There is a thing in A4 where one of the legs will start venting steam and it loses it's stun resistance briefly. I tried stunning it once but I'm not sure what if anything happened. It might be during/after adds but I only noticed it once.
This new loot system can right fuck off. Two nights of Alexander and haven't won a single drop...
As opposed to a full run of coil with no -insert your job- drops?
I agree it's cumbersome and certainly far from perfect but I think I would rather this than experiencing 4 week dry spells and watching dupes the entire team has drop to the floor.
On the other hand, the old loot system let me deck out 2 jobs faster than most people could finish 1. Sometimes you win, sometimes you lose.
One leg will steam right before the DPS buster random laser attack... but stunning it doesn't actually seem to do anything at all. Maybe it reduces the damage slightly but I don't pay enough attention to notice. I hate to call "bug" on a mechanic we don't understand but... possible bug?
Get in a group that agrees to do 4 runs. That way you're guaranteed a drop.
Now if you're looking for something specific, you could still get screwed -- but honestly, Savage will be doable at i180 (plus you will be able to get Esoterics), so there's no reason really at this point to not just grab whatever drops and fill in the gaps later.
I've finished three pieces already (feet and 2x accessories). If I get Crank x2 I can finish Hands as well.
Yeah I'm a little pissed at my static right now because our 2 healers and 1 dps aren't even i170 yet to enter Alex :/ or else we would just spam and get drops, instead we are going in with 4-6 people and the randoms keep beating me :/
Wish I played on Hyperion so we could be Destiny and XIV buddies!
Our healers and OT take most of the orbs in the final phase. We treat it like T13 and people just call out whats close to them.
I'm sure these balls will be a bigger deal in Savage when they give a stack or something.
During the leg phase MT takes the orbs near the right leg, OT left leg and healers/dps anything in the middle.
You can see all of the Manipulator's actions in the chat log so you can set up filters to show only enemy actions. (Or make a trigger)
As for orbs, what I was doing with my group was basically treating them sorta like Earthshakers. Ranged dps would just stay in the path of the orbs and get healed in between each hit.