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  1. #101
    The Shitlord
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    yay! dont spend it all on food

  2. #102
    Annihilation Banwave
    sprout sprout sprout
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    Pittsburgh Penguins

    Sweaty Dick Punching Enthusiast

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    My friend Stig works at Respawn. I shot him a message on FB to see if they are looking for any technical artists. I think they're in the San Fernando Valley though. I don't know where that is in relation to you guys.

  3. #103
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Thanks to those shooting out emails! You all rock!

  4. #104
    The 69th Donor
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Late to the party, but congratulations on the job Ksandra! I'm so happy for you and I look forward to your stories from the trenches.

  5. #105
    Sandworm Swallows
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    Quote Originally Posted by Cantih View Post
    I know people who have worked for Riot.
    They have nice offers, but, people leave. Riot is not a nice company.
    Umm, I disagree. LOL

    Ksandra, what do you mean by "technical artist", like the skill set, tools used, focus in creativity, etc. Feel free to PM me.

  6. #106
    Sandworm Swallows
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    Quote Originally Posted by zoobernut View Post
    I don't think there are any game companies that are "nice". It is an industry thing. That being said if you really love the industry and that is what you want to do you can definitely find your place and find really great companies to work for.

    Ksandra if your husband wants to find a permanent staff position working in the video game industry he should apply to one of the casino gaming companies. That is probably the most stable long term way to work in the video game industry and there is space for technical artists there (that is what I used to do). Bally's, VGT, IGT (or whatever their new name is going to be), Williams etc. would be good places to look.
    I am kind of interested in what you mean by "nice"?

  7. #107
    Sandworm Swallows
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    Quote Originally Posted by Melena View Post
    Honestly, as someone who worked in the game industry as support, and probably a good 25-30% of my facebook friends are in the industry, you are going to have much better luck going the contract route and bust your ass enough to impress them to keep you on when it's time to move to the next game. Especially since he doesn't have much game industry experience. Few of my friends did 3-4 contract gigs at 1-2 years a pop before they got something stable. But it's also the game industry. Even if you work for one of the biggies (Activision, EA Games, Sony, etc.) they all have lesser studios that they use for games and they can be shut down at a moment's notice. You go into that industry because you love working on games, not because you want stability.
    I don't work in art, but this seems like it is a pretty common approach.

  8. #108
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Quote Originally Posted by ringthree View Post
    Umm, I disagree. LOL

    Ksandra, what do you mean by "technical artist", like the skill set, tools used, focus in creativity, etc. Feel free to PM me.
    Technical Artist is a job. I am not sure what you are asking. It would be like asking, "What do you mean by 'waiter'?"


    I gotta get him to post in this thread because I think I will give you all the wrong information.

  9. #109
    Sandworm Swallows
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    Quote Originally Posted by Ksandra View Post
    Technical Artist is a job. I am not sure what you are asking. It would be like asking, "What do you mean by 'waiter'?"


    I gotta get him to post in this thread because I think I will give you all the wrong information.
    I am saying there are jobs out there. And I don't work in art, but I know people that do, and I know the skills they might be looking for, but I don't know the name of the positions.

  10. #110
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Quote Originally Posted by ringthree View Post
    I am saying there are jobs out there. And I don't work in art, but I know people that do, and I know the skills they might be looking for, but I don't know the name of the positions.
    If they work in either games or 3d animation, they will know what a ta is when you say it. It is basically what the title says. They do the technical side of the models. Ie. Rigging (putting the skeleton in the model), scripting, etc.

  11. #111
    I don't always post, but when I do....
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    Hey guys!

    Thanks for the a congratulatory stuff, it has been a fun ride for the last few months. (Ksandra's Husband if you did know)
    As well thanks to everyone willing to help me out as well. I guess I can give a little background to my work history.

    For the last 6 years I've worked in a specialized part of the VFX industry, Stereo Conversion. So specialized that a lot of the work we do no one else in the VFX industry really cares about. I've heard from co-workers that when they had a chance to talk to recruiters that if you worked in Stereo Conversion, you shouldn't even mention it in the resume. Honestly I don't know why, but I can see in a way cause Stereo Conversion basically flooded the market with "VFX professionals". Both companies I worked for hired people straight from college, not even caring about their Reels and Portfolios. On top of that the pay is poor and hours are terrible, and overtime is a needed thing to do for money not a luxury. I can rant all day long on it honestly. So yeah, I worked 6 years in an industry that I have absolutely nothing to show for it, mainly cause most companies don't care about what we did.

    Anyways, as Ksandra mentioned, I am trying to get back into animation in any sort of fashion. Whether it be video games or film/tv. Prior to me working in Stereo Conversion I did specialize in character rigging and was a TD for a small company that I worked for. I have a thing for putting things together and figuring out how things work.

    But yeah my brain is melted right now, and thank you to everyone that gave us some positive vibs to keep the madness going.

  12. #112
    The Fucking Voice of Actually
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    It's still a bit early, but does the experience in Stereo Conversion lend itself to having a head start in maybe working with Oculus/VR material?
    (Doubt it, but you never know.)

  13. #113
    I don't always post, but when I do....
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    Quote Originally Posted by Cantih View Post
    It's still a bit early, but does the experience in Stereo Conversion lend itself to having a head start in maybe working with Oculus/VR material?
    (Doubt it, but you never know.)
    Who knows maybe my ability to see magic eyes easily will land me something.

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