Also heard you get an extra bolt on your first t4 clear or something
So 1+2+ gift
Wow, T4 was easier than T3, took a few tries on Duty Finder to do T3, but one shot T4 with all new people through Duty Finder lol.
Niggas, it's f1, f2, f3, etc. now.
T17 took is longer than it should have because we tried to figure out a smart way to pass the rot, when really the best strat is not to do anything with it lol.
Change is scary.
ITT: Niggas hanging onto the "Turn" naming convention.
Stay Turnt up forever, bros.
Known issue: An issue in “Alexander – The Burden of the Father” wherein leaving after completion would always move characters to a certain area.
Think of being moved to the coil "hub" whenever you complete T13 via duty finder, regardless of where you queued up. Hope it gets fixed soon.
In t17 the boss sometimes one shots tanks and I don't know why. Only a problem in one of the groups I was in today and I was a healer for all of them. Is that a shared damage mechanic or something else?
So since the other thread might not get used alot, what is the real mecanic on F4 when one of the healer got the 'hammer blue' icon and the other get the red one?
I know we have 5 stacks to kinda heal through, but is there anything else?
Well we had 1 healer at the West and the other at the east, didn't saw anything special exept ticks doing less and less as stack drops
How are you guys handling f4? Common problems I'm running into are the adds in phase 2. I know dps separate them but it seems difficult if you're in a party with 2 casters. The best solution we have is marking waypoints, assigning a person to each waypoint, with the 4th dps a fill in based on who gets sucked in. But again, multiple casters seems to give difficulty to this. Melee seem to have an easier time holding hate from a healer than a smn or blm.
The 2nd common problem I run into is the last phase.... It's just a total mess every time. It seems like the healers can't keep up with damage taken, and I see a lot of dps get one shot. I'm assuming they're standing too close to the tank? This nin kept dying taking like 20k damage.
Also, how far apart do you keep healers? Like complete opposite sides? Feels like every fail is due to lack of heals in last phase(when we actually make it through add phase)
I usually see the healers stand in these red circles:
Spoiler: show
Is that in the last phase?
Discoid is the tank buster move that he uses when balls are spawning. It is multiple hits like Ankh Mourn but i dont think it shares dmg. Your tank is probably not using his cooldowns, getting hit with other stuff or the boss has some determination stacks.
Does anyone know what gives the boss the stacks?
Discoid is the move that puts a purple reticule over someone and bombards them with orange orbs. But I believe the tank buster actually occurs during Discoid. I think the tank buster is called Perpetual Ray after looking over a log for a random DF run this night. Appears to happen 4 times in succession:
http://i.imgur.com/az9rqTj.png
Hydrothermal appears to be the 5th 'hit' but occurs around 4 seconds after the Perpetual Ray barrage. It could just be a move in his rotation that he sometimes throws in during the Perpetual Ray combo, though. There's a fairly large variance on its damage, too.
Can any tanks verify what order this occurs in/when? Would be nice to get a supervirus off beforehand.