1. FFXIV Reset Timers
    Last daily reset was 17 hours, 35 minutes ago / Next daily reset is in 6 hours, 24 minutes
    Last weekly reset was 10 hours, 35 minutes ago / Next weekly reset is in 5 days, 23 hours, 24 minutes
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  1. #61

    Can they really call it a roulette if it's just two? It's just a coin toss <_<

  2. #62
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    Wanted targets in leves are a good example of that. too bad leves are even more mind-numbing than dungeon grinds, since there's like maybe a half dozen different combat leves. throughout the entire game.

  3. #63
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    What I still don't get is how literally (almost) anyone could think up better content suggestions than what they currently have in place. How do they not think up some good stuff themselves, or at least see how many suggestions others are making and go "oh yeah I bet we could change this up like this..." Do they just not care? That CAN'T be it, right? I mean, for real. Without all the bullshit vitriol. What is their decision making process in content matters like? Do they not have enough people working on the game? Why is everything "new" just a copypasted or reskinned version of something we already have? Are their content creators just that devoid of creativity? Here you have thousands of people chomping at the bit to give them good ideas and all we ever get is the same bullshit over and over. What gives?

    My only conclusion is that maybe the Japanese business hierarchy is such that they can't really fire employees who aren't working up to standards unless they seriously fuck up. Seniority issues etc. Is that it?

  4. #64
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    Quote Originally Posted by LinktheDeme View Post
    Can they really call it a roulette if it's just two? It's just a coin toss <_<
    Well at the casino you play roulette and only get red or black

  5. #65

    Quote Originally Posted by Silenka View Post
    What I still don't get is how literally (almost) anyone could think up better content suggestions than what they currently have in place. How do they not think up some good stuff themselves, or at least see how many suggestions others are making and go "oh yeah I bet we could change this up like this..." Do they just not care? That CAN'T be it, right? I mean, for real. Without all the bullshit vitriol. What is their decision making process in content matters like? Do they not have enough people working on the game? Why is everything "new" just a copypasted or reskinned version of something we already have? Are their content creators just that devoid of creativity? Here you have thousands of people chomping at the bit to give them good ideas and all we ever get is the same bullshit over and over. What gives?

    My only conclusion is that maybe the Japanese business hierarchy is such that they can't really fire employees who aren't working up to standards unless they seriously fuck up. Seniority issues etc. Is that it?
    Most things in games are easier said than done.

    Asking about a merit system is infinitely easier than planning one out, implementing it and then checking it for bugs and balancing it.

  6. #66
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    Quote Originally Posted by Elcura View Post
    Most things in games are easier said than done.

    Asking about a merit system is infinitely easier than planning one out, implementing it and then checking it for bugs and balancing it.
    Man I wish they had some kind of incentive to do that

    Like money or something

  7. #67

    Quote Originally Posted by Fondue View Post
    Man I wish they had some kind of incentive to do that

    Like money or something
    Compare that to making a low poly minion and selling it on mogstation.

    I wonder which makes more in the end.

  8. #68
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    Quote Originally Posted by Fondue View Post
    Man I wish they had some kind of incentive to do that

    Like money or something
    And it's not like they've had experience in 2 MMOs with similar systems that they could have worked into ARR/HW or anything. As of now Yoshi is content on providing the bare minimum because there's enough people claiming this game is perfect and "you're" at fault if you're out of things to do or get bored or want something else.

  9. #69
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    Quote Originally Posted by ronin sparthos View Post
    Yoshida promised more of that in the future. The whole diresaurs thing. Trash is still mostly useless and it starts to *feel* useless when you've run through the same packs over and over and over again.

    I thought maybe an NM popping every so often could liven up the runs with some unique loot to make your 80th run through Neverreap actually feel like something other than mindless faceroll. Like something Hunt-esque with unique behavior. Or a random benefit / detriment system determined when you start the run. Bonuses for dealing with the added headaches or simply a smoother run if everything comes pre-enfeebled.

    Or some champion packs. Something.
    That would be awesome. Imagine a savage fight with no cast bars or red areas. Just subtle animations to go by. Like possibly watching the bosses hands and depending on what finger he's holding up he does something different.

  10. #70
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    Quote Originally Posted by Classikmage View Post
    That would be awesome. Imagine a savage fight with no cast bars or red areas. Just subtle animations to go by. Like possibly watching the bosses hands and depending on what finger he's holding up he does something different.
    So A3S PTSD in a sense.

  11. #71

    Quote Originally Posted by Silenka View Post
    What I still don't get is how literally (almost) anyone could think up better content suggestions than what they currently have in place. How do they not think up some good stuff themselves, or at least see how many suggestions others are making and go "oh yeah I bet we could change this up like this..." Do they just not care? That CAN'T be it, right? I mean, for real. Without all the bullshit vitriol. What is their decision making process in content matters like? Do they not have enough people working on the game? Why is everything "new" just a copypasted or reskinned version of something we already have? Are their content creators just that devoid of creativity? Here you have thousands of people chomping at the bit to give them good ideas and all we ever get is the same bullshit over and over. What gives?

    My only conclusion is that maybe the Japanese business hierarchy is such that they can't really fire employees who aren't working up to standards unless they seriously fuck up. Seniority issues etc. Is that it?
    At this point, I've come to the conclusion we're currently stuck with 2nd gen MMO devs who can't recreate their glory days due to players wisening up/different market and are too stubborn to really acknowledge the fuck ups of their attempts to do so. Honorable mention goes to corporate greed siphoning away resources.

  12. #72
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    the new dungeons look very mechanic heavy based on the patch video

    hopefully they are easy enough for the DF masses :/

  13. #73

    Quote Originally Posted by JigglyJam View Post
    the new dungeons look very mechanic heavy based on the patch video

    hopefully they don't constantly make the boss untargetable/invincible and shit
    fixed

  14. #74
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    I still want the un-yoshinerfed version of the dungeon he apparently had to shit all over.

  15. #75
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    Quote Originally Posted by Silenka View Post
    I still want the un-yoshinerfed version of the dungeon he apparently had to shit all over.
    But... thank of the casuals.... WON'T SOMEONE PLEASE THINK OF THE CASUALS??!!!!!

  16. #76
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    yoshi thinks of the casuals

  17. #77
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    Why not release the hard version at the same time. Why does everything not have multiple difficulties at release? It's copy and paste content that people will eat up.

    Let's have that original vision delayed Crystal Tower while we're at it.

  18. #78
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    Quote Originally Posted by Seravi Edalborez View Post
    Why not release the hard version at the same time. Why does everything not have multiple difficulties at release? It's copy and paste content that people will eat up.

    Let's have that original vision delayed Crystal Tower while we're at it.
    I agree there should be multiple difficulties. And the hard mode should drop some rare crafting materials/ materias instead of useless gear which only purpose is desynthesis.

  19. #79
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    Quote Originally Posted by Seravi Edalborez View Post
    Why not release the hard version at the same time. Why does everything not have multiple difficulties at release? It's copy and paste content that people will eat up.

    Let's have that original vision delayed Crystal Tower while we're at it.
    I have a feeling that they don't do this because they don't know how to reward such things. I assume they are afraid to add crafting mats or materia because of ruining the "market" or not giving players a tangible reward(esoterics being tangible once you buy your item). Whats most disturbing to me is the lack of accessory rewards. Having Thoran EX drop weapons makes no sense to me and (thread related) having i180-190 left-side gear drop from these new dungeons seems like a waste to me as well.

  20. #80
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    The Hard version is being saved for 3.3! Gotta give us that new old content.

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