I think it was a "fix," as Rapid Fire was also working on Limit Break, Teleport, mount summon, etc.
I think it was a "fix," as Rapid Fire was also working on Limit Break, Teleport, mount summon, etc.
Tank damage output is based on the same principles as melees, thus the same DMG values, they don't do as much damage as melees because of limited DPS abilities.
Ranged DPS are different in that they have 100% damage uptime, they are completely unaffected by almost all fight mechanics, they can DPS from any direction, from any range, while moving*.
If ranged DPS DMG values were the same as melee no one would bring melee.
*Obviously SE threw a big wrench in the equation by introducing WM and Gauss limiting their movement and disabling their auto-attacks, and it's something they've acknowledged was a bit of a fuck up (at least for BRD), but at the very least BRD is no worse off than they were previously (aside from the Barrage nerf) and simply didn't gain much in the way of new abilities.
To recap:
- MCH combos are very weak compared to NIN combos (or any other physical job)
- but MCH has damage+30% trait
- but NIN has damage+20% stance and speed+15% buff, MNK has damage+27%/speed+15% buff, etc.
- and everyone but BRD/MCH has much stronger weapons
- but BRD and MCH can run freely during battle
- except now they can't anymore, and they lose AA in the process
Does that cover it?
BRD and MCH have party boost attack it is why they do less damage.
Nobody ever "stopped bringing" DRG to parties and it continues to receive buffs.
Nobody even came close to shunning PLD or WAR and they got a bunch of tools that do nothing but increase DPS output.
Casters are beloved in this game and they still keep getting stronger.
etc.
I would have no problem with BRD/MCH having crappy DPS if they were set up as real support jobs instead of casters-with-bad-damage.
Nobody ever "stopped bringing" DRG to FCoB, in exactly the same sense that no one "stopped bringing" WAR to 2.0 BCoB. You just had a bunch of people continuing to play those jobs while complaining.
But most importantly: your entire justification for BRD/MCH being underpowered is that they can run and shoot... while you simultaneously admit that they can't run and shoot anymore. So why, exactly, does MCH get a D65 weapon and gimpy WS combos while BLM and SMN get D72 weapons and nuclear bombs?
If they expanded upon ammo management, it would be less of a chore. Like giving ammunition effects to the other weaponskills instead of just 20 potency. After that then they can examine the numbers and tune accordingly. Also something needs to be done with guass barrel too.
While I would be happy to watch you start listing people who were actually kicked from their statics because DRG, I'd rather you reconcile:
and
Because at first glance, it looks like you've actually rebutted your own argument.*Obviously SE threw a big wrench in the equation by introducing WM and Gauss limiting their movement and disabling their auto-attacks
If BRD and MCH are subject to caster restrictions, why don't they deal caster damage?
Here's a good argument against mch, I groan every time I get one (and god forbid more than one) running duties because they do shit-all for damage and things die so much slower than having literally any other job along. I love the animations and the flair the job has but I don't even wanna take it to 60 right now because it's soooo oo oo ooo ooo slow D:
This was a bit earlier, where I topped out. I was generally around 400~. (Sorry for the iphone blurry pic i was dps'ing with the other hand.)
Zay was actually a DRK, Drago was a DRG and Veryn was a SCH. I wasn't paying too close attention to what Drago was doing, but I might have caught him at a bad moment.
Not amazing DPS by any means. But this is the higher end of what I have been seeing in DF for 59 and under.
What's the best way to use Gauss Round? It doesn't combo with anything, so? At least with Clean Shot you get 300 potency when it's comboed, versus the 200 Gauss Round. Just Gauss non stop when all your stuff is on CD?
I've been wondering if LBs add to our Wildfire damage as well. I've tried popping Blood for Blood, Raging Strikes, and Reload/Quick Reload, but I don't have anyway of telling.
One thing I do like about Gauss Barrel is that all combos are instant cast, as well as when Rapid Fire is on.
I think we need to remember to account for our turret and DoT when calculating DPS as well. Our WSs are more powerful than BRDs when you take into account the turret, at least. Especially if it's been overloaded.
Just here to say that I stopped coming WAR to 2.0 BCoB because 2.0 WAR was garbage. I don't know anyone who didn't make their DRG's change to MNK/something else except in the cases of people who aren't really the subject of this discussion anyway.
I mean, I could have stayed WAR for 2.0 BCoB but that would have made literally every aspect of beating it harder than it was on PLD.
We've already had one MCH in our FC switch to DRG, for whatever that's worth.
I'm 59MCH and soon as it is 60, I'm going back to MNK. Tired of slow kills even on normal mobs. I wanted to love this class but this is FFXI's lolDRG with MCH all over again.