka most of the stuff to create levels will be unlocked after a certain number of days

    But reviews seems that if you manually change your wiiu clock you can unlock then faster
    it takes aweek to unlock everything. I think its done this way to not overwhlem you.

  8. #28
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    Quote Originally Posted by Deader2818 View Post
    it takes aweek to unlock everything. I think its done this way to not overwhlem you.
    From my understanding, that's the exact reason. They want you to get used to the different aspects/parts bit by bit while adding more as you go.

    A week to unlock everything isn't bad at all.

  9. #29
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    It'd have made more sense to me if the game had remotely the amount of tools that LittleBigPlanet did, but there isn't really all that much to work with. It's a simple editor, with simplified means of modifying enemy/object properties and attaching sound effects to stuff.

    From all the vids I've seen with everything unlocked, it's rather limited if you wanted to do much more than just authentic SMB1 levels. You wouldn't be able to replicate most SMB3/SMW levels with it. Has there been any word on post-release support? There's a ton they could still add to it given it's a full priced product.

  10. #30
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    Quote Originally Posted by Tomiko View Post
    From my understanding, that's the exact reason. They want you to get used to the different aspects/parts bit by bit while adding more as you go.

    A week to unlock everything isn't bad at all.
    I just wished they'd go old school

    Complete challenges to unlock more creation tool and all

  11. #31
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  12. #32
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    This game makes me wish Blockbuster Video was still a thing... I don't want to buy it, but 3 day rental would be great.

  13. #33
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    Well I mean there is GameFly I guess?

  14. #34
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    Quote Originally Posted by Tokitoki View Post
    Well I mean there is GameFly I guess?
    I never saw the appeal of gamefly because the monthly cost is so high :/

  15. #35
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    hoping some of the kaizo community gets into this lol

    it'll probably be fun either way, but the more people playing this, the better it's going to be :c

  16. #36
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  17. #37
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    Quote Originally Posted by Nep View Post
    hoping some of the kaizo community gets into this lol

    it'll probably be fun either way, but the more people playing this, the better it's going to be :c
    Was watching Dram playing Kaizo last night, and he seemed to be looking forward to it a bit. Definitely a good overlap possible there.

  18. #38
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    Kaizo seems to use alot of 'sliding' which is not possible in this one (for now i hope)

  19. #39
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    Someone posted this on Reddit. Does it count as a Kaizo type level?



    One more day!

  20. #40
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    Dear lord that was crazy haha

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