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  1. #21
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    Quetzalcoatl

    Incanter's Torque
    Magic skills +10 MP not depleted when magic used +1%
    looks awesome for geo

    Combatant's Torque
    Combat skills +15 "Store TP"+4
    also looks awesome

  2. #22
    Fake Numbers
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    Lakshmi

    Um... Norifusa/Norifusa +1? Unity Mythic?

  3. #23
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    Quote Originally Posted by vm0d View Post
    Incanter's Torque
    Magic skills +10 MP not depleted when magic used +1%
    looks awesome for geo

    Combatant's Torque
    Combat skills +15 "Store TP"+4
    also looks awesome
    Assuming both Geomancy and Handbell skills fall under the "Magic Skills" category, then yes that neck is definite win for GEO. I'm more interested in that Combatant's Torque though. Would be interesting to see if it might be best in slot for several DD jobs for both TP and WS.

  4. #24
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    Quote Originally Posted by Zerowone View Post
    Um... Norifusa/Norifusa +1? Unity Mythic?
    Great Katana skill +228

  5. #25
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    Quote Originally Posted by Zerowone View Post
    Um... Norifusa/Norifusa +1? Unity Mythic?
    Nah, more like iLvl version of Soboro Sukehiro. Look at the base DMG.

  6. #26

    Quote Originally Posted by vm0d View Post
    i have most of the crepe effects listed on my google docs spreadsheet (magical tab) food spreadsheet

    according to famitsu guide, the effects before were:

    Crepe Delice m.acc+3, HP+10% (cap 15), m.def+2

    (they did indeed mess up and posted new effects in both columns)
    They also copied some of the effects onto the wrong food. The right info is up on the jp version of the post. crepe belle helene now caps out at 50 macc.

  7. #27
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    Quote Originally Posted by Yeager View Post
    Assuming both Geomancy and Handbell skills fall under the "Magic Skills" category, then yes that neck is definite win for GEO. I'm more interested in that Combatant's Torque though. Would be interesting to see if it might be best in slot for several DD jobs for both TP and WS.
    probably best for tp on a few jobs, but i would still use fotia unless max acc is necessary.

  8. #28
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    Bismarck

    Quote Originally Posted by vm0d View Post
    Incanter's Torque
    Magic skills +10 MP not depleted when magic used +1%
    looks awesome for geo

    Combatant's Torque
    Combat skills +15 "Store TP"+4
    also looks awesome
    Those are both the end results of synergy, by combining the other new Skill+ necks from this update.

    Combatant's Torque - Carnal Torque, Decimus Torque, Billious Torque, Agelast Torque, Maskirova Torque, Yarak Torque, Acantha Torque
    Incanter's Torque - Mellic Torque, Henic Torque, Deceiver's Torque

  9. #29
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    Bahamut

    Quote Originally Posted by Yeager View Post
    Assuming both Geomancy and Handbell skills fall under the "Magic Skills" category, then yes that neck is definite win for GEO. I'm more interested in that Combatant's Torque though. Would be interesting to see if it might be best in slot for several DD jobs for both TP and WS.
    Well both are magic skills so I can't see why it wouldn't... and it's made from torques that give both. For combat depends highly on the ws. Anything with replicating ftp is out or magic it just wont be. Maybe some crit ones not sure. For tp... I guess if you need the acc though I'd think DA ones would win otherwise

  10. #30
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    So it looks like not only are there Escha version of Sky Gods now, it also looks like there's Escha versions of the Ark Angels.

  11. #31
    TIME OUT MOTHERFUCKER

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    Ragnarok

    Looks like Fervor ring is officially dead.

  12. #32
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    Lakshmi

    wut? AA where?

  13. #33
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    Quote Originally Posted by geno3302 View Post
    wut? AA where?
    Byakko's Pride
    Genbu's Honor
    Seiryu's Nobility
    Suzaku's Benefaction
    Kirin's Fervor
    Ark Angel HM's coat
    Ark Angel TT's necklace
    Ark Angel MR's buckle
    Ark Angel EV's sash
    Ark Angel GK's bangle

    All look like key items you obtain from the Escha NPC at the entrance to pop the NM.

    And they all have this description: A grisly trinket that can be used to attract the attention of a particular monster residing deep within Escha.

  14. #34
    Blue Magic is Best Magic
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    AA EV and HM will be fun if they are NMs there lol

  15. #35
    Ridill
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    Bahamut

    Loess Barbuta +1- DEF:121 HP+105 MP+105 STR+21 DEX+21 VIT+21 AGI+21 INT+21 MND-11 CHR-11 Damage taken -10% Unity Ranking: Enmity+9~14


    No haste but I don't care

  16. #36
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    New cheers are great, especially Skormoth.

    I wonder what the Primal Nazar pops.

  17. #37
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    Shiva

    Servers are up

  18. #38
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    Bahamut

    So bst pet moves are 7.0 now... yay for super nerf. That's less than half the distance you can be at to send your pet into attack <.<. Way to close to even entertain the silly idea of running in and out

  19. #39
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    Quetzalcoatl

    food effects (from jp page)

    Code:
    FOOD (9/16 Update)	NEW EFFECT
    --------------------	--------------
    butter crepe		HP+10%(max:10) m.acc+20%(max:25) m.def+1
    crepe delice		HP+10%(max:15) m.acc+21%(max:30) m.def+2
    ham & cheese crepe	HP+10%(max:25) STR+2 VIT+1 m.acc+10 m.def+3 HHP+2
    crepe paysanne		HP+10%(max:30) STR+2 VIT+1 m.acc+15 m.def+4 HHP+3
    mushroom crepe		MP+10%(max:30) MND+2 m.acc+10 m.def+5
    crepe forestiere	MP+10%(max:35) MND+2 m.acc+15 m.def+6
    chocolate crepe		HP+5%(max:15) m.acc+20%(max:35) m.def+1 HMP+2
    crepe caprice		HP+5%(max:20) m.acc+21%(max:40) m.def+1 HMP+3
    pear crepe		INT+2 m.acc+20%(max:45) m.def+1 HMP+2
    crepe b. helene		INT+2 m.acc+21%(max:50) m.def+1 HMP+3

  20. #40
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    Quote Originally Posted by dasva View Post
    So bst pet moves are 7.0 now... yay for super nerf. That's less than half the distance you can be at to send your pet into attack <.<. Way to close to even entertain the silly idea of running in and out
    Well, that pretty much eliminates BST from getting into any worthwhile content......I wonder what job is next for SE's nerf bat.

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