Honestly, the only bad part of KH2 is the form transformations' lag. Not sure if that was fixed in the PS4 version, but I'm pretty sure it was still in the PS3 one. Been a while since I played it though, may be remembering wrong.
The PS4 version is not out yet so no one knows
BBS will always be my favourite. Combat, story, music, characters and it's a prequel so mass feels.
Final mix is a JP version with added content, that iirc we never got in NA 'legally' until 1.5 and 2.5
Kingdom Hearts HD 1.5 ReMIX
KINGDOM HEARTS FINAL MIX (Aka KH 1 with added JP content, but in english)
KINGDOM HEARTS Re:Chain of Memories a GBA remake
KINGDOM HEARTS 358/2 Days (HD remastered cinematics) think this was released as a game on the DS the first time?)
KINGDOM HEARTS HD 2.5 ReMIX
KINGDOM HEARTS II FINAL MIX KH2 with JP content but in english
KINGDOM HEARTS Birth by Sleep FINAL MIX. KH BBS with JP content but in english (PSP initial release)
KINGDOM HEARTS Re:coded a movie kinda like 358/2 days
so yeah if you buy the PS4 1.5/2.5 that comes out in march + 2.8 you'll have 100% of the KH games on Ps4
sweeeeet :D thanks!
Patch 1.02 released for the game, and it made 0.2 an actual fun game.
They fixed a lot of the major issues with the game, you can now animation cancel, they greatly adjusted the amount of damage you can do on crit, it used to be basically chip damage now it's about the same as being on beginner - as it should be. Every boss will 1 shot you on crit.
The themes also no longer cost any money to download - this happened earlier in the day, used to be the themes you would unlock costed $3.
...is KH3 going to have Arby's product placement like Cup Noodle in XV?
You get Limit Form too in FM between Wisdom and Master.
KH3D is fucking fuuuun. Between flowmotion and the dream eater pokemon system, game is super addictive.
Flowmotion is fun until you are trying to do something and a pole grabs you, and then you jump off the pole onto a train that has you gliding along to places you don't want to go, until you jump off of that and finally jump on a wall so you can glide somewhere quickly only to have a fat dream eater spawn in front of you and you go spinning again.
I'd prefer a way to trigger when you want to activate flowmotion rather it being a gamble of what you want to do with it, fun system tho.. just mildly frustrating.
I...didn't have any of those problems. It's been a while but I don't remember Flowmotion getting in the way rather than flat out helping.
Yeah I haven't had those issues either lol. It makes running through zones way faster which is nice, but my only gripe would be the flowmotion attacks are kind of limiting. If they could combine flowmotion with the attacks you slot into your deck somehow then that would have been much better but as of now they're 2 separate, disconnected features.
I was cool with the idea of flowmotion until I figured out you could literally go straight up a wall with it. Otherwise, yeah it's handy for getting through an area and at the beginning of the game for attacks.