Never played any Rayman games, but Rabbids just remind me of those Minions from Despicable Me and makes me care very little about this until I see gameplay I guess.
I've already accepted that we are never getting a real Mario RPG 2, even though I really want it.
Article kind of nixes a Mario RPG 2 and really just makes this yet another spinoff in the vein of Mario + Luigi titles.
Still interested and intrigued, but I want Geno, damnit.
Mallow can come too.
Super Mario RPG: Legend of the Seven Stars is one of my favorite games ever. I still have my original SNES and cart. I would be so happy if they made a second game or HD remake.
If this has been posted somewhere already, I'll edit this out but:
So there is an app called Rainway being made that will allow you to stream PC games at 60 FPS through a web browser/native apps on any device. Reason I'm bringing this up here is the developers are saying that here will be an app on the EShop for the Switch. Not quite sure if Nintendo would allow something like this, but playing PC games on my switch would be downright amazing. I'm being cautiously optimistic about this.
Never had the want or need for real time RPGs anyway. Sounds good, might give it a shot if the story and world is all it's made out to be. Never heard of it til now.
I mean I'd go into it expecting a turn based system. It not being fun because it's not real time wouldn't be the issue. The question is whether or not its fun for a turn based game.
Okay to be blunt, Trails in the Sky does require a bit of a specific mindset/interest to get into it and I wouldn't say the series is for everyone. Like others have said the graphics and gameplay are nothing to really write home about. However what really makes the game shine is the world, characters, and overall stories in the series.
For graphics I'm just going to make it short and say it's 2D sprites on a 3D map and leave it at that.
Gameplay wise it plays like your typical RPG with some strategy elements thrown in. Each character has their own unique set of skills that are exclusive to them and through customizing their orbment (more on that later) they can use arts (magic). Skills require CP to use which is accumulated through battle by attacking/taking hits and arts require EP which works like mana/MP in other RPGs. One thing to note about crafts is each character has "ultimates" which is called S-Crafts. They require 100 CP and will fully drain your CP bar once used, however if you use an S-Craft when your CP is at max (200) the craft will deal more damage. Another nice feature with S-Crafts is each character will have one set as their default. The benefit to your default S-Craft is once you have a party member at 100+ CP you can have them interrupt the order to have them act next to unleash their default S-Craft which can come helpful in a pinch if they're nearly dead (since CP will be reset to zero if you're KO'd).
Now for orbment/arts. Each character has a device called an "orbmet" which contains slots they can insert/remove elemental objects called quartz into. Quartz allow you to customize your the parameters of each character and a few other things. However the real benefit to the orbment system is you learn arts from it. Each equipped quartz provides
Another benefit you get from the orbment system is learning arts from it. It's a bit tricky to explain but each characters device has "orbment lines" that originate from the center and wrap around the device. On top of that quartz have elemental points on them which increase the elemental properties of a line when they're placed in the slots that follow it. Depending on the quartz and positioning will determine the outcome of what arts a character will have available. It sounds weird but once you play the game you'll pick it up.
For the story it's really hard to explain without spoiling it, but what makes it such a great experience is the characters. and the dialogue between them. I really can't put it into words but this vid does a good job explaining:
Like I said, I can't really say the gameplay will blow your mind but if you want a good story, then I can't recommend this game enough.
I registered for Rainway. Does their website have a FAQ/About page? I don't see anything. Is everything just posted on Twitter?
It's pretty barebones right now, so just Twitter/Facebook. Honestly, I wouldn't get too excited for this right now, as I have a good feeling Nintendo won't accept/give or license for it. Some people would buy the switch and be like 'oh, I'm not going to buy any switch games as I only want to play my PC games on here.'
It's pretty barebones right now, so just Twitter/Facebook. Honestly, I wouldn't get too excited for this right now, as I have a good feeling Nintendo won't accept/give or license for it. Some people would buy the switch and be like 'oh, I'm not going to buy any switch games as I only want to play my PC games on here.'
But then Nintendo pockets 300 bucks for the Switch, which isn't selling at a loss.
Okay to be blunt, Trails in the Sky does require a bit of a specific mindset/interest to get into it and I wouldn't say the series is for everyone. Like others have said the graphics and gameplay are nothing to really write home about. However what really makes the game shine is the world, characters, and overall stories in the series.
For graphics I'm just going to make it short and say it's 2D sprites on a 3D map and leave it at that.
Gameplay wise it plays like your typical RPG with some strategy elements thrown in. Each character has their own unique set of skills that are exclusive to them and through customizing their orbment (more on that later) they can use arts (magic). Skills require CP to use which is accumulated through battle by attacking/taking hits and arts require EP which works like mana/MP in other RPGs. One thing to note about crafts is each character has "ultimates" which is called S-Crafts. They require 100 CP and will fully drain your CP bar once used, however if you use an S-Craft when your CP is at max (200) the craft will deal more damage. Another nice feature with S-Crafts is each character will have one set as their default. The benefit to your default S-Craft is once you have a party member at 100+ CP you can have them interrupt the order to have them act next to unleash their default S-Craft which can come helpful in a pinch if they're nearly dead (since CP will be reset to zero if you're KO'd).
Now for orbment/arts. Each character has a device called an "orbmet" which contains slots they can insert/remove elemental objects called quartz into. Quartz allow you to customize your the parameters of each character and a few other things. However the real benefit to the orbment system is you learn arts from it. Each equipped quartz provides
Another benefit you get from the orbment system is learning arts from it. It's a bit tricky to explain but each characters device has "orbment lines" that originate from the center and wrap around the device. On top of that quartz have elemental points on them which increase the elemental properties of a line when they're placed in the slots that follow it. Depending on the quartz and positioning will determine the outcome of what arts a character will have available. It sounds weird but once you play the game you'll pick it up.
For the story it's really hard to explain without spoiling it, but what makes it such a great experience is the characters. and the dialogue between them. I really can't put it into words but this vid does a good job explaining:
Like I said, I can't really say the gameplay will blow your mind but if you want a good story, then I can't recommend this game enough.
This sounds like one level above FF9's system for unlocking abilities.