Originally Posted by
Lucavi
Rule #3 Be the shark, not the chum. Be the pincerer, not the pincered. A pincer is bad news for anyone caught in the middle. Even the most hardy teams with the most battle highs and fevers will eventually wither under a direct pincer from both rival factions, especially once LBs start coming out. A team wipe can devastate the momentum you have, as well as bleed a ton of points and high/fevers. Most devastating, however, is the effect on team morale a pincer has. Its all too common to claim the opening spawn nodes in your area, have both teams pincer you to get them since you have the most, then have your entire team wipe and begin the shouts of "X and Y always attacks us!" "Time to lose again!" or "Welp! GG scrubs!" This then leads to people spending more time angrily typing retorts and nonsense than actually attempting to recover from a very-easily recoverable situation.
Attempt to anticipate situations when both teams will attack you and actively work towards minimizing the damage that a 2v1 would entail, or outright evading a pincer. Its hard to effectively pincer what you can't reach. When in a pincered situation, do everything you can to peel into the most narrow or rear-directioned area or formation that you can (such as escaping to high ground, or a narrow section of land), in order to maximize the amount of contact that both rival factions will have with one another, instead of simply with you. Turn a pincer into a free-for-all between all 3 teams in the worst case scenario, and into a rout for both enemies in the best case scenario. This last one can be achieved by temporarily retreating from captured nodes, allowing both teams to engage one another on top of said node, then re-engaging, picking off stragglers from both teams, and then counter-pushing on the entire fractured mob.
When pincering, focus either on picking off stragglers from both teams or killing battle high/fevers (when both enemy teams are roughly similar in score) or entirely focus your attacks on a specific team, while actively avoiding the other pincering team (when in a situation when the pincered has a dramatic lead over both you and the other attacker). Its not unheard of to drain upwards of 150 points in a single pincer attack on a team, which can be absolutely debilitating in a fight. Most importantly in the second scenario is to not draw the attention of the fellow attacking faction to you, unless you are able to and plan on wiping them up after the successful pincer attack.
There's absolutely nothing wrong with forming a murder train, largely ignoring nodes, and proceeding to simply overpower one or both factions and win by virture of kills. Getting upwards of 650 points via killing the enemy all but ensures victory, if you have the team comp and the teamwork and trust to pull it off. Just make sure you don't make so many enemies or overstretch so far as to invite a pincer, or you may find that large lead evaporating quickly.