Can they really call it a roulette if it's just two? It's just a coin toss <_<
Can they really call it a roulette if it's just two? It's just a coin toss <_<
Wanted targets in leves are a good example of that. too bad leves are even more mind-numbing than dungeon grinds, since there's like maybe a half dozen different combat leves. throughout the entire game.
What I still don't get is how literally (almost) anyone could think up better content suggestions than what they currently have in place. How do they not think up some good stuff themselves, or at least see how many suggestions others are making and go "oh yeah I bet we could change this up like this..." Do they just not care? That CAN'T be it, right? I mean, for real. Without all the bullshit vitriol. What is their decision making process in content matters like? Do they not have enough people working on the game? Why is everything "new" just a copypasted or reskinned version of something we already have? Are their content creators just that devoid of creativity? Here you have thousands of people chomping at the bit to give them good ideas and all we ever get is the same bullshit over and over. What gives?
My only conclusion is that maybe the Japanese business hierarchy is such that they can't really fire employees who aren't working up to standards unless they seriously fuck up. Seniority issues etc. Is that it?
And it's not like they've had experience in 2 MMOs with similar systems that they could have worked into ARR/HW or anything. As of now Yoshi is content on providing the bare minimum because there's enough people claiming this game is perfect and "you're" at fault if you're out of things to do or get bored or want something else.
At this point, I've come to the conclusion we're currently stuck with 2nd gen MMO devs who can't recreate their glory days due to players wisening up/different market and are too stubborn to really acknowledge the fuck ups of their attempts to do so. Honorable mention goes to corporate greed siphoning away resources.
the new dungeons look very mechanic heavy based on the patch video
hopefully they are easy enough for the DF masses :/
I still want the un-yoshinerfed version of the dungeon he apparently had to shit all over.
yoshi thinks of the casuals
Why not release the hard version at the same time. Why does everything not have multiple difficulties at release? It's copy and paste content that people will eat up.
Let's have that original vision delayed Crystal Tower while we're at it.
I have a feeling that they don't do this because they don't know how to reward such things. I assume they are afraid to add crafting mats or materia because of ruining the "market" or not giving players a tangible reward(esoterics being tangible once you buy your item). Whats most disturbing to me is the lack of accessory rewards. Having Thoran EX drop weapons makes no sense to me and (thread related) having i180-190 left-side gear drop from these new dungeons seems like a waste to me as well.
The Hard version is being saved for 3.3! Gotta give us that new old content.