Ok so let's talk about the Millennium Falcon Ride at Disneyland for a minute...
It was revealed not too long ago that the ride was going to be powered by 8x Nvidia Quadro P6000's to offer realtime rendering of the environment and that the ride itself was going to seat 6 people who will be in charge of various different tasks such as helping to make the jump to hyperspace. I started to look around the internet to try to figure out logistically how the ride would queue and work with only 6 people and I believe I have stumbled onto something.
Based on the aerial views of construction there are 4 circular areas of interest:
These circular areas are the "theaters" or separate instances of the ride itself. I believe the Millennium Falcon will be parked "outside" of the ride, but when you queue up to get on the ride, you will queue around the complex a few times and then "board" the ship and right before you get to the ride (the actual cockpit), you will snake thru the hallways of the Millennium Falcon itself to make you feel that you are on it.
Now for the ride itself. Knowing Disney, they don't want to break the illusion that you are inside the Millennium Falcon, so you won't see multiple doorways to board multiple ships. Instead, the hallway will split into two leading to two separate theaters where the ride is. Here is my sad paint drawing of the ride:
Each square is a cockpit for the Millennium Falcon and people load into one with 6 people and then the ride moves in a circle slowly. As it slowly moves thru the circle, the ride takes place as a ride simulator in which the guests are in control of the ship. As far as unloading the passengers at the end, I think it will operate on a two level downward spiral track, so that when the ride is over, you are beneath where you started. Here is a poor side-view paint drawing of the circular chamber:
Each of the bullet looking things are cockpits of the Millennium Falcon that holds 6 passengers. The dome shape at the front is to project the real time rendering of the action (8 GPU's per cockpit) which is unique and specific to each "ride" as they do not share the same screens. At the end of the ride after the guests exit, the cockpit will take an elevator back up (not drawn) to the main floor to start all over again. There will be 4 of these circular theaters in total in two pairs, with 6-7 cockpits each so at maximum it can handle 168 guests at one time. So quick math, if the ride is say 4 minutes long and loading and unloading takes 2 minutes, then a full cycle of one cockpit would be roughly 8 minutes. Divide that by 6 guests per cockpit and you are looking at about close to 6 guests per minute for one theater or 360 guests per hour. Multiply that by 4 theaters and you get almost 1500 guests per hour. Oddly enough, there is an unofficial ride per hour spreadsheet for Disneyland Rides, and Star Tours is 1450 guests per hour.