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  1. #121
    A. Body
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    Quote Originally Posted by kisada View Post
    was there supposed to be something for 3.1?
    They acknowledge tanks have hate problems. (Re PLD)

    But with the 1000 threads on PLD sucks from both NA and JP player bases people assume something for PLD is coming.

  2. #122

    Quote Originally Posted by Taint View Post
    But with the 1000 threads on PLD sucks from both NA and JP player bases people assume something for PLD is coming.
    Those poor, deluded fools.

  3. #123
    E. Body
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    Quote Originally Posted by Taint View Post
    They acknowledge tanks have hate problems. (Re PLD)

    But with the 1000 threads on PLD sucks from both NA and JP player bases people assume something for PLD is coming.
    Watch them fuck something up and make PLD super OP... bow now to your PLD overlords!!

  4. #124
    Black Belt
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    http://forum.square-enix.com/ffxiv/threads/267788

    Quote Originally Posted by Bayohne
    Ninja’s Mudra
    We’re implementing an adjustment to address the lag behavior. This will depend on the player’s environment, so we cannot guarantee the overall speed will be faster; however, it should feel much smoother than before. Please try it out and leave us your feedback.

    Additionally, as part of a job adjustment, we’re making detailed adjustment such as ninja/paladin’s TP, and other adjustments to bard and astrologian.

  5. #125
    Resident Moogle
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    You know, regarding the mudra lag, I hope it's an overall netcode adjustment rather than something that pertains to specifically the mudra. Would enjoy the game more if my instant skills or queue'd stances would quit cancelling on me in certain circumstances.

  6. #126

    "we're doing.........something to make mudra's smoother and faster, maybe, in fact it might not actually do anything"

    Oh, how reassuring.

  7. #127
    Salvage Bans
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    OF- "Oh yeah Mudra feels great now!"
    Devs- (we didnt do anyting)

  8. #128

    Is there any reason for normal abilities to even mess up a mundra? Just get rid of that. The lag wouldn't matter if you didn't have to stop everything until it went through, it doesn't add anything to game play and just punishes people who don't play from SE's test environment.

  9. #129
    Sandworm Swallows
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    Wow gotta love that wording... We're doing something. We're not telling you what or how. It might not actually work for you either. It depends. Why don't you go play with your minions and stop asking questions?!

    Quote Originally Posted by lilbubbles View Post
    Is there any reason for normal abilities to even mess up a mundra? Just get rid of that. The lag wouldn't matter if you didn't have to stop everything until it went through, it doesn't add anything to game play and just punishes people who don't play from SE's test environment.
    I'm not sure if I get what you're saying right, but the issue isn't with other abilities interrupting it. If you've ever played ninja on anything but a pristinely fast lag-free connection (and that's not even counting server lag) you would see how when you press mudra buttons too fast the end result just gets completely lost most of the time. The game gets very confused as it has to react to your button combo and if you press the next mudra button before it's reacted, it usually just misreads and gives you a bunny.

  10. #130

    ya ya, i know I play ninja

    I just meant, I wouldn't need to press it as fast if I could execute a weaponskill while doing them.

  11. #131
    Lostbane
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    I'm really looking forward to the airship content. Couldn't give a crap about the minion fighting.

  12. #132
    Sea Torques
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    Quote Originally Posted by Taint View Post
    Why are material prices going up? No new melded gear in 3.1....
    That's because in 3.2 we'll be able to meld raid gear. But I doubt we'll need the Tier IV materias' weak stats.

  13. #133
    Relic Weapons
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    I wonder how they're going to take melded raid gear into account when balancing future raids. If the whole party needs the additional dps stats, then all this change has done is shift the burden of melding shit from the tanks to everyone instead, and at a potentially higher cost.

  14. #134
    Bagel
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    Quote Originally Posted by Niiro View Post
    "we're doing.........something to make mudra's smoother and faster, maybe, in fact it might not actually do anything"

    Oh, how reassuring.
    Nah silly, now we'll be able to macro the shit safely!

  15. #135
    Prime Minister of Salt

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    Quote Originally Posted by Nama View Post
    Vague is as vague does. When I saw it I thought it ment vit was gonna factor into tank damage.
    I thought about this being a thing, but I really hope they don't cause I'm gonna get so much shit from my static.

  16. #136
    Ridill
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    Quote Originally Posted by KCem View Post
    I wonder how they're going to take melded raid gear into account when balancing future raids. If the whole party needs the additional dps stats, then all this change has done is shift the burden of melding shit from the tanks to everyone instead, and at a potentially higher cost.
    Im expecting the change to basically mean "we are gonna factor next tier of savage to consider all healers having acc melds and all dps and tanks to have perfect melds"

  17. #137
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    Quote Originally Posted by Niiro View Post
    Yea it's pretty much anyone's guess.

    When I read it I thought maybe they were going to adjust tank stats and make VIT add a lesser amount of attack power for tanks or something.

    That's the sort of thing that came to mind when they mentioned "damage calculations" in particular.

    I can't think of much else they could change that wouldn't effect everyone else as well, they'd have to either change STR values on tank gear or adjust attack potencies for tank skills.
    Unless they decide to buff enmity values even higher than they actually are, they can't nerf tank damage because that's their main method of keeping threat.

    I'm banking on them applying VIT to tank damage calculations. I can't see it working any other way especially with how straightforward stats are.

  18. #138

    They would have to nerf tank damage by an absurd amount for them to not be able to keep hate in tank stance.

  19. #139
    A. Body
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    Quote Originally Posted by Niiro View Post
    They would have to nerf tank damage by an absurd amount for them to not be able to keep hate in tank stance.

    You must not play PLD.

  20. #140
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    Quote Originally Posted by Niiro View Post
    They would have to nerf tank damage by an absurd amount for them to not be able to keep hate in tank stance.
    Note the bolded. If SE's answer is to keep all tanks in tank stance, then this is a pretty good explanation, but if the goal is to allow for tanks' dps to matter then some issues arise. Stance swapping would become more difficult to maintain because you can't generate enough of a enmity buffer. This is actually a pretty big concern for Warrior since being able to sit in Deliverance is half the reason why that job is so strong.

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